Player Matchup

Hachiman
Hachiman
Its_Klone_ll
Hachiman
Level 108
God Stats
2W - 0L
1,332 SR
Queue Stats
29W - 19L
1,493 Elo+
Party 1
Horus
Horus
LaCruix-killz-u
Horus
Level 100
God Stats
4W - 2L
1,649 SR
Queue Stats
186W - 185L
1,529 Elo+
Solo
Da Ji
Da Ji
Malidnd
Da Ji
Level 66
God Stats
4W - 5L
1,395 SR
Queue Stats
319W - 332L
1,364 Elo+
Solo
Bellona
Bellona
Vaefir
Bellona
Level 126
God Stats
3W - 1L
1,491 SR
Queue Stats
120W - 127L
1,478 Elo+
Solo
Skadi
Skadi
fabimo04
Skadi
Level 107
God Stats
1W - 0L
1,852 SR
Queue Stats
16W - 13L
1,493 Elo+
Party 1
Team Averages
Level 101
1,544 SR
1,471 Elo+

VS

Team Averages
Level 60
1,497 SR
1,375 Elo+
Mulan
Mulan
Chillbert
Mulan
Level 18
God Stats
0W - 3L
1,271 SR
Queue Stats
107W - 112L
1,391 Elo+
Solo
Atlas
Atlas
EmanuelLG
Atlas
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 100L
1,386 Elo+
Party 2
Sun Wukong
Sun Wukong
SunsetDust
Sun Wukong
Level 59
God Stats
1W - 1L
1,715 SR
Queue Stats
36W - 37L
1,408 Elo+
Party 2
Ra
Ra
chokocrak666
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 98L
1,391 Elo+
Party 2
Nike
Nike
liquidgizmo
Nike
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
110W - 132L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Its_Klone_ll
Hachiman
17
7 / 1 / 13
10,144
922
12,942
10,482
4,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 2 / 20
9,794
890
6,695
19,394
17,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Da Ji
Malidnd
Da Ji
14
7 / 5 / 10
9,336
849
7,456
9,517
4,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Vaefir
Bellona
17
3 / 1 / 23
9,934
903
7,564
19,418
18,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
fabimo04
Skadi
17
8 / 1 / 16
10,274
934
12,087
8,544
3,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Chillbert
Mulan
15
1 / 6 / 2
7,751
705
10,425
12,001
8,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Atlas
EmanuelLG
Atlas
15
3 / 7 / 1
8,441
767
10,140
13,328
13,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sun Wukong
SunsetDust
Sun Wukong
15
1 / 5 / 5
7,543
686
6,100
10,940
14,796
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 7 / 4
7,895
718
13,330
8,813
3,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 1
6,519
593
1,520
5,474
2,265
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
19
29
Kills
6
10
Deaths
29
82
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mulan
Chillbert
Mulan
1
6
2
0.33
L
Atlas
EmanuelLG
Atlas
3
7
1
0.5
W
Hachiman
Its_Klone_ll
Hachiman
7
1
13
13.5
W
4
2
20
7
W
Da Ji
Malidnd
Da Ji
7
5
10
2.4
L
Sun Wukong
SunsetDust
Sun Wukong
1
5
5
0.7
W
Bellona
Vaefir
Bellona
3
1
23
14.5
L
1
7
4
0.43
W
Skadi
fabimo04
Skadi
8
1
16
16
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,744
Damage
41,515
67,355
Taken
50,556
48,575
Mitigated
42,885
27,485
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Chillbert
Mulan
10,425
1,424
169
1,454
12,001
8,620
0
257
11,466
0
15,353
L
Atlas
EmanuelLG
Atlas
10,140
2,507
206
762
13,328
13,391
0
198
12,584
19,678
0
W
Hachiman
Its_Klone_ll
Hachiman
12,942
7,629
1,204
2,070
10,482
4,406
3,867
4,493
5,838
0
27,972
W
6,695
2,747
5,886
8,272
19,394
17,014
875
6,410
12,984
0
14,111
W
Da Ji
Malidnd
Da Ji
7,456
957
0
25
9,517
4,975
9
2,659
6,858
0
15,352
L
Sun Wukong
SunsetDust
Sun Wukong
6,100
282
184
534
10,940
14,796
0
89
10,533
0
11,108
W
Bellona
Vaefir
Bellona
7,564
1,085
1,390
6,513
19,418
18,482
813
6,528
12,745
1,068
14,675
L
13,330
864
974
941
8,813
3,813
0
34
8,688
35,399
0
W
Skadi
fabimo04
Skadi
12,087
4,608
992
1,133
8,544
3,698
565
2,975
5,460
0
29,570
L
1,520
61
17
29
5,474
2,265
0
130
5,344
0
3,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,482
Gold Earned
38,149
125
Minions Killed
87
0
Camps Cleared
0
1,107,338
Distance Traveled
809,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,751
705
19
2
0
178,268
0
L
Atlas
8,441
767
15
1
0
185,671
0
W
Hachiman
10,144
922
33
3
0
215,556
0
W
Horus
9,794
890
10
1
0
224,376
0
W
Da Ji
9,336
849
19
2
0
201,710
0
L
Sun Wukong
7,543
686
9
1
0
192,906
0
W
Bellona
9,934
903
26
2
0
238,445
0
L
Ra
7,895
718
36
3
0
172,620
0
W
Skadi
10,274
934
37
3
0
227,251
0
L
Nike
6,519
593
8
1
0
80,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role