Player Matchup

Arachne
Arachne
Demonchaos312
Arachne
Level 49
God Stats
1W - 2L
1,753 SR
Queue Stats
5W - 5L
1,545 Elo+
Solo
Anubis
Anubis
Emeraldwolf1997
Anubis
Level 25
God Stats
17W - 10L
1,550 SR
Queue Stats
76W - 82L
1,400 Elo+
Party 1
Bacchus
Bacchus
FallenDawn_8
Bacchus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,307 Elo+
Party 2
Mulan
Mulan
LRIII
Mulan
Level 75
God Stats
10W - 11L
1,500 SR
Queue Stats
97W - 102L
1,409 Elo+
Party 1
Hou Yi
Hou Yi
YourScooby
Hou Yi
Level 84
God Stats
4W - 7L
1,405 SR
Queue Stats
35W - 46L
1,412 Elo+
Party 2
Team Averages
Level 51
1,542 SR
1,415 Elo+

VS

Team Averages
Level 70
1,446 SR
1,372 Elo+
Ares
Ares
AD903
Ares
Level 103
God Stats
115W - 138L
1,402 SR
Queue Stats
316W - 331L
1,353 Elo+
Solo
Persephone
Persephone
DocDynamo
Persephone
Level 101
God Stats
14W - 9L
1,548 SR
Queue Stats
291W - 305L
1,449 Elo+
Solo
Medusa
Medusa
JBN07
Medusa
Level 49
God Stats
27W - 35L
1,446 SR
Queue Stats
58W - 67L
1,388 Elo+
Solo
Anubis
Anubis
Kamuzakuario
Anubis
Level 55
God Stats
179W - 181L
1,448 SR
Queue Stats
294W - 278L
1,310 Elo+
Solo
Cu Chulainn
Cu Chulainn
antrewwa
Cu Chulainn
Level 44
God Stats
4W - 2L
1,387 SR
Queue Stats
35W - 36L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
9 / 3 / 1
9,714
607
11,005
17,657
5,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 6 / 3
8,858
554
9,295
12,297
5,241
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
FallenDawn_8
Bacchus
11
0 / 4 / 2
6,990
437
3,930
10,630
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mulan
LRIII
Mulan
12
2 / 5 / 0
7,725
483
5,667
13,451
11,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
YourScooby
Hou Yi
11
3 / 8 / 0
7,008
438
7,135
11,119
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AD903
Ares
13
2 / 2 / 8
8,496
531
4,156
13,849
9,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
DocDynamo
Persephone
14
4 / 5 / 1
8,828
552
8,326
10,478
2,804
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
JBN07
Medusa
15
11 / 2 / 2
9,420
589
15,381
11,351
4,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
14
2 / 6 / 5
7,997
500
6,865
10,457
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
antrewwa
Cu Chulainn
16
6 / 2 / 1
9,652
603
9,132
9,113
7,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
42
17
Kills
25
26
Deaths
17
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
AD903
Ares
2
2
8
3
L
Arachne
9
3
1
3.17
W
Persephone
DocDynamo
Persephone
4
5
1
0.9
L
3
6
3
0.75
L
Bacchus
FallenDawn_8
Bacchus
0
4
2
0.25
W
Medusa
JBN07
Medusa
11
2
2
6
W
Anubis
2
6
5
0.75
L
Mulan
LRIII
Mulan
2
5
0
0.4
L
Hou Yi
YourScooby
Hou Yi
3
8
0
0.38
W
Cu Chulainn
antrewwa
Cu Chulainn
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,032
Damage
43,860
65,154
Taken
55,248
34,023
Mitigated
28,211
21,998
Healing
14,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
AD903
Ares
4,156
706
1,294
2,086
13,849
9,341
288
3,687
10,162
32,485
1,472
L
Arachne
11,005
7,223
0
11,437
17,657
5,934
0
7,297
10,360
0
85,725
W
Persephone
DocDynamo
Persephone
8,326
780
0
2,027
10,478
2,804
496
3,887
6,573
44,381
1,776
L
9,295
526
0
3,888
12,297
5,241
190
8,780
3,517
59,212
515
L
Bacchus
FallenDawn_8
Bacchus
3,930
570
25
1,854
10,630
8,016
287
1,407
9,180
22,757
1,066
W
Medusa
JBN07
Medusa
15,381
5,510
0
3,893
11,351
4,751
205
1,044
10,307
0
74,553
W
Anubis
6,865
620
0
2,859
10,457
4,150
96
4,175
6,282
51,259
0
L
Mulan
LRIII
Mulan
5,667
982
0
3,204
13,451
11,460
0
1,095
11,429
0
38,262
L
Hou Yi
YourScooby
Hou Yi
7,135
3,100
124
1,466
11,119
3,372
502
817
10,302
0
40,731
W
Cu Chulainn
antrewwa
Cu Chulainn
9,132
1,763
0
1,964
9,113
7,165
0
0
9,113
4,003
59,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,295
Gold Earned
44,393
388
Minions Killed
407
0
Camps Cleared
0
1,334,045
Distance Traveled
1,472,790
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,496
531
46
3
0
304,725
2
L
Arachne
9,714
607
115
7
0
311,103
0
W
Persephone
8,828
552
60
4
0
282,329
0
L
Anubis
8,858
554
101
6
0
262,792
0
L
Bacchus
6,990
437
38
2
0
282,963
2
W
Medusa
9,420
589
116
7
0
305,444
0
W
Anubis
7,997
500
95
6
0
276,103
0
L
Mulan
7,725
483
67
4
0
243,171
0
L
Hou Yi
7,008
438
67
4
0
234,016
0
W
Cu Chulainn
9,652
603
90
6
0
304,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role