Player Matchup

Mercury
Mercury
KarenTKedTheKids
Mercury
Level 94
God Stats
4W - 6L
1,515 SR
Queue Stats
17W - 35L
1,351 Elo+
Party 2
Danzaburou
Danzaburou
MrLemur15
Danzaburou
Level 84
God Stats
13W - 9L
1,598 SR
Queue Stats
18W - 17L
1,430 Elo+
Party 2
Athena
Athena
Mr_Pelican_05
Athena
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,450 Elo+
Party 2
Horus
Horus
Mr_Pig70
Horus
Level 129
God Stats
2W - 4L
1,442 SR
Queue Stats
38W - 61L
1,400 Elo+
Party 2
Hera
Hera
NuevoSierra
Hera
Level 151
God Stats
2W - 9L
1,116 SR
Queue Stats
284W - 276L
1,482 Elo+
Solo
Team Averages
Level 111
1,434 SR
1,423 Elo+

VS

Team Averages
Level 127
1,497 SR
1,479 Elo+
Janus
Janus
 
Janus
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
EmperorJay04
Nike
Level 82
God Stats
2W - 3L
1,299 SR
Queue Stats
180W - 166L
1,459 Elo+
Party 1
Hou Yi
Hou Yi
Skullberg
Hou Yi
Level 148
God Stats
7W - 2L
1,903 SR
Queue Stats
203W - 186L
1,508 Elo+
Party 3
Sun Wukong
Sun Wukong
StarvinMarvin_21
Sun Wukong
Level 81
God Stats
2W - 3L
1,387 SR
Queue Stats
136W - 120L
1,487 Elo+
Party 1
Loki
Loki
gatopacheco
Loki
Level 139
God Stats
3W - 3L
1,398 SR
Queue Stats
69W - 77L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,487
499
2,183
6,469
1,841
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
MrLemur15
Danzaburou
8
0 / 4 / 0
4,848
441
3,658
7,824
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 0
4,967
452
2,433
6,423
4,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
Mr_Pig70
Horus
9
0 / 2 / 0
5,198
473
1,607
6,184
4,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
0 / 2 / 0
6,262
569
1,527
3,833
964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 0 / 0
7,093
645
1,499
2,987
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 2 / 3
6,612
601
4,014
7,354
4,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
Skullberg
Hou Yi
11
3 / 0 / 3
6,406
582
5,700
4,927
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
StarvinMarvin_21
Sun Wukong
12
2 / 0 / 0
7,449
677
3,938
7,183
3,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

11
1 / 1 / 2
6,352
577
2,068
5,912
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
10
10
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
0
2
W
2
2
3
1.75
L
1
0
1
1.5
L
Danzaburou
MrLemur15
Danzaburou
0
4
0
0
L
2
2
0
1
L
Horus
Mr_Pig70
Horus
0
2
0
0
L
0
2
0
0
W
Hou Yi
Skullberg
Hou Yi
3
0
3
4.5
W
Sun Wukong
StarvinMarvin_21
Sun Wukong
2
0
0
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,408
Damage
17,219
30,733
Taken
28,363
14,160
Mitigated
11,321
9,790
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,499
94
0
750
2,987
849
0
1,383
1,604
46,787
851
W
4,014
440
0
1,834
7,354
4,281
77
1,647
5,707
0
23,516
L
2,183
879
0
3,586
6,469
1,841
0
0
6,469
0
31,986
L
Danzaburou
MrLemur15
Danzaburou
3,658
1,919
0
1,958
7,824
2,190
0
0
7,824
0
28,599
L
2,433
955
0
1,252
6,423
4,374
0
0
6,423
13,315
2,029
L
Horus
Mr_Pig70
Horus
1,607
877
110
2,214
6,184
4,791
0
0
6,184
0
24,107
L
1,527
348
0
670
3,833
964
0
1,259
2,418
46,291
529
W
Hou Yi
Skullberg
Hou Yi
5,700
2,335
0
3,264
4,927
1,425
541
449
4,478
0
34,787
W
Sun Wukong
StarvinMarvin_21
Sun Wukong
3,938
1,209
0
1,297
7,183
3,236
636
190
6,993
0
46,752
W
2,068
251
0
1,984
5,912
1,530
48
102
5,810
0
45,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,762
Gold Earned
33,912
288
Minions Killed
358
0
Camps Cleared
0
1,056,557
Distance Traveled
1,161,066
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,093
645
103
9
0
240,273
0
W
Nike
6,612
601
30
3
0
214,525
4
L
Mercury
5,487
499
65
6
0
237,833
0
L
Danzaburou
4,848
441
52
5
0
184,521
2
L
Athena
4,967
452
31
3
0
233,675
4
L
Horus
5,198
473
32
3
0
187,234
1
L
Hera
6,262
569
108
10
0
213,294
3
W
Hou Yi
6,406
582
66
6
0
202,493
0
W
Sun Wukong
7,449
677
89
8
0
226,379
0
W
Loki
6,352
577
70
6
0
277,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role