Player Matchup

Baron Samedi
Baron Samedi
Bronze I
Faze-_-Masnah7
Baron Samedi
Bronze I
Level 123
God Stats
8W - 7L
1,546 SR
Queue Stats
10W - 15L
1,110 MMR
Party 1
Ra
Ra
Gold IV
OverjoyedAtol
Ra
Gold IV
Level 147
God Stats
48W - 43L
1,558 SR
Queue Stats
142W - 168L
1,223 MMR
Solo
Nike
Nike
Silver IV
estoyhackeao
Nike
Silver IV
Level 123
God Stats
6W - 6L
1,494 SR
Queue Stats
11W - 22L
954 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,533 SR
1,096 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,531 SR
1,058 MMR
Nu Wa
Nu Wa
Bronze IV
OmegaBanker
Nu Wa
Bronze IV
Level 85
God Stats
10W - 14L
1,460 SR
Queue Stats
27W - 61L
925 MMR
Solo
Neith
Neith
Silver II
SmiteMakesMeCry
Neith
Silver II
Level 185
God Stats
52W - 56L
1,565 SR
Queue Stats
909W - 993L
978 MMR
Party 2
Mulan
Mulan
Gold V
WATCHmeROLL420
Mulan
Gold V
Level 147
God Stats
81W - 85L
1,566 SR
Queue Stats
427W - 491L
1,269 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Faze-_-Masnah7
Baron Samedi
16
9 / 2 / 9
10,705
823
11,577
7,778
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
10 / 0 / 8
11,624
894
13,463
10,786
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 1 / 12
9,007
693
5,863
9,751
8,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Bans
AchillesThothMorgan Le FayScyllaCharon

VS

Bans
CthulhuIx ChelFenrirKukulkanAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 2
7,297
561
1,527
14,118
2,703
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
3 / 2 / 0
9,426
725
9,370
11,142
2,967
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

13
0 / 5 / 2
7,981
614
7,246
14,990
14,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
20
Kills
3
3
Deaths
20
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Faze-_-Masnah7
Baron Samedi
9
2
9
6.75
L
0
13
2
0.08
W
10
0
8
14
L
3
2
0
1.5
L
0
5
2
0.2
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,903
Damage
18,143
28,315
Taken
40,250
18,042
Mitigated
20,426
10,427
Healing
5,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Faze-_-Masnah7
Baron Samedi
11,577
913
857
1,542
7,778
4,200
901
595
6,900
28,016
0
L
1,527
683
0
0
14,118
2,703
60
9,282
4,461
9,657
0
W
13,463
989
1,565
6,337
10,786
4,870
934
504
10,061
71,142
2,563
L
9,370
2,798
0
3,786
11,142
2,967
0
6,024
4,538
0
47,367
L
7,246
853
0
1,433
14,990
14,756
0
7,000
6,873
0
25,741
W
5,863
266
0
126
9,751
8,972
463
463
9,134
0
23,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,336
Gold Earned
24,704
205
Minions Killed
135
0
Camps Cleared
0
727,721
Distance Traveled
618,204
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,705
823
45
3
0
221,192
2
L
Nu Wa
7,297
561
14
1
0
176,877
0
W
Ra
11,624
894
136
10
0
251,785
0
L
Neith
9,426
725
95
7
0
215,548
0
L
Mulan
7,981
614
26
2
0
225,779
3
W
Nike
9,007
693
24
2
0
254,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role