Player Matchup

Sol
Sol
 
Sol
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Matthouse6
Xing Tian
Level 28
God Stats
33W - 25L
1,617 SR
Queue Stats
35W - 34L
1,521 Elo+
Party 2
Zhong Kui
Zhong Kui
NAGreek03
Zhong Kui
Level 103
God Stats
2W - 4L
1,374 SR
Queue Stats
73W - 77L
1,468 Elo+
Party 2
Medusa
Medusa
iLikePotatoes19
Medusa
Level 123
God Stats
2W - 1L
1,947 SR
Queue Stats
125W - 123L
1,487 Elo+
Solo
Arachne
Arachne
yxngboybooth
Arachne
Level 69
God Stats
5W - 3L
1,938 SR
Queue Stats
63W - 60L
1,515 Elo+
Party 2
Team Averages
Level 72
1,675 SR
1,498 Elo+

VS

Team Averages
Level 117
1,573 SR
1,423 Elo+
Skadi
Skadi
Lhexskng
Skadi
Level 111
God Stats
23W - 12L
1,694 SR
Queue Stats
282W - 299L
1,497 Elo+
Party 3
Sylvanus
Sylvanus
Oakoholic
Sylvanus
Level 128
God Stats
103W - 93L
1,489 SR
Queue Stats
143W - 146L
1,431 Elo+
Solo
Heimdallr
Heimdallr
Warshark22
Heimdallr
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,284 Elo+
Party 1
Da Ji
Da Ji
XAlejandroxL
Da Ji
Level 100
God Stats
6W - 4L
1,683 SR
Queue Stats
250W - 243L
1,533 Elo+
Party 3
Scylla
Scylla
ev Cataclysm
Scylla
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 0
5,526
553
1,617
7,008
1,569
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Xing Tian
Matthouse6
Xing Tian
8
0 / 1 / 1
4,831
483
2,361
7,609
4,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
NAGreek03
Zhong Kui
10
0 / 1 / 2
5,332
533
3,793
4,043
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 0
5,322
532
2,798
5,559
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
yxngboybooth
Arachne
8
1 / 4 / 0
4,596
460
2,143
7,228
1,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Lhexskng
Skadi
12
3 / 0 / 0
7,447
745
3,008
3,461
994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Oakoholic
Sylvanus
9
1 / 1 / 3
5,518
552
3,907
7,617
5,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
Warshark22
Heimdallr
10
1 / 0 / 0
5,379
538
4,968
3,169
1,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 1
5,723
572
2,951
6,618
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
11
1 / 1 / 1
5,754
575
3,103
4,075
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
2
Kills
9
9
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
Skadi
Lhexskng
Skadi
3
0
0
3
L
Xing Tian
Matthouse6
Xing Tian
0
1
1
0.5
L
Zhong Kui
NAGreek03
Zhong Kui
0
1
2
1
W
Sylvanus
Oakoholic
Sylvanus
1
1
3
2.5
W
Heimdallr
Warshark22
Heimdallr
1
0
0
1
W
3
0
1
3.5
W
Scylla
1
1
1
1.5
L
1
0
0
1
L
Arachne
yxngboybooth
Arachne
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,712
Damage
17,937
31,447
Taken
24,940
12,349
Mitigated
10,762
12,331
Healing
6,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,617
658
0
3,853
7,008
1,569
0
0
7,008
37,660
3,146
W
Skadi
Lhexskng
Skadi
3,008
1,092
0
780
3,461
994
0
1,577
1,884
0
54,545
L
Xing Tian
Matthouse6
Xing Tian
2,361
477
0
1,671
7,609
4,555
0
3,371
4,176
11,153
0
L
Zhong Kui
NAGreek03
Zhong Kui
3,793
283
0
2,309
4,043
2,850
20
1,226
2,639
33,817
0
W
Sylvanus
Oakoholic
Sylvanus
3,907
1,032
605
2,457
7,617
5,132
0
2,958
4,507
18,643
1,982
W
Heimdallr
Warshark22
Heimdallr
4,968
2,306
0
1,686
3,169
1,014
0
254
2,915
0
34,449
W
2,951
552
0
810
6,618
2,497
0
251
6,337
0
46,981
W
Scylla
3,103
254
0
655
4,075
1,125
0
2,275
1,566
36,566
988
L
2,798
1,098
0
2,555
5,559
1,586
0
535
5,024
0
36,870
L
Arachne
yxngboybooth
Arachne
2,143
1,477
0
1,943
7,228
1,789
0
1,416
5,692
0
23,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,607
Gold Earned
29,821
280
Minions Killed
359
0
Camps Cleared
0
1,024,750
Distance Traveled
955,048
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,526
553
83
8
0
155,178
0
W
Skadi
7,447
745
112
11
0
176,138
4
L
Xing Tian
4,831
483
10
1
0
181,238
0
L
Zhong Kui
5,332
533
71
7
0
213,792
5
W
Sylvanus
5,518
552
22
2
0
162,288
0
W
Heimdallr
5,379
538
55
6
0
177,045
0
W
Da Ji
5,723
572
84
8
0
242,361
0
W
Scylla
5,754
575
86
9
0
197,216
1
L
Medusa
5,322
532
77
8
0
258,088
0
L
Arachne
4,596
460
39
4
0
216,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role