Player Matchup

Guan Yu
Guan Yu
LingBear
Guan Yu
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 54L
1,532 Elo+
Party 2
Ah Puch
Ah Puch
PegLegMcgee
Ah Puch
Level 106
God Stats
4W - 4L
1,419 SR
Queue Stats
129W - 125L
1,497 Elo+
Party 2
Ymir
Ymir
Reshnath
Ymir
Level 109
God Stats
1W - 1L
1,289 SR
Queue Stats
214W - 237L
1,486 Elo+
Solo
Heimdallr
Heimdallr
WheelieSmalls
Heimdallr
Level 157
God Stats
10W - 2L
1,724 SR
Queue Stats
591W - 575L
1,452 Elo+
Solo
Sol
Sol
xTrojan23x
Sol
Level 229
God Stats
12W - 12L
1,468 SR
Queue Stats
472W - 511L
1,443 Elo+
Solo
Team Averages
Level 141
1,480 SR
1,482 Elo+

VS

Team Averages
Level 139
1,443 SR
1,539 Elo+
Osiris
Osiris
BoostedMeatz
Osiris
Level 175
God Stats
8W - 8L
1,303 SR
Queue Stats
985W - 999L
1,537 Elo+
Solo
Sylvanus
Sylvanus
Organ donor6336
Sylvanus
Level 87
God Stats
6W - 8L
1,488 SR
Queue Stats
481W - 476L
1,494 Elo+
Solo
Bastet
Bastet
Professor Derpe
Bastet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 31L
1,607 Elo+
Party 1
Nox
Nox
RunawyNyanDerp
Nox
Level 149
God Stats
0W - 2L
1,733 SR
Queue Stats
82W - 45L
1,615 Elo+
Party 1
Poseidon
Poseidon
Uncleshadow77
Poseidon
Level 179
God Stats
0W - 3L
1,189 SR
Queue Stats
123W - 141L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LingBear
Guan Yu
16
2 / 2 / 9
10,185
783
10,352
17,638
16,844
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
PegLegMcgee
Ah Puch
16
1 / 1 / 10
9,440
726
16,644
5,144
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
16
1 / 1 / 12
9,390
722
5,426
15,337
16,500
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
WheelieSmalls
Heimdallr
17
5 / 4 / 8
10,442
803
20,776
12,658
5,535
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
7 / 2 / 5
10,738
826
15,231
13,303
4,890
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
1 / 4 / 6
8,594
661
11,129
26,545
23,946
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sylvanus
14
1 / 6 / 4
7,986
614
6,153
18,935
19,492
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 3 / 4
8,871
682
9,190
11,453
5,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

17
0 / 0 / 7
8,955
689
10,644
7,998
3,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
Uncleshadow77
Poseidon
17
4 / 3 / 4
9,457
727
15,577
9,004
3,940
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
35
16
Kills
10
10
Deaths
16
44
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
4
6
1
W
Guan Yu
LingBear
Guan Yu
2
2
9
3.25
L
Sylvanus
1
6
4
0.5
W
Ah Puch
PegLegMcgee
Ah Puch
1
1
10
6
L
4
3
4
2
W
Ymir
1
1
12
7
L
0
0
7
3.5
L
Poseidon
Uncleshadow77
Poseidon
4
3
4
2
W
Heimdallr
WheelieSmalls
Heimdallr
5
4
8
2.25
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,429
Damage
52,693
64,080
Taken
73,935
45,818
Mitigated
56,144
33,673
Healing
28,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
11,129
1,904
1,455
7,161
26,545
23,946
0
14,444
12,101
0
18,735
W
Guan Yu
LingBear
Guan Yu
10,352
186
13,060
6,769
17,638
16,844
0
9,311
8,327
6,131
10,267
L
Sylvanus
6,153
420
4,593
3,455
18,935
19,492
27
10,852
8,083
7,489
0
W
Ah Puch
PegLegMcgee
Ah Puch
16,644
198
1,349
943
5,144
2,049
189
3,302
1,842
32,588
0
L
9,190
1,693
2,246
1,248
11,453
5,118
0
4,208
7,245
0
15,189
W
Ymir
5,426
958
1,883
2,698
15,337
16,500
0
9,197
6,140
10,711
656
L
10,644
344
2,009
1,672
7,998
3,648
0
5,409
2,589
34,894
0
L
Poseidon
Uncleshadow77
Poseidon
15,577
1,186
2,149
2,670
9,004
3,940
0
5,601
3,403
37,517
530
W
Heimdallr
WheelieSmalls
Heimdallr
20,776
13,611
788
1,268
12,658
5,535
655
4,811
7,847
0
42,910
W
15,231
3,341
947
3,968
13,303
4,890
923
5,675
7,628
35,149
1,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,195
Gold Earned
43,863
200
Minions Killed
155
0
Camps Cleared
0
1,243,587
Distance Traveled
1,262,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,594
661
15
1
0
259,930
0
W
Guan Yu
10,185
783
24
2
0
283,125
0
L
Sylvanus
7,986
614
3
0
0
186,119
0
W
Ah Puch
9,440
726
43
3
0
255,175
0
L
Bastet
8,871
682
16
1
0
313,056
0
W
Ymir
9,390
722
13
1
0
248,473
0
L
Nox
8,955
689
61
5
0
272,190
0
L
Poseidon
9,457
727
60
5
0
230,885
0
W
Heimdallr
10,442
803
70
5
0
222,587
0
W
Sol
10,738
826
50
4
0
234,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role