Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Aboard
Chang'e
Level 175
God Stats
1W - 0L
1,588 SR
Queue Stats
255W - 57L
1,937 Elo+
Party 2
Lancelot
Lancelot
DiIuc
Lancelot
Level 159
God Stats
3W - 0L
1,909 SR
Queue Stats
152W - 8L
2,026 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Ookthar
Kumbhakarna
Level 143
God Stats
22W - 0L
1,867 SR
Queue Stats
202W - 27L
1,992 Elo+
Party 2
Horus
Horus
Snowman
Horus
Level 197
God Stats
16W - 2L
1,729 SR
Queue Stats
165W - 25L
1,854 Elo+
Party 2
Team Averages
Level 166
1,719 SR
1,862 Elo+

VS

Team Averages
Level 165
1,589 SR
1,550 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Brutelity
Jing Wei
Level 199
God Stats
77W - 60L
1,544 SR
Queue Stats
207W - 248L
1,481 Elo+
Party 1
Ah Puch
Ah Puch
OculusV
Ah Puch
Level 163
God Stats
9W - 10L
1,730 SR
Queue Stats
456W - 389L
1,568 Elo+
Solo
Horus
Horus
basketballpro33
Horus
Level 97
God Stats
9W - 7L
1,539 SR
Queue Stats
250W - 173L
1,602 Elo+
Party 1
Nu Wa
Nu Wa
bluewind334
Nu Wa
Level 213
God Stats
4W - 9L
1,632 SR
Queue Stats
323W - 240L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 1 / 8
7,266
1,453
8,020
4,751
1,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Aboard
Chang'e
11
3 / 0 / 8
6,526
1,305
7,155
4,541
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
DiIuc
Lancelot
11
5 / 1 / 6
6,694
1,339
7,032
4,074
1,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
Ookthar
Kumbhakarna
11
0 / 0 / 11
6,166
1,233
970
6,855
5,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Snowman
Horus
11
4 / 1 / 7
6,737
1,347
4,118
5,044
5,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Team 1 Tickets

403

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
0 / 1 / 0
4,958
992
292
1,139
550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Brutelity
Jing Wei
10
1 / 3 / 1
5,946
1,189
3,553
5,589
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ah Puch
OculusV
Ah Puch
10
1 / 3 / 1
5,919
1,184
7,608
7,108
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 2
5,320
1,064
2,731
8,529
4,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 5 / 1
5,699
1,140
4,563
6,548
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
15
Kills
3
3
Deaths
15
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
8
7
L
Kumbhakarna
 
Kumbhakarna
0
1
0
0
W
Chang'e
Aboard
Chang'e
3
0
8
7
L
Jing Wei
Brutelity
Jing Wei
1
3
1
0.5
W
Lancelot
DiIuc
Lancelot
5
1
6
8
L
Ah Puch
OculusV
Ah Puch
1
3
1
0.5
W
Kumbhakarna
Ookthar
Kumbhakarna
0
0
11
5.5
W
Horus
Snowman
Horus
4
1
7
7.5
L
0
3
2
0.33
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,295
Damage
18,747
25,265
Taken
28,913
15,309
Mitigated
8,757
4,447
Healing
1,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,020
3,581
0
527
4,751
1,726
0
2,815
1,853
0
26,536
L
Kumbhakarna
 
Kumbhakarna
292
61
0
104
1,139
550
0
383
756
712
0
W
Chang'e
Aboard
Chang'e
7,155
751
574
1,066
4,541
1,488
0
2,328
2,169
21,041
0
L
Jing Wei
Brutelity
Jing Wei
3,553
1,903
0
262
5,589
1,118
0
1,346
4,243
0
20,641
W
Lancelot
DiIuc
Lancelot
7,032
1,363
0
0
4,074
1,601
0
1,578
2,460
0
11,232
L
Ah Puch
OculusV
Ah Puch
7,608
251
0
319
7,108
1,471
0
1,938
5,170
17,061
432
W
Kumbhakarna
Ookthar
Kumbhakarna
970
111
0
846
6,855
5,333
0
3,255
3,403
2,467
0
W
Horus
Snowman
Horus
4,118
1,005
378
1,056
5,044
5,161
0
2,286
2,717
0
8,801
L
2,731
994
169
743
8,529
4,252
0
3,673
4,856
0
3,287
L
4,563
1,234
0
335
6,548
1,366
0
785
5,763
10,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,389
Gold Earned
27,842
96
Minions Killed
71
6
Camps Cleared
3
560,117
Distance Traveled
384,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,266
1,453
34
7
1
103,445
0
L
Kumbhakarna
4,958
992
1
0
1
15,617
0
W
Chang'e
6,526
1,305
32
6
2
115,205
0
L
Jing Wei
5,946
1,189
31
6
0
89,102
0
W
Lancelot
6,694
1,339
14
3
3
114,961
0
L
Ah Puch
5,919
1,184
29
6
0
96,506
0
W
Kumbhakarna
6,166
1,233
1
0
0
107,401
0
W
Horus
6,737
1,347
15
3
0
119,105
0
L
Horus
5,320
1,064
1
0
1
95,444
0
L
Nu Wa
5,699
1,140
9
2
1
87,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role