Player Matchup

Achilles
Achilles
AGamerNerd
Achilles
Level 151
God Stats
10W - 10L
1,517 SR
Queue Stats
320W - 243L
1,665 Elo+
Party 2
Bellona
Bellona
Delisandwich16
Bellona
Level 100
God Stats
9W - 5L
1,613 SR
Queue Stats
150W - 167L
1,467 Elo+
Party 3
Danzaburou
Danzaburou
DomTheDingus
Danzaburou
Level 105
God Stats
7W - 7L
1,462 SR
Queue Stats
169W - 188L
1,467 Elo+
Party 3
Ix Chel
Ix Chel
Windows545
Ix Chel
Level 93
God Stats
40W - 33L
1,527 SR
Queue Stats
369W - 348L
1,552 Elo+
Party 3
Sylvanus
Sylvanus
attempt9
Sylvanus
Level 62
God Stats
24W - 7L
1,692 SR
Queue Stats
158W - 124L
1,543 Elo+
Party 2
Team Averages
Level 102
1,562 SR
1,539 Elo+

VS

Team Averages
Level 143
1,530 SR
1,560 Elo+
Ymir
Ymir
 
Ymir
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BAR4
Mulan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 71L
1,573 Elo+
Party 1
Danzaburou
Danzaburou
CantingPython
Danzaburou
Level 127
God Stats
11W - 8L
1,689 SR
Queue Stats
84W - 75L
1,555 Elo+
Party 1
Thor
Thor
NonMeta777
Thor
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 88L
1,598 Elo+
Solo
Baron Samedi
Baron Samedi
zachman508
Baron Samedi
Level 125
God Stats
1W - 2L
1,461 SR
Queue Stats
38W - 36L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AGamerNerd
Achilles
12
1 / 1 / 3
7,595
475
7,986
13,035
10,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 1 / 2
9,230
577
9,912
12,466
9,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
DomTheDingus
Danzaburou
15
1 / 3 / 0
8,614
538
5,284
8,718
3,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
Windows545
Ix Chel
15
7 / 0 / 5
9,394
587
18,916
4,497
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
attempt9
Sylvanus
15
7 / 4 / 5
9,339
584
9,352
14,320
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 2 / 2
6,829
427
4,139
15,053
11,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
BAR4
Mulan
14
2 / 3 / 3
7,616
476
8,099
14,718
5,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
CantingPython
Danzaburou
15
2 / 3 / 1
9,116
570
6,514
12,581
3,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 2 / 2
8,463
529
7,666
16,131
11,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
zachman508
Baron Samedi
13
3 / 7 / 0
7,757
485
5,970
11,047
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
17
Kills
9
9
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
2
1
W
Achilles
AGamerNerd
Achilles
1
1
3
2.5
L
Mulan
BAR4
Mulan
2
3
3
1.17
L
Danzaburou
CantingPython
Danzaburou
2
3
1
0.83
W
1
1
2
2
W
Danzaburou
DomTheDingus
Danzaburou
1
3
0
0.33
L
1
2
2
1
W
Ix Chel
Windows545
Ix Chel
7
0
5
9.5
W
Sylvanus
attempt9
Sylvanus
7
4
5
2.38
L
Baron Samedi
zachman508
Baron Samedi
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,450
Damage
32,388
53,036
Taken
69,530
32,114
Mitigated
34,973
18,911
Healing
18,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,139
615
0
3,509
15,053
11,074
0
7,012
7,944
14,051
0
W
Achilles
AGamerNerd
Achilles
7,986
1,098
0
3,032
13,035
10,512
0
3,491
9,544
0
27,680
L
Mulan
BAR4
Mulan
8,099
1,469
0
2,682
14,718
5,582
0
7,539
7,179
0
56,070
L
Danzaburou
CantingPython
Danzaburou
6,514
1,674
0
5,238
12,581
3,418
840
2,889
9,692
0
69,088
W
9,912
4,431
0
3,733
12,466
9,768
0
1,058
11,408
0
65,981
W
Danzaburou
DomTheDingus
Danzaburou
5,284
1,755
0
1,405
8,718
3,130
640
245
8,473
0
71,256
L
7,666
1,516
0
5,533
16,131
11,477
0
2,715
12,419
0
60,050
W
Ix Chel
Windows545
Ix Chel
18,916
1,734
1,083
2,217
4,497
1,608
821
1,138
3,359
72,156
0
W
Sylvanus
attempt9
Sylvanus
9,352
2,490
1,509
5,932
14,320
7,096
420
4,177
10,143
51,959
18,269
L
Baron Samedi
zachman508
Baron Samedi
5,970
279
452
970
11,047
3,422
0
7,522
3,525
48,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,172
Gold Earned
39,781
520
Minions Killed
445
0
Camps Cleared
0
1,617,072
Distance Traveled
1,585,552
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,829
427
16
1
0
338,202
5
W
Achilles
7,595
475
35
2
0
385,015
10
L
Mulan
7,616
476
88
6
0
377,623
0
L
Danzaburou
9,116
570
126
8
0
279,153
0
W
Bellona
9,230
577
142
9
0
296,465
3
W
Danzaburou
8,614
538
136
9
0
289,376
3
L
Thor
8,463
529
120
8
0
293,428
0
W
Ix Chel
9,394
587
105
7
0
338,606
10
W
Sylvanus
9,339
584
102
6
0
307,610
0
L
Baron Samedi
7,757
485
95
6
0
297,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role