Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Javentofly
The Morrigan
Level 69
God Stats
5W - 15L
1,244 SR
Queue Stats
200W - 194L
1,473 Elo+
Solo
Danzaburou
Danzaburou
JethorA
Danzaburou
Level 145
God Stats
3W - 2L
1,719 SR
Queue Stats
205W - 201L
1,480 Elo+
Party 1
Medusa
Medusa
SandFromSandman
Medusa
Level 124
God Stats
4W - 2L
1,829 SR
Queue Stats
62W - 53L
1,465 Elo+
Party 1
Zhong Kui
Zhong Kui
wholeIottared-
Zhong Kui
Level 85
God Stats
29W - 18L
1,655 SR
Queue Stats
136W - 123L
1,451 Elo+
Solo
Team Averages
Level 116
1,589 SR
1,474 Elo+

VS

Team Averages
Level 117
1,485 SR
1,466 Elo+
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BloodLine_72
Janus
Level 110
God Stats
2W - 2L
1,352 SR
Queue Stats
232W - 245L
1,374 Elo+
Solo
Cthulhu
Cthulhu
GHYGA 420
Cthulhu
Level 60
God Stats
42W - 32L
1,552 SR
Queue Stats
172W - 186L
1,465 Elo+
Solo
Amaterasu
Amaterasu
Tacticalwolf18_
Amaterasu
Level 89
God Stats
8W - 6L
1,519 SR
Queue Stats
160W - 146L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 1 / 3
4,137
517
1,848
5,523
4,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

The Morrigan
Javentofly
The Morrigan
9
1 / 0 / 1
4,843
605
2,896
5,023
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
JethorA
Danzaburou
9
2 / 0 / 0
5,133
642
6,416
7,212
3,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
2 / 5 / 0
4,392
549
2,305
5,058
1,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
wholeIottared-
Zhong Kui
1
0 / 0 / 0
3,072
384
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
3 / 1 / 2
5,357
670
4,184
4,849
1,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
 
Bastet
9
2 / 0 / 1
5,142
643
2,826
5,605
1,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 0
5,619
702
67
2,456
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
GHYGA 420
Cthulhu
8
1 / 2 / 1
5,253
657
1,878
5,224
2,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amaterasu
Tacticalwolf18_
Amaterasu
9
0 / 2 / 0
5,388
674
4,734
9,027
3,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
6
6
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
3
1.5
W
Neith
 
Neith
3
1
2
4
W
Bastet
 
Bastet
2
0
1
2.5
W
0
0
0
0
W
Cthulhu
GHYGA 420
Cthulhu
1
2
1
0.75
L
The Morrigan
Javentofly
The Morrigan
1
0
1
1.5
L
Danzaburou
JethorA
Danzaburou
2
0
0
2
L
2
5
0
0.4
W
Amaterasu
Tacticalwolf18_
Amaterasu
0
2
0
0
L
Zhong Kui
wholeIottared-
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,465
Damage
13,689
22,816
Taken
27,161
10,665
Mitigated
9,323
7,102
Healing
12,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,848
1,109
0
224
5,523
4,836
0
651
4,872
8,520
0
W
Neith
 
Neith
4,184
1,646
0
2,041
4,849
1,369
201
2,038
2,767
0
24,656
W
Bastet
 
Bastet
2,826
807
0
3,608
5,605
1,288
117
370
5,196
0
26,295
W
67
0
0
1,111
2,456
643
433
857
1,555
32,766
1,325
W
Cthulhu
GHYGA 420
Cthulhu
1,878
254
0
721
5,224
2,259
224
638
4,586
24,283
737
L
The Morrigan
Javentofly
The Morrigan
2,896
523
0
3,266
5,023
1,502
0
319
4,704
31,209
859
L
Danzaburou
JethorA
Danzaburou
6,416
1,538
0
3,612
7,212
3,042
0
0
7,212
0
25,323
L
2,305
1,124
0
0
5,058
1,285
0
774
4,284
0
18,921
W
Amaterasu
Tacticalwolf18_
Amaterasu
4,734
1,310
0
5,176
9,027
3,764
0
22
8,425
0
31,951
L
Zhong Kui
wholeIottared-
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,577
Gold Earned
26,759
142
Minions Killed
275
0
Camps Cleared
0
623,268
Distance Traveled
854,906
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,137
517
8
1
0
154,801
0
W
Neith
5,357
670
35
4
0
145,668
2
W
Bastet
5,142
643
55
7
0
211,191
0
W
Janus
5,619
702
77
10
0
159,157
0
W
Cthulhu
5,253
657
48
6
0
164,621
2
L
The Morrigan
4,843
605
50
6
0
171,286
0
L
Danzaburou
5,133
642
56
7
0
164,129
0
L
Medusa
4,392
549
28
4
0
133,052
0
W
Amaterasu
5,388
674
60
8
0
174,269
5
L
Zhong Kui
3,072
384
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role