Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
Donald Trump Q1
Athena
Silver II
Level 185
God Stats
15W - 16L
1,450 SR
Queue Stats
423W - 433L
1,143 MMR
Solo
King Arthur
King Arthur
Silver II
KingJorm
King Arthur
Silver II
Level 156
God Stats
1W - 1L
1,702 SR
Queue Stats
348W - 374L
1,096 MMR
Solo
Janus
Janus
Silver I
OneNole_
Janus
Silver I
Level 97
God Stats
9W - 10L
1,714 SR
Queue Stats
320W - 335L
1,172 MMR
Party 2
Ymir
Ymir
Silver II
antsnell_
Ymir
Silver II
Level 106
God Stats
19W - 28L
1,464 SR
Queue Stats
518W - 530L
1,066 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,566 SR
1,195 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,679 SR
1,190 MMR
Ix Chel
Ix Chel
Silver I
 
Ix Chel
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
Digs19
Cthulhu
Silver I
Level 151
God Stats
7W - 4L
1,767 SR
Queue Stats
219W - 238L
1,146 MMR
Solo
Awilix
Awilix
Silver V
DroppingKids
Awilix
Silver V
Level 48
God Stats
1W - 0L
1,797 SR
Queue Stats
2W - 15L
1,079 MMR
Party 1
Mulan
Mulan
Silver V
Gankingnoobzz
Mulan
Silver V
Level 107
God Stats
2W - 0L
1,478 SR
Queue Stats
2W - 15L
1,140 MMR
Party 1
Skadi
Skadi
Silver II
OneWithTheKnot
Skadi
Silver II
Level 52
God Stats
2W - 5L
1,851 SR
Queue Stats
274W - 287L
1,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 0 / 0
4,085
409
2,379
2,691
623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 1
4,949
495
3,051
8,513
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
KingJorm
King Arthur
9
0 / 3 / 0
4,991
499
2,329
6,446
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
OneNole_
Janus
11
2 / 2 / 0
5,634
563
3,176
5,613
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
2 / 4 / 1
5,272
527
2,097
6,746
4,789
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
CupidThorGeb

VS

Bans
ArachneAresKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
4 / 0 / 1
6,810
681
4,692
4,528
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Digs19
Cthulhu
9
1 / 1 / 3
5,979
598
2,747
6,790
4,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
11
2 / 2 / 3
5,932
593
4,180
6,494
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 0 / 2
6,486
649
3,158
5,946
5,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 1 / 2
5,942
594
3,470
4,885
1,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
11
11
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
Ix Chel
 
Ix Chel
4
0
1
4.5
W
Cthulhu
Digs19
Cthulhu
1
1
3
2.5
L
0
2
1
0.25
W
Awilix
2
2
3
1.75
W
3
0
2
4
L
King Arthur
KingJorm
King Arthur
0
3
0
0
L
Janus
OneNole_
Janus
2
2
0
1
W
1
1
2
2
L
Ymir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,032
Damage
18,247
30,009
Taken
28,643
14,864
Mitigated
14,863
6,941
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,379
724
0
1,135
2,691
623
0
891
1,800
0
16,039
W
Ix Chel
 
Ix Chel
4,692
558
167
2,414
4,528
1,589
26
1,518
2,943
43,598
1,083
W
Cthulhu
Digs19
Cthulhu
2,747
514
0
1,477
6,790
4,208
150
1,815
4,903
23,607
0
L
3,051
1,301
0
3,423
8,513
4,066
8
2,328
6,037
26,499
756
W
Awilix
4,180
1,954
0
554
6,494
2,207
0
1,936
4,510
0
39,293
W
3,158
991
0
2,639
5,946
5,536
0
225
5,721
474
32,276
L
King Arthur
KingJorm
King Arthur
2,329
276
0
648
6,446
3,838
0
604
5,794
0
29,082
L
Janus
OneNole_
Janus
3,176
192
0
1,172
5,613
1,548
0
1,926
3,453
35,840
0
W
3,470
1,430
0
875
4,885
1,323
1,481
2,449
2,362
0
43,029
L
Ymir
2,097
292
0
563
6,746
4,789
0
1,457
5,225
14,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,931
Gold Earned
31,149
232
Minions Killed
333
0
Camps Cleared
0
859,270
Distance Traveled
1,065,775
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,085
409
23
2
0
103,468
0
W
Ix Chel
6,810
681
83
8
0
222,865
0
W
Cthulhu
5,979
598
43
4
0
210,093
1
L
Athena
4,949
495
56
6
0
218,642
0
W
Awilix
5,932
593
66
7
0
249,807
1
W
Mulan
6,486
649
55
6
0
188,657
0
L
King Arthur
4,991
499
49
5
0
184,362
1
L
Janus
5,634
563
81
8
0
177,699
0
W
Skadi
5,942
594
86
9
0
194,353
0
L
Ymir
5,272
527
23
2
0
175,099
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role