Player Matchup

Osiris
Osiris
Gold III
 
Osiris
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold II
 
Kukulkan
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
Elixer666
Artio
Gold V
Level 230
God Stats
3W - 2L
1,815 SR
Queue Stats
116W - 107L
1,523 MMR
Solo
Neith
Neith
Gold III
RMD Waldo
Neith
Gold III
Level 128
God Stats
11W - 9L
1,554 SR
Queue Stats
238W - 239L
1,523 MMR
Solo
Chang'e
Chang'e
Platinum III
Stych17
Chang'e
Platinum III
Level 154
God Stats
3W - 2L
1,287 SR
Queue Stats
129W - 125L
1,526 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 162
1,531 SR
1,514 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,608 SR
1,516 MMR
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
FinalCrisis
Charybdis
Gold V
Level 134
God Stats
7W - 3L
1,623 SR
Queue Stats
55W - 52L
1,521 MMR
Solo
Ah Puch
Ah Puch
Gold III
TheSixthCircle
Ah Puch
Gold III
Level 146
God Stats
1W - 1L
1,864 SR
Queue Stats
104W - 101L
1,526 MMR
Solo
Cthulhu
Cthulhu
Gold IV
j2xclusive525
Cthulhu
Gold IV
Level 154
God Stats
197W - 145L
1,553 SR
Queue Stats
630W - 657L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 0 / 0
6,560
820
2,494
4,375
2,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
 
Kukulkan
9
1 / 0 / 0
5,219
652
3,092
1,844
514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artio
Elixer666
Artio
8
1 / 2 / 3
5,036
630
2,462
6,968
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
RMD Waldo
Neith
10
1 / 0 / 2
5,171
646
3,108
2,319
571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chang'e
Stych17
Chang'e
10
3 / 0 / 0
5,185
648
4,790
6,063
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
MedusaAchillesSurtr

VS

Bans
LancelotThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
1 / 1 / 1
4,684
586
1,859
6,952
3,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
 
Arachne
7
0 / 2 / 2
4,050
506
757
5,862
1,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
FinalCrisis
Charybdis
9
1 / 1 / 0
4,875
609
2,369
4,710
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 1 / 1
4,524
566
3,365
3,994
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
5
0 / 4 / 0
3,771
471
1,968
5,627
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
9
Kills
2
2
Deaths
9
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
0
3
W
Kukulkan
 
Kukulkan
1
0
0
1
L
Hercules
 
Hercules
1
1
1
1.5
L
Arachne
 
Arachne
0
2
2
0.5
W
Artio
Elixer666
Artio
1
2
3
1.25
L
Charybdis
FinalCrisis
Charybdis
1
1
0
1
W
Neith
RMD Waldo
Neith
1
0
2
2
W
Chang'e
Stych17
Chang'e
3
0
0
3
L
0
1
1
0.5
L
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,946
Damage
10,318
21,569
Taken
27,145
9,548
Mitigated
9,761
12,773
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,494
571
0
2,897
4,375
2,817
0
1,280
3,051
0
41,664
W
Kukulkan
 
Kukulkan
3,092
49
0
836
1,844
514
0
1,333
371
32,055
924
L
Hercules
 
Hercules
1,859
633
0
3,265
6,952
3,069
0
3,648
3,304
0
12,495
L
Arachne
 
Arachne
757
644
0
1,407
5,862
1,833
0
2,450
3,365
0
15,099
W
Artio
Elixer666
Artio
2,462
468
245
3,037
6,968
4,095
0
1,435
5,437
14,408
0
L
Charybdis
FinalCrisis
Charybdis
2,369
1,625
0
2,764
4,710
1,175
0
1,115
3,595
0
37,525
W
Neith
RMD Waldo
Neith
3,108
1,296
0
1,173
2,319
571
0
170
2,149
0
37,757
W
Chang'e
Stych17
Chang'e
4,790
381
201
4,384
6,063
1,551
8
682
5,335
35,541
0
L
3,365
0
0
2,020
3,994
1,033
0
1,748
2,202
23,422
680
L
Cthulhu
1,968
225
0
1,270
5,627
2,651
0
1,201
4,207
17,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,171
Gold Earned
21,904
313
Minions Killed
234
0
Camps Cleared
0
863,962
Distance Traveled
803,897
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,560
820
83
10
0
139,190
1
W
Kukulkan
5,219
652
81
10
0
187,937
2
L
Hercules
4,684
586
15
2
0
136,335
0
L
Arachne
4,050
506
43
5
0
207,179
0
W
Artio
5,036
630
21
3
0
167,504
2
L
Charybdis
4,875
609
90
11
0
161,235
2
W
Neith
5,171
646
68
9
0
164,731
0
W
Chang'e
5,185
648
60
8
0
204,600
0
L
Ah Puch
4,524
566
56
7
0
167,507
0
L
Cthulhu
3,771
471
30
4
0
131,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role