Player Matchup

Osiris
Osiris
Silver IV
 
Osiris
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
Bucc v2
Cthulhu
Silver III
Level 64
God Stats
38W - 38L
1,491 SR
Queue Stats
275W - 310L
898 MMR
Solo
Nu Wa
Nu Wa
Silver V
GimmeSolo-_-nw
Nu Wa
Silver V
Level 145
God Stats
11W - 7L
1,774 SR
Queue Stats
254W - 299L
540 MMR
Solo
Hun Batz
Hun Batz
Silver IV
Kobeforever8273
Hun Batz
Silver IV
Level 127
God Stats
2W - 5L
1,290 SR
Queue Stats
318W - 336L
786 MMR
Solo
Artemis
Artemis
Silver V
cfih
Artemis
Silver V
Level 108
God Stats
12W - 10L
1,569 SR
Queue Stats
134W - 156L
626 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,525 SR
870 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,423 SR
715 MMR
Horus
Horus
Silver III
MightyMike12
Horus
Silver III
Level 127
God Stats
69W - 86L
1,456 SR
Queue Stats
281W - 306L
879 MMR
Solo
Mulan
Mulan
Silver V
OfficialGoated_J
Mulan
Silver V
Level 63
God Stats
27W - 17L
1,543 SR
Queue Stats
123W - 137L
612 MMR
Solo
Izanami
Izanami
Silver V
PyraSamsas
Izanami
Silver V
Level 156
God Stats
15W - 19L
1,432 SR
Queue Stats
348W - 390L
469 MMR
Solo
Terra
Terra
Silver II
RunItUpFoo
Terra
Silver II
Level 104
God Stats
4W - 3L
1,548 SR
Queue Stats
234W - 252L
743 MMR
Solo
Ra
Ra
Silver II
jmyoung2
Ra
Silver II
Level 64
God Stats
1W - 1L
1,135 SR
Queue Stats
60W - 75L
870 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 6 / 1
8,034
473
5,310
18,381
10,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Bucc v2
Cthulhu
12
2 / 3 / 2
7,902
465
15,378
15,486
10,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
0 / 4 / 1
7,814
460
11,671
9,322
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
15
1 / 7 / 2
8,061
474
8,653
19,178
5,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
cfih
Artemis
13
1 / 10 / 1
7,822
460
10,119
12,287
2,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AgniBellonaNutMedusa

VS

Bans
TsukuyomiScyllaAthenaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 6
9,424
554
11,613
15,551
6,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
6 / 0 / 6
9,996
588
12,311
14,007
10,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Izanami
PyraSamsas
Izanami
15
4 / 2 / 9
9,099
535
4,857
12,224
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
15
3 / 1 / 12
9,546
562
7,937
18,994
14,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

17
10 / 0 / 4
10,508
618
14,629
12,159
4,966
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
4
Kills
29
30
Deaths
5
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
6
1
0.08
L
Cthulhu
Bucc v2
Cthulhu
2
3
2
1
L
0
4
1
0.13
L
Hun Batz
1
7
2
0.29
W
6
2
6
4.5
W
6
0
6
9
W
Izanami
PyraSamsas
Izanami
4
2
9
4.25
W
Terra
3
1
12
9
L
Artemis
cfih
Artemis
1
10
1
0.15
W
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,131
Damage
51,347
74,654
Taken
72,935
30,792
Mitigated
40,200
14,732
Healing
35,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,310
923
0
3,290
18,381
10,289
399
1,230
16,523
0
50,841
L
Cthulhu
Bucc v2
Cthulhu
15,378
1,048
0
4,050
15,486
10,199
0
7,652
7,700
51,155
0
L
11,671
4,029
0
1,673
9,322
1,882
387
6,080
3,155
56,829
0
L
Hun Batz
8,653
2,578
0
5,599
19,178
5,429
0
5,125
13,933
0
72,401
W
11,613
4,431
40
6,104
15,551
6,074
0
4,849
10,702
0
71,955
W
12,311
1,520
0
5,664
14,007
10,598
701
2,112
11,895
0
64,098
W
Izanami
PyraSamsas
Izanami
4,857
2,711
0
3,854
12,224
3,897
1,748
3,571
8,653
0
55,748
W
Terra
7,937
2,232
5,214
6,264
18,994
14,665
165
10,409
8,585
22,521
0
L
Artemis
cfih
Artemis
10,119
3,028
0
120
12,287
2,993
590
2,097
10,095
0
47,582
W
14,629
1,274
1,444
6,506
12,159
4,966
1,422
6,108
6,051
96,017
1,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,633
Gold Earned
48,573
397
Minions Killed
485
0
Camps Cleared
0
1,541,095
Distance Traveled
1,659,646
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,034
473
64
4
0
289,997
1
L
Cthulhu
7,902
465
59
3
0
319,678
0
L
Nu Wa
7,814
460
97
6
0
309,441
5
L
Hun Batz
8,061
474
108
6
0
337,651
2
W
Horus
9,424
554
114
7
0
361,552
0
W
Mulan
9,996
588
83
5
0
271,616
0
W
Izanami
9,099
535
108
6
0
298,343
9
W
Terra
9,546
562
30
2
0
346,019
0
L
Artemis
7,822
460
69
4
0
284,328
2
W
Ra
10,508
618
150
9
0
382,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role