Player Matchup

Surtr
Surtr
Silver IV
 
Surtr
Silver IV
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Cabezox12
Bacchus
Silver I
Level 109
God Stats
12W - 11L
1,717 SR
Queue Stats
37W - 36L
1,225 MMR
Solo
Mulan
Mulan
Gold V
Nuclear
Mulan
Gold V
Level 156
God Stats
14W - 13L
1,535 SR
Queue Stats
165W - 157L
1,190 MMR
Solo
Medusa
Medusa
Silver I
Taste_KO
Medusa
Silver I
Level 159
God Stats
44W - 40L
1,668 SR
Queue Stats
442W - 456L
1,159 MMR
Solo
Agni
Agni
Silver II
qAxen
Agni
Silver II
Level 116
God Stats
5W - 5L
1,679 SR
Queue Stats
162W - 157L
1,132 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,620 SR
1,241 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,542 SR
1,241 MMR
Jormungandr
Jormungandr
Silver II
 
Jormungandr
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver IV
JR-98-GT
Fenrir
Silver IV
Level 66
God Stats
9W - 4L
1,564 SR
Queue Stats
234W - 266L
770 MMR
Solo
Susano
Susano
Silver II
Kaneki Capalot
Susano
Silver II
Level 159
God Stats
34W - 26L
1,586 SR
Queue Stats
151W - 155L
1,161 MMR
Solo
Zeus
Zeus
Silver I
SoAxBladexB4N
Zeus
Silver I
Level 158
God Stats
1W - 1L
1,560 SR
Queue Stats
79W - 102L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
7 / 0 / 6
9,210
576
7,456
9,801
4,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Cabezox12
Bacchus
11
1 / 4 / 9
7,849
491
5,855
11,284
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Mulan
Nuclear
Mulan
16
3 / 2 / 4
10,233
640
9,750
14,988
8,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Taste_KO
Medusa
15
4 / 2 / 10
9,639
602
10,307
8,666
3,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
qAxen
Agni
14
2 / 4 / 8
8,749
547
10,030
7,326
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesHorusAo KuangNu Wa

VS

Bans
AthenaAwilixKuzenboMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 2 / 0
8,409
526
5,060
11,272
9,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shiva
 
Shiva
12
3 / 5 / 2
7,555
472
5,445
16,219
15,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
JR-98-GT
Fenrir
14
1 / 8 / 2
7,608
476
5,549
16,091
9,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 1 / 3
8,155
510
4,919
11,299
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 2 / 1
6,969
436
5,901
6,479
2,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
17
Kills
12
12
Deaths
18
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
0
6
10
L
Jormungandr
 
Jormungandr
2
2
0
1
L
Shiva
 
Shiva
3
5
2
0.8
W
Bacchus
Cabezox12
Bacchus
1
4
9
1.38
L
Fenrir
JR-98-GT
Fenrir
1
8
2
0.25
L
5
1
3
6.5
W
Mulan
Nuclear
Mulan
3
2
4
2.5
L
1
2
1
0.75
W
Medusa
Taste_KO
Medusa
4
2
10
4.5
W
Agni
qAxen
Agni
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,398
Damage
26,874
52,065
Taken
61,360
28,580
Mitigated
41,009
13,616
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,456
3,014
0
2,426
9,801
4,534
1,669
1,725
8,076
1,497
40,589
L
Jormungandr
 
Jormungandr
5,060
1,817
0
4,105
11,272
9,895
0
1,091
10,181
64,532
2,058
L
Shiva
 
Shiva
5,445
530
408
3,129
16,219
15,922
0
6,606
9,613
0
31,592
W
Bacchus
Cabezox12
Bacchus
5,855
957
0
1,707
11,284
10,094
410
2,072
9,212
15,373
0
L
Fenrir
JR-98-GT
Fenrir
5,549
975
0
1,119
16,091
9,136
0
3,706
12,385
0
62,305
L
4,919
949
0
4,268
11,299
3,843
72
2,155
9,144
0
47,966
W
Mulan
Nuclear
Mulan
9,750
1,522
0
7,611
14,988
8,743
1,582
5,167
9,821
0
80,573
L
5,901
491
0
827
6,479
2,213
0
2,908
3,571
45,196
0
W
Medusa
Taste_KO
Medusa
10,307
4,209
0
1,122
8,666
3,089
2,707
543
8,123
0
68,909
W
Agni
qAxen
Agni
10,030
771
0
750
7,326
2,120
1,306
1,506
5,820
53,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,680
Gold Earned
38,696
421
Minions Killed
430
0
Camps Cleared
0
1,637,390
Distance Traveled
1,478,960
27
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,210
576
68
4
0
374,844
0
L
Jormungandr
8,409
526
114
7
0
271,755
3
L
Shiva
7,555
472
37
2
0
295,601
0
W
Bacchus
7,849
491
8
1
0
325,313
10
L
Fenrir
7,608
476
112
7
0
312,773
0
L
Susano
8,155
510
80
5
0
347,123
2
W
Mulan
10,233
640
141
9
0
314,140
4
L
Zeus
6,969
436
87
5
0
251,708
0
W
Medusa
9,639
602
110
7
0
331,596
6
W
Agni
8,749
547
94
6
0
291,497
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role