Player Matchup

Raijin
Raijin
 
Raijin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Alexogon
Sun Wukong
Level 148
God Stats
3W - 3L
1,822 SR
Queue Stats
238W - 261L
1,476 Elo+
Solo
Jormungandr
Jormungandr
Analogyck
Jormungandr
Level 121
God Stats
6W - 2L
1,903 SR
Queue Stats
164W - 155L
1,488 Elo+
Solo
Artemis
Artemis
SpottySpiderpig
Artemis
Level 119
God Stats
7W - 11L
1,312 SR
Queue Stats
393W - 528L
1,405 Elo+
Solo
Artio
Artio
juan_yet
Artio
Level 154
God Stats
3W - 3L
1,642 SR
Queue Stats
405W - 437L
1,473 Elo+
Solo
Team Averages
Level 122
1,636 SR
1,468 Elo+

VS

Team Averages
Level 107
1,380 SR
1,431 Elo+
Cthulhu
Cthulhu
AlejandroRBBP
Cthulhu
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 89L
1,331 Elo+
Solo
Merlin
Merlin
KouMinamoto
Merlin
Level 87
God Stats
1W - 1L
1,298 SR
Queue Stats
46W - 42L
1,503 Elo+
Solo
Odin
Odin
MeesterJan
Odin
Level 133
God Stats
2W - 5L
1,217 SR
Queue Stats
223W - 233L
1,474 Elo+
Solo
Artio
Artio
Pico-chan-69
Artio
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
119W - 118L
1,398 Elo+
Solo
Agni
Agni
VondurBjörn
Agni
Level 87
God Stats
10W - 7L
1,387 SR
Queue Stats
301W - 314L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
0 / 2 / 2
5,138
734
2,066
1,917
546
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Alexogon
Sun Wukong
12
5 / 5 / 4
6,917
988
10,164
9,263
5,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Analogyck
Jormungandr
13
4 / 4 / 7
7,058
1,008
6,190
9,850
8,799
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 2 / 6
7,392
1,056
9,389
4,590
1,707
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
juan_yet
Artio
13
1 / 2 / 8
6,743
963
4,892
11,338
11,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 3 / 7
6,579
940
5,508
7,871
6,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
12
2 / 2 / 8
6,667
952
5,542
4,289
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 2 / 8
7,801
1,114
8,487
8,022
4,118
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 3 / 6
6,181
883
5,128
10,044
6,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 3 / 4
7,144
1,021
5,622
6,502
1,788
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
48
13
Kills
15
15
Deaths
13
27
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
2
0.5
W
Cthulhu
1
3
7
1.5
L
Sun Wukong
Alexogon
Sun Wukong
5
5
4
1.4
L
Jormungandr
Analogyck
Jormungandr
4
4
7
1.88
W
Merlin
2
2
8
3
W
6
2
8
5
W
2
3
6
1.67
L
3
2
6
3
W
4
3
4
2
L
Artio
juan_yet
Artio
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,701
Damage
30,287
36,958
Taken
36,728
27,562
Mitigated
19,877
12,968
Healing
12,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,066
507
155
72
1,917
546
0
1,010
907
5,542
0
W
Cthulhu
5,508
383
411
1,027
7,871
6,040
0
2,589
5,121
12,673
51
L
Sun Wukong
Alexogon
Sun Wukong
10,164
1,443
188
505
9,263
5,440
0
5,852
3,411
0
14,020
L
Jormungandr
Analogyck
Jormungandr
6,190
1,018
456
1,474
9,850
8,799
0
4,414
5,436
14,060
181
W
Merlin
5,542
777
733
286
4,289
1,239
0
1,338
2,951
12,114
611
W
8,487
1,899
149
1,233
8,022
4,118
0
2,974
4,851
0
13,047
W
5,128
239
3,122
4,569
10,044
6,692
0
3,276
6,598
10,540
306
L
9,389
2,945
711
1,497
4,590
1,707
0
1,847
2,743
0
16,676
W
5,622
651
182
460
6,502
1,788
0
2,138
4,163
12,486
0
L
Artio
juan_yet
Artio
4,892
99
3,032
4,878
11,338
11,070
0
8,309
3,029
10,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,248
Gold Earned
34,372
60
Minions Killed
74
0
Camps Cleared
0
549,190
Distance Traveled
671,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,138
734
7
1
0
32,690
0
W
Cthulhu
6,579
940
17
2
0
138,909
0
L
Sun Wukong
6,917
988
11
2
0
141,573
0
L
Jormungandr
7,058
1,008
17
2
0
125,267
0
W
Merlin
6,667
952
17
2
0
126,544
0
W
Odin
7,801
1,114
14
2
0
138,354
0
W
Artio
6,181
883
8
1
0
125,074
0
L
Artemis
7,392
1,056
19
3
0
102,156
0
W
Agni
7,144
1,021
18
3
0
142,620
0
L
Artio
6,743
963
6
1
0
147,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role