Player Matchup

Fafnir
Fafnir
Khloudz
Fafnir
Level 37
God Stats
29W - 21L
1,528 SR
Queue Stats
173W - 146L
1,514 Elo+
Party 1
Ne Zha
Ne Zha
KindBoii
Ne Zha
Level 73
God Stats
5W - 1L
1,624 SR
Queue Stats
110W - 87L
1,556 Elo+
Party 1
Sol
Sol
Zenkrix
Sol
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 133L
1,525 Elo+
Party 1
Thor
Thor
hooch2500
Thor
Level 123
God Stats
6W - 8L
1,398 SR
Queue Stats
162W - 166L
1,510 Elo+
Solo
Persephone
Persephone
oSnowyz
Persephone
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
194W - 169L
1,491 Elo+
Party 1
Team Averages
Level 74
1,510 SR
1,519 Elo+

VS

Team Averages
Level 95
1,536 SR
1,474 Elo+
Thanatos
Thanatos
 
Thanatos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Aloe101
Merlin
Level 105
God Stats
1W - 2L
1,574 SR
Queue Stats
68W - 39L
1,577 Elo+
Solo
Bacchus
Bacchus
JeromySalami77
Bacchus
Level 88
God Stats
3W - 5L
1,447 SR
Queue Stats
51W - 124L
1,384 Elo+
Party 2
Charon
Charon
SkatesOfFury072
Charon
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 61L
1,459 Elo+
Party 2
Mulan
Mulan
swagoulishous11
Mulan
Level 127
God Stats
5W - 8L
1,657 SR
Queue Stats
79W - 137L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Khloudz
Fafnir
10
1 / 1 / 0
5,463
546
3,546
8,634
8,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
KindBoii
Ne Zha
10
3 / 2 / 7
5,674
567
6,014
7,981
3,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
11
4 / 2 / 4
6,327
633
5,319
5,908
1,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thor
12
7 / 0 / 2
6,565
657
6,890
8,412
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
oSnowyz
Persephone
10
1 / 2 / 2
6,146
615
2,235
3,430
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 4 / 0
5,949
595
3,812
10,502
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Aloe101
Merlin
11
0 / 2 / 1
5,745
575
2,055
4,821
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 4 / 3
5,580
558
5,226
7,747
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 1
5,661
566
2,688
9,139
5,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 0
6,743
674
5,388
7,631
3,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
6
7
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
0
0.75
L
Merlin
Aloe101
Merlin
0
2
1
0.25
L
1
4
3
0.63
W
Fafnir
Khloudz
Fafnir
1
1
0
1
W
Ne Zha
KindBoii
Ne Zha
3
2
7
3.25
L
1
5
1
0.3
W
Sol
4
2
4
3
W
Thor
7
0
2
8
W
Persephone
oSnowyz
Persephone
1
2
2
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,004
Damage
19,169
34,365
Taken
39,840
17,192
Mitigated
17,528
15,145
Healing
15,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,812
1,300
0
8,031
10,502
2,962
0
585
9,818
0
36,884
L
Merlin
Aloe101
Merlin
2,055
54
0
492
4,821
1,099
0
1,186
3,555
36,226
0
L
5,226
627
0
1,444
7,747
3,746
0
2,645
4,864
25,972
523
W
Fafnir
Khloudz
Fafnir
3,546
532
0
5,142
8,634
8,290
0
0
8,090
28,721
952
W
Ne Zha
KindBoii
Ne Zha
6,014
2,204
0
2,604
7,981
3,566
0
2,968
4,819
0
24,702
L
2,688
500
0
936
9,139
5,774
0
2,796
5,980
14,081
922
W
Sol
5,319
2,461
0
2,614
5,908
1,835
0
3,144
2,461
38,182
522
W
Thor
6,890
1,620
0
4,054
8,412
2,534
0
1,558
6,792
0
41,824
W
Persephone
oSnowyz
Persephone
2,235
180
0
731
3,430
967
0
1,642
1,780
36,886
0
L
5,388
1,010
0
4,328
7,631
3,947
0
2,998
4,087
0
43,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,175
Gold Earned
29,678
287
Minions Killed
337
0
Camps Cleared
0
1,025,650
Distance Traveled
1,001,958
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,949
595
69
7
0
213,476
0
L
Merlin
5,745
575
85
9
0
191,094
0
L
Bacchus
5,580
558
65
7
0
221,919
0
W
Fafnir
5,463
546
40
4
0
176,344
0
W
Ne Zha
5,674
567
29
3
0
223,011
0
L
Charon
5,661
566
20
2
0
190,182
0
W
Sol
6,327
633
73
7
0
188,023
0
W
Thor
6,565
657
79
8
0
243,831
3
W
Persephone
6,146
615
66
7
0
194,441
0
L
Mulan
6,743
674
98
10
0
185,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role