Player Matchup

Tiamat
Tiamat
Ayowizz
Tiamat
Level 64
God Stats
0W - 3L
1,273 SR
Queue Stats
10W - 26L
1,345 Elo+
Party 1
Apollo
Apollo
cgriff_kid
Apollo
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,367 Elo+
Party 1
Ymir
Ymir
mostHated1645
Ymir
Level 80
God Stats
1W - 1L
1,485 SR
Queue Stats
26W - 27L
1,417 Elo+
Party 1
Team Averages
Level 77
1,419 SR
1,376 Elo+

VS

Team Averages
Level 68
1,660 SR
1,383 Elo+
Surtr
Surtr
BARFF
Surtr
Level 68
God Stats
4W - 0L
1,878 SR
Queue Stats
106W - 115L
1,396 Elo+
Party 2
Nu Wa
Nu Wa
Jdtrxz
Nu Wa
Level 79
God Stats
7W - 4L
1,623 SR
Queue Stats
20W - 37L
1,350 Elo+
Solo
Medusa
Medusa
klarstyle
Medusa
Level 56
God Stats
32W - 29L
1,479 SR
Queue Stats
100W - 108L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ayowizz
Tiamat
7
0 / 3 / 1
7,596
506
1,117
3,790
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
cgriff_kid
Apollo
17
4 / 2 / 2
10,684
712
13,797
14,297
5,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
2 / 6 / 2
9,327
622
10,463
19,281
18,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BARFF
Surtr
15
0 / 1 / 10
10,075
672
5,398
16,232
17,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Jdtrxz
Nu Wa
16
3 / 1 / 7
10,910
727
12,673
7,588
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
klarstyle
Medusa
16
8 / 5 / 2
12,022
801
12,516
13,391
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
11
11
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Ayowizz
Tiamat
0
3
1
0.17
W
Surtr
BARFF
Surtr
0
1
10
5
W
Nu Wa
Jdtrxz
Nu Wa
3
1
7
6.5
L
Apollo
cgriff_kid
Apollo
4
2
2
2.5
W
Medusa
klarstyle
Medusa
8
5
2
1.8
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,377
Damage
30,587
37,368
Taken
37,211
25,385
Mitigated
25,214
3,347
Healing
4,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Ayowizz
Tiamat
1,117
41
0
333
3,790
1,405
0
2,116
1,625
4,635
0
W
Surtr
BARFF
Surtr
5,398
1,604
0
1,956
16,232
17,252
547
3,793
11,909
423
21,159
W
Nu Wa
Jdtrxz
Nu Wa
12,673
2,937
0
0
7,588
2,628
834
2,576
4,682
47,002
0
L
Apollo
cgriff_kid
Apollo
13,797
6,243
0
1,457
14,297
5,665
402
5,729
8,393
0
66,681
W
Medusa
klarstyle
Medusa
12,516
5,904
0
2,588
13,391
5,334
1,134
3,952
9,020
0
50,713
L
10,463
1,026
0
1,557
19,281
18,315
0
5,142
13,633
34,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,607
Gold Earned
33,007
165
Minions Killed
179
0
Camps Cleared
0
539,822
Distance Traveled
784,382
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,596
506
10
1
0
68,686
0
W
Surtr
10,075
672
34
2
0
270,864
2
W
Nu Wa
10,910
727
69
5
0
271,625
0
L
Apollo
10,684
712
113
8
0
246,259
3
W
Medusa
12,022
801
76
5
0
241,893
2
L
Ymir
9,327
622
42
3
0
224,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role