Player Matchup

Ah Puch
Ah Puch
BendBothWays
Ah Puch
Level 52
God Stats
2W - 3L
1,326 SR
Queue Stats
102W - 134L
1,413 Elo+
Party 2
Ravana
Ravana
Highwayninja424
Ravana
Level 65
God Stats
6W - 6L
1,911 SR
Queue Stats
302W - 354L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
Rehosko
Cthulhu
Level 64
God Stats
96W - 75L
1,458 SR
Queue Stats
238W - 222L
1,416 Elo+
Solo
He Bo
He Bo
hozukîmaru
He Bo
Level 145
God Stats
5W - 1L
1,948 SR
Queue Stats
143W - 137L
1,530 Elo+
Solo
Charybdis
Charybdis
zSuperWasya
Charybdis
Level 158
God Stats
2W - 4L
1,506 SR
Queue Stats
94W - 100L
1,474 Elo+
Solo
Team Averages
Level 97
1,630 SR
1,472 Elo+

VS

Team Averages
Level 109
1,499 SR
1,497 Elo+
Achilles
Achilles
 
Achilles
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
SOZ_Impasta478
Chronos
Level 143
God Stats
6W - 2L
1,604 SR
Queue Stats
224W - 210L
1,472 Elo+
Party 1
Cernunnos
Cernunnos
SOZ_ShadowDemon
Cernunnos
Level 147
God Stats
4W - 9L
1,286 SR
Queue Stats
307W - 297L
1,477 Elo+
Party 1
Ah Puch
Ah Puch
Tionorv7
Ah Puch
Level 92
God Stats
123W - 84L
1,603 SR
Queue Stats
729W - 714L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BendBothWays
Ah Puch
9
2 / 2 / 4
5,589
559
4,005
4,723
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 2
6,356
636
5,633
6,648
3,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Rehosko
Cthulhu
10
3 / 0 / 3
6,484
648
5,805
7,655
5,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
7 / 1 / 3
6,928
693
7,293
6,237
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
zSuperWasya
Charybdis
11
2 / 2 / 4
6,210
621
3,819
5,072
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 4 / 1
5,446
545
3,793
7,891
4,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
 
Surtr
9
1 / 4 / 1
5,342
534
4,153
9,960
5,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 0
5,336
534
2,898
7,141
2,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cernunnos
SOZ_ShadowDemon
Cernunnos
10
0 / 2 / 1
5,383
538
4,072
6,224
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Tionorv7
Ah Puch
11
3 / 3 / 0
6,853
685
4,705
7,073
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
7
7
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
1
0.38
L
Surtr
 
Surtr
1
4
1
0.38
W
Ah Puch
BendBothWays
Ah Puch
2
2
4
2
W
1
2
2
1
W
Cthulhu
Rehosko
Cthulhu
3
0
3
4.5
L
2
2
0
1
L
Cernunnos
SOZ_ShadowDemon
Cernunnos
0
2
1
0.25
L
Ah Puch
Tionorv7
Ah Puch
3
3
0
1
W
7
1
3
8.5
W
Charybdis
zSuperWasya
Charybdis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,555
Damage
19,621
30,335
Taken
38,289
12,917
Mitigated
15,880
10,285
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,793
1,020
0
1,367
7,891
4,888
0
3,069
4,822
0
16,596
L
Surtr
 
Surtr
4,153
1,362
0
3,608
9,960
5,011
0
2,016
7,477
918
25,048
W
Ah Puch
BendBothWays
Ah Puch
4,005
93
0
243
4,723
1,390
0
3,761
962
17,698
609
W
5,633
1,472
0
2,448
6,648
3,108
0
1,486
4,774
0
42,345
W
Cthulhu
Rehosko
Cthulhu
5,805
966
55
2,298
7,655
5,264
270
436
7,219
24,506
3,579
L
2,898
835
0
1,481
7,141
2,148
0
3,694
3,363
29,617
1,369
L
Cernunnos
SOZ_ShadowDemon
Cernunnos
4,072
1,595
0
2,679
6,224
1,701
0
2,407
3,817
0
36,598
L
Ah Puch
Tionorv7
Ah Puch
4,705
125
0
1,995
7,073
2,132
0
5,341
1,732
38,434
950
W
7,293
886
0
3,615
6,237
1,687
15
1,849
4,368
49,460
1,096
W
Charybdis
zSuperWasya
Charybdis
3,819
2,200
0
1,626
5,072
1,468
940
224
4,848
0
38,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,567
Gold Earned
28,360
346
Minions Killed
296
0
Camps Cleared
0
1,007,902
Distance Traveled
1,031,375
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,446
545
16
2
0
223,072
2
L
Surtr
5,342
534
54
5
0
221,445
0
W
Ah Puch
5,589
559
38
4
0
199,505
1
W
Ravana
6,356
636
83
8
0
189,442
0
W
Cthulhu
6,484
648
59
6
0
219,393
0
L
Chronos
5,336
534
62
6
0
206,635
0
L
Cernunnos
5,383
538
80
8
0
186,863
0
L
Ah Puch
6,853
685
84
8
0
193,360
0
W
He Bo
6,928
693
95
10
0
217,085
0
W
Charybdis
6,210
621
71
7
0
182,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role