Player Matchup

Bastet
Bastet
JFKwasAFK4855
Bastet
Level 40
God Stats
7W - 7L
1,294 SR
Queue Stats
157W - 216L
1,316 Elo+
Party 1
Medusa
Medusa
MakeUpAName5714
Medusa
Level 28
God Stats
36W - 35L
1,430 SR
Queue Stats
81W - 120L
1,274 Elo+
Party 1
Cthulhu
Cthulhu
Xilla6289
Cthulhu
Level 62
God Stats
4W - 2L
1,569 SR
Queue Stats
23W - 19L
1,426 Elo+
Solo
Team Averages
Level 43
1,431 SR
1,339 Elo+

VS

Team Averages
Level 90
1,542 SR
1,334 Elo+
Tiamat
Tiamat
CDUBTUB
Tiamat
Level 127
God Stats
3W - 4L
1,627 SR
Queue Stats
76W - 78L
1,450 Elo+
Solo
Bastet
Bastet
Kit_Ly
Bastet
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
159W - 188L
1,253 Elo+
Party 2
Horus
Horus
Prettylord J
Horus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 104L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
7,393
739
3,091
5,888
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
3 / 1 / 6
7,859
786
9,265
5,627
1,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mace

Mace

+10
Physical Power

Cthulhu
Xilla6289
Cthulhu
13
5 / 0 / 5
7,795
780
9,269
6,703
4,575
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CDUBTUB
Tiamat
11
1 / 3 / 1
6,440
644
4,189
7,491
4,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Kit_Ly
Bastet
10
0 / 4 / 1
5,870
587
2,960
6,838
3,323
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 3 / 1
6,294
629
2,194
11,352
11,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CDUBTUB
Tiamat
1
3
1
0.5
W
2
1
5
4.5
L
Bastet
Kit_Ly
Bastet
0
4
1
0.13
W
3
1
6
6
L
1
3
1
0.5
W
Cthulhu
Xilla6289
Cthulhu
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,625
Damage
9,343
18,218
Taken
25,681
8,152
Mitigated
19,468
840
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CDUBTUB
Tiamat
4,189
191
0
1,511
7,491
4,875
0
2,289
5,183
20,981
311
W
3,091
698
0
467
5,888
1,684
0
937
4,951
0
20,544
L
Bastet
Kit_Ly
Bastet
2,960
626
0
195
6,838
3,323
0
2,732
4,095
0
8,799
W
9,265
2,880
0
0
5,627
1,893
0
1,557
4,070
0
36,372
L
2,194
1,357
2,390
4,661
11,352
11,270
0
3,543
7,752
0
11,379
W
Cthulhu
Xilla6289
Cthulhu
9,269
419
148
225
6,703
4,575
36
1,713
4,990
23,740
1,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,047
Gold Earned
18,604
146
Minions Killed
73
0
Camps Cleared
0
592,558
Distance Traveled
495,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,440
644
36
4
0
162,225
0
W
Bastet
7,393
739
38
4
0
196,029
0
L
Bastet
5,870
587
14
1
0
153,243
0
W
Medusa
7,859
786
80
8
0
197,916
0
L
Horus
6,294
629
23
2
0
180,017
0
W
Cthulhu
7,795
780
28
3
0
198,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role