Player Matchup

Thoth
Thoth
H1H2
Thoth
Level 201
God Stats
2W - 6L
1,501 SR
Queue Stats
474W - 528L
1,609 Elo+
Party 1
Da Ji
Da Ji
NSH110
Da Ji
Level 148
God Stats
10W - 10L
1,523 SR
Queue Stats
602W - 563L
1,515 Elo+
Party 1
Cerberus
Cerberus
SamTheEye
Cerberus
Level 129
God Stats
10W - 10L
1,550 SR
Queue Stats
291W - 316L
1,575 Elo+
Party 1
Izanami
Izanami
saifnasee
Izanami
Level 173
God Stats
1W - 0L
1,324 SR
Queue Stats
80W - 83L
1,554 Elo+
Party 1
Mercury
Mercury
skdadL
Mercury
Level 128
God Stats
6W - 4L
1,504 SR
Queue Stats
61W - 72L
1,494 Elo+
Party 1
Team Averages
Level 156
1,480 SR
1,549 Elo+

VS

Team Averages
Level 108
1,465 SR
1,416 Elo+
Janus
Janus
 
Janus
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ElderPendragon
Kukulkan
Level 41
God Stats
6W - 5L
1,500 SR
Queue Stats
244W - 237L
1,390 Elo+
Solo
Chaac
Chaac
Iunb45
Chaac
Level 109
God Stats
6W - 3L
1,489 SR
Queue Stats
32W - 32L
1,494 Elo+
Solo
Maui
Maui
unkfuri
Maui
Level 36
God Stats
0W - 2L
1,337 SR
Queue Stats
10W - 31L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
H1H2
Thoth
15
8 / 2 / 6
8,996
692
8,841
6,233
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
NSH110
Da Ji
15
6 / 1 / 7
9,459
728
8,974
10,697
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
SamTheEye
Cerberus
11
4 / 3 / 9
8,116
624
4,811
10,039
6,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
saifnasee
Izanami
16
9 / 3 / 5
9,892
761
10,341
8,965
3,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mercury
skdadL
Mercury
13
5 / 7 / 7
7,668
590
6,885
11,055
3,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 6 / 3
8,071
621
8,573
10,692
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
 
Thanatos
11
4 / 5 / 3
6,419
494
5,506
10,132
3,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
10
3 / 7 / 3
6,338
488
4,102
8,171
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Iunb45
Chaac
9
0 / 8 / 2
5,526
425
3,524
10,623
4,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
unkfuri
Maui
11
3 / 6 / 7
6,678
514
3,650
11,266
7,103
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
32
Kills
15
16
Deaths
32
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
6
3
1.08
L
Thanatos
 
Thanatos
4
5
3
1.1
L
Kukulkan
3
7
3
0.64
W
Thoth
H1H2
Thoth
8
2
6
5.5
L
Chaac
Iunb45
Chaac
0
8
2
0.13
W
Da Ji
NSH110
Da Ji
6
1
7
9.5
W
Cerberus
SamTheEye
Cerberus
4
3
9
2.83
W
Izanami
saifnasee
Izanami
9
3
5
3.83
W
Mercury
skdadL
Mercury
5
7
7
1.21
L
Maui
unkfuri
Maui
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,852
Damage
25,355
46,989
Taken
50,884
21,304
Mitigated
18,778
9,759
Healing
8,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,573
284
0
690
10,692
2,398
0
4,414
5,816
42,491
104
L
Thanatos
 
Thanatos
5,506
1,271
0
4,060
10,132
3,135
0
1,271
8,697
0
33,703
L
Kukulkan
4,102
697
0
382
8,171
1,433
0
2,976
5,081
18,098
0
W
Thoth
H1H2
Thoth
8,841
456
0
950
6,233
1,769
1,209
2,436
3,627
42,569
0
L
Chaac
Iunb45
Chaac
3,524
418
0
1,537
10,623
4,709
0
338
10,229
0
24,997
W
Da Ji
NSH110
Da Ji
8,974
2,589
0
2,541
10,697
6,264
215
1,571
9,020
0
61,564
W
Cerberus
SamTheEye
Cerberus
4,811
1,047
0
2,499
10,039
6,370
93
5,197
4,778
13,862
823
W
Izanami
saifnasee
Izanami
10,341
8,083
0
3,269
8,965
3,099
4,285
2,961
5,938
0
80,436
W
Mercury
skdadL
Mercury
6,885
3,521
0
500
11,055
3,802
0
3,442
7,405
0
42,898
L
Maui
unkfuri
Maui
3,650
849
0
1,685
11,266
7,103
0
3,589
7,621
12,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,131
Gold Earned
33,032
411
Minions Killed
236
0
Camps Cleared
0
1,272,197
Distance Traveled
1,207,580
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,071
621
86
7
0
245,182
1
L
Thanatos
6,419
494
57
4
0
232,942
0
L
Kukulkan
6,338
488
31
2
0
228,438
0
W
Thoth
8,996
692
75
6
0
243,329
0
L
Chaac
5,526
425
47
4
0
248,516
0
W
Da Ji
9,459
728
101
8
0
242,836
1
W
Cerberus
8,116
624
21
2
0
266,013
1
W
Izanami
9,892
761
158
12
0
223,658
1
W
Mercury
7,668
590
56
4
0
296,361
0
L
Maui
6,678
514
15
1
0
252,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role