Player Matchup

Kumbhakarna
Kumbhakarna
BalaramK1212
Kumbhakarna
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,520 Elo+
Party 3
Bellona
Bellona
Drunkenoldman85
Bellona
Level 28
God Stats
2W - 3L
1,282 SR
Queue Stats
183W - 205L
1,440 Elo+
Solo
Bacchus
Bacchus
OlTitos45
Bacchus
Level 150
God Stats
5W - 5L
1,481 SR
Queue Stats
72W - 68L
1,488 Elo+
Party 3
Anhur
Anhur
SirWongSlap
Anhur
Level 146
God Stats
1W - 2L
1,224 SR
Queue Stats
556W - 566L
1,511 Elo+
Solo
Neith
Neith
liberezlacrim
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,394 Elo+
Party 3
Team Averages
Level 99
1,397 SR
1,471 Elo+

VS

Team Averages
Level 117
1,557 SR
1,486 Elo+
Osiris
Osiris
Fite The Goat
Osiris
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 71L
1,487 Elo+
Party 2
Merlin
Merlin
GoatedMage
Merlin
Level 80
God Stats
10W - 6L
1,560 SR
Queue Stats
153W - 141L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
IIXFarmer
Nu Wa
Level 110
God Stats
2W - 2L
1,582 SR
Queue Stats
113W - 106L
1,468 Elo+
Party 1
Atlas
Atlas
JeezusTheGoat
Atlas
Level 141
God Stats
7W - 1L
1,623 SR
Queue Stats
118W - 114L
1,507 Elo+
Party 2
Ne Zha
Ne Zha
SHADOW_MASTER256
Ne Zha
Level 109
God Stats
1W - 0L
1,522 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BalaramK1212
Kumbhakarna
13
0 / 4 / 8
7,879
788
5,360
17,991
12,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
3 / 5 / 1
7,529
753
2,945
11,050
9,196
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
OlTitos45
Bacchus
14
0 / 4 / 10
8,191
819
6,412
11,581
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 3 / 7
8,736
874
6,463
8,728
3,353
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 3 / 6
8,734
873
4,788
7,248
2,686
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 14
8,441
844
6,972
10,109
8,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
GoatedMage
Merlin
15
5 / 3 / 11
9,067
907
13,516
5,828
1,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
IIXFarmer
Nu Wa
14
4 / 2 / 9
8,901
890
10,268
5,312
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 1 / 11
10,267
1,027
10,648
6,221
3,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 2 / 10
8,824
882
9,377
6,481
4,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
74
12
Kills
19
19
Deaths
13
32
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
BalaramK1212
Kumbhakarna
0
4
8
1
L
3
5
1
0.7
W
1
5
14
1.6
W
Merlin
GoatedMage
Merlin
5
3
11
3.5
W
Nu Wa
IIXFarmer
Nu Wa
4
2
9
4.25
W
6
1
11
11.5
L
Bacchus
OlTitos45
Bacchus
0
4
10
1.25
W
3
2
10
4
L
4
3
7
2.5
L
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,968
Damage
50,781
56,598
Taken
33,951
40,914
Mitigated
20,475
16,902
Healing
7,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
BalaramK1212
Kumbhakarna
5,360
336
1,774
5,271
17,991
12,199
0
10,696
6,716
17,610
56
L
2,945
643
839
1,363
11,050
9,196
117
7,240
3,458
0
7,786
W
6,972
2,013
286
840
10,109
8,801
692
2,436
7,428
2,134
8,888
W
Merlin
GoatedMage
Merlin
13,516
662
425
554
5,828
1,861
1,238
2,434
3,302
27,706
0
W
Nu Wa
IIXFarmer
Nu Wa
10,268
3,609
312
294
5,312
1,560
2,136
1,597
3,715
19,176
0
W
10,648
3,123
1,404
1,929
6,221
3,846
990
2,495
3,685
24,043
487
L
Bacchus
OlTitos45
Bacchus
6,412
712
1,044
2,681
11,581
13,480
31
7,380
3,925
13,092
426
W
9,377
495
791
886
6,481
4,407
1,049
2,600
3,881
0
14,966
L
6,463
2,281
1,000
1,103
8,728
3,353
884
5,306
3,236
0
19,980
L
4,788
1,237
561
1,266
7,248
2,686
449
4,961
1,974
0
19,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,069
Gold Earned
45,500
109
Minions Killed
103
0
Camps Cleared
0
878,500
Distance Traveled
965,228
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,879
788
18
2
0
192,071
0
L
Bellona
7,529
753
7
1
0
192,777
0
W
Osiris
8,441
844
12
1
0
198,287
0
W
Merlin
9,067
907
30
3
0
166,307
0
W
Nu Wa
8,901
890
21
2
0
161,696
0
W
Atlas
10,267
1,027
29
3
0
214,097
0
L
Bacchus
8,191
819
4
0
0
196,176
0
W
Ne Zha
8,824
882
11
1
0
224,841
0
L
Anhur
8,736
874
42
4
0
145,313
0
L
Neith
8,734
873
38
4
0
152,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role