Player Matchup

Charybdis
Charybdis
ComanderWoof
Charybdis
Level 169
God Stats
27W - 53L
1,400 SR
Queue Stats
329W - 321L
1,487 Elo+
Party 2
Surtr
Surtr
Drahmal
Surtr
Level 157
God Stats
1W - 2L
1,509 SR
Queue Stats
118W - 139L
1,454 Elo+
Party 2
Susano
Susano
pepe the toad
Susano
Level 147
God Stats
2W - 6L
1,333 SR
Queue Stats
255W - 293L
1,391 Elo+
Party 2
Yu Huang
Yu Huang
tiller01
Yu Huang
Level 157
God Stats
2W - 1L
1,569 SR
Queue Stats
188W - 211L
1,467 Elo+
Party 2
Hercules
Hercules
whyme16
Hercules
Level 151
God Stats
5W - 12L
1,459 SR
Queue Stats
246W - 274L
1,477 Elo+
Party 2
Team Averages
Level 156
1,454 SR
1,455 Elo+

VS

Team Averages
Level 131
1,637 SR
1,541 Elo+
Scylla
Scylla
JohnnyZenns
Scylla
Level 127
God Stats
5W - 1L
1,654 SR
Queue Stats
127W - 114L
1,594 Elo+
Solo
Jormungandr
Jormungandr
Klvtzy
Jormungandr
Level 124
God Stats
1W - 1L
1,274 SR
Queue Stats
72W - 77L
1,448 Elo+
Party 1
Serqet
Serqet
LunarisLacrima
Serqet
Level 157
God Stats
5W - 1L
2,005 SR
Queue Stats
64W - 35L
1,635 Elo+
Party 1
King Arthur
King Arthur
MythraSaber
King Arthur
Level 159
God Stats
9W - 3L
1,702 SR
Queue Stats
85W - 50L
1,597 Elo+
Party 1
Skadi
Skadi
vLudicrously
Skadi
Level 87
God Stats
17W - 12L
1,548 SR
Queue Stats
159W - 169L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ComanderWoof
Charybdis
13
2 / 4 / 1
7,424
495
6,149
10,900
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Drahmal
Surtr
13
0 / 3 / 0
7,076
472
4,133
15,662
8,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 7 / 2
6,629
442
4,569
14,079
4,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
tiller01
Yu Huang
14
6 / 2 / 0
8,376
558
9,585
7,112
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
whyme16
Hercules
12
1 / 2 / 2
7,285
486
5,829
13,229
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 2
9,278
619
9,395
7,141
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Klvtzy
Jormungandr
13
3 / 3 / 3
8,404
560
8,479
13,065
11,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 2 / 7
8,034
536
7,009
11,655
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MythraSaber
King Arthur
16
5 / 0 / 0
10,200
680
10,928
10,808
7,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 2 / 4
8,623
575
7,439
6,914
2,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
10
Kills
18
18
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ComanderWoof
Charybdis
2
4
1
0.63
L
Surtr
Drahmal
Surtr
0
3
0
0
W
6
3
2
2.33
W
Jormungandr
Klvtzy
Jormungandr
3
3
3
1.5
W
2
2
7
2.75
W
King Arthur
MythraSaber
King Arthur
5
0
0
5
L
1
7
2
0.29
L
Yu Huang
tiller01
Yu Huang
6
2
0
3
W
2
2
4
2
L
Hercules
whyme16
Hercules
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,265
Damage
43,250
60,982
Taken
49,583
29,572
Mitigated
27,033
19,800
Healing
8,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ComanderWoof
Charybdis
6,149
3,105
0
3,394
10,900
3,664
0
1,835
8,819
0
58,428
L
Surtr
Drahmal
Surtr
4,133
1,925
0
6,158
15,662
8,193
0
1,904
13,678
2,147
47,942
W
9,395
1,174
0
1,370
7,141
1,934
431
2,764
4,377
55,936
1,089
W
Jormungandr
Klvtzy
Jormungandr
8,479
1,322
0
2,286
13,065
11,001
77
4,168
8,897
42,384
722
W
7,009
857
0
2,473
11,655
4,472
245
2,819
8,836
0
54,579
W
King Arthur
MythraSaber
King Arthur
10,928
2,259
0
1,825
10,808
7,488
116
783
10,025
321
88,392
L
4,569
1,065
0
4,210
14,079
4,491
0
4,488
9,336
0
50,041
L
Yu Huang
tiller01
Yu Huang
9,585
799
0
750
7,112
2,717
0
3,840
3,004
64,661
3,398
W
7,439
2,586
0
853
6,914
2,138
405
0
6,914
0
70,299
L
Hercules
whyme16
Hercules
5,829
1,050
0
5,288
13,229
10,507
0
4,546
7,915
0
24,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,790
Gold Earned
44,539
456
Minions Killed
524
0
Camps Cleared
0
1,469,892
Distance Traveled
1,610,605
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,424
495
114
8
0
246,500
4
L
Surtr
7,076
472
97
6
0
298,724
8
W
Scylla
9,278
619
106
7
0
284,864
0
W
Jormungandr
8,404
560
54
4
0
307,677
2
W
Serqet
8,034
536
78
5
0
376,502
3
W
King Arthur
10,200
680
158
11
0
334,243
2
L
Susano
6,629
442
84
6
0
318,382
0
L
Yu Huang
8,376
558
138
9
0
291,976
0
W
Skadi
8,623
575
128
9
0
307,319
4
L
Hercules
7,285
486
23
2
0
314,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role