Player Matchup

Nemesis
Nemesis
Diamond III
AstraiArrow
Nemesis
Diamond III
Level 127
God Stats
15W - 8L
1,864 SR
Queue Stats
140W - 94L
2,357 MMR
Party 3
Janus
Janus
Diamond V
Big Dev 93
Janus
Diamond V
Level 108
God Stats
27W - 33L
1,538 SR
Queue Stats
223W - 196L
2,116 MMR
Party 3
Xbalanque
Xbalanque
Diamond IV
FeeRooZ
Xbalanque
Diamond IV
Level 83
God Stats
2W - 4L
1,365 SR
Queue Stats
148W - 120L
2,142 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Gamehunter
Sun Wukong
Masters
Level 195
God Stats
8W - 7L
1,737 SR
Queue Stats
181W - 153L
2,277 MMR
Party 2
Ares
Ares
Diamond III
Neyouno
Ares
Diamond III
Level 165
God Stats
11W - 11L
1,669 SR
Queue Stats
782W - 780L
2,292 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,635 SR
2,237 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 161
1,537 SR
1,747 MMR
Merlin
Merlin
Diamond I
 
Merlin
Diamond I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond III
 
Chiron
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond V
 
Thor
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond V
Sccoootttt
Xing Tian
Diamond V
Level 244
God Stats
0W - 1L
1,631 SR
Queue Stats
117W - 87L
2,052 MMR
Party 1
Ymir
Ymir
Diamond V
iPlomp
Ymir
Diamond V
Level 158
God Stats
6W - 5L
1,552 SR
Queue Stats
133W - 115L
2,184 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AstraiArrow
Nemesis
10
4 / 1 / 2
5,686
632
4,259
6,002
1,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
10
0 / 0 / 3
5,529
614
2,561
3,526
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
FeeRooZ
Xbalanque
11
3 / 1 / 3
5,946
661
4,788
4,442
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Gamehunter
Sun Wukong
11
0 / 0 / 0
5,929
659
2,836
5,842
2,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Neyouno
Ares
8
3 / 1 / 4
5,330
592
5,895
7,005
4,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThothCliodhnaMedusa

VS

Bans
SusanoHeimdallrCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 0
5,672
630
4,166
3,234
793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
 
Chiron
10
0 / 1 / 1
5,044
560
2,810
4,320
1,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thor
 
Thor
7
1 / 5 / 1
4,291
477
2,647
7,804
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Sccoootttt
Xing Tian
10
0 / 0 / 1
5,101
567
2,995
5,980
2,438
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
iPlomp
Ymir
6
0 / 4 / 1
4,199
467
2,458
9,237
4,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
10
Kills
3
3
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
0
2
L
Chiron
 
Chiron
0
1
1
0.5
L
Thor
 
Thor
1
5
1
0.3
W
Nemesis
AstraiArrow
Nemesis
4
1
2
5
W
Janus
0
0
3
1.5
W
Xbalanque
FeeRooZ
Xbalanque
3
1
3
4.5
W
Sun Wukong
Gamehunter
Sun Wukong
0
0
0
0
W
Ares
Neyouno
Ares
3
1
4
5
L
Xing Tian
Sccoootttt
Xing Tian
0
0
1
0.5
L
Ymir
iPlomp
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,339
Damage
15,076
26,817
Taken
30,575
10,890
Mitigated
10,500
10,717
Healing
9,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,166
567
0
1,462
3,234
793
0
871
2,295
38,423
0
L
Chiron
 
Chiron
2,810
1,952
163
1,553
4,320
1,135
0
319
4,001
0
39,440
L
Thor
 
Thor
2,647
913
0
2,146
7,804
1,841
0
2,140
5,468
0
20,443
W
Nemesis
AstraiArrow
Nemesis
4,259
1,966
0
3,761
6,002
1,595
0
1,875
3,961
0
35,765
W
Janus
2,561
205
0
1,100
3,526
904
0
1,937
1,331
37,333
1,549
W
Xbalanque
FeeRooZ
Xbalanque
4,788
2,924
0
2,090
4,442
1,274
0
303
4,139
0
45,276
W
Sun Wukong
Gamehunter
Sun Wukong
2,836
562
0
1,976
5,842
2,708
0
2,565
3,277
0
41,633
W
Ares
Neyouno
Ares
5,895
1,338
0
1,790
7,005
4,409
0
2,779
4,146
12,608
169
L
Xing Tian
Sccoootttt
Xing Tian
2,995
333
0
2,615
5,980
2,438
0
501
5,479
31,910
939
L
Ymir
iPlomp
Ymir
2,458
927
0
1,475
9,237
4,293
0
4,150
5,047
8,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,420
Gold Earned
24,307
304
Minions Killed
287
0
Camps Cleared
0
954,936
Distance Traveled
897,698
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,672
630
87
10
0
182,729
0
L
Chiron
5,044
560
73
8
0
184,888
2
L
Thor
4,291
477
43
5
0
165,378
0
W
Nemesis
5,686
632
59
7
0
209,227
0
W
Janus
5,529
614
82
9
0
189,762
0
W
Xbalanque
5,946
661
76
8
0
162,027
1
W
Sun Wukong
5,929
659
81
9
0
201,943
1
W
Ares
5,330
592
6
1
0
191,977
0
L
Xing Tian
5,101
567
67
7
0
176,785
1
L
Ymir
4,199
467
17
2
0
187,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role