Player Matchup

Ra
Ra
AltBanana
Ra
Level 127
God Stats
13W - 7L
1,619 SR
Queue Stats
372W - 421L
1,554 Elo+
Party 2
Bakasura
Bakasura
CorruptWarrior4
Bakasura
Level 128
God Stats
11W - 8L
1,595 SR
Queue Stats
223W - 268L
1,558 Elo+
Party 2
Danzaburou
Danzaburou
JoB4amaTTV
Danzaburou
Level 131
God Stats
7W - 6L
1,550 SR
Queue Stats
138W - 169L
1,483 Elo+
Party 2
Hercules
Hercules
S2 Smokin
Hercules
Level 129
God Stats
0W - 1L
1,461 SR
Queue Stats
19W - 20L
1,500 Elo+
Solo
Cthulhu
Cthulhu
doubl3d3uce22
Cthulhu
Level 166
God Stats
8W - 16L
1,485 SR
Queue Stats
658W - 716L
1,501 Elo+
Party 2
Team Averages
Level 136
1,542 SR
1,519 Elo+

VS

Team Averages
Level 147
1,624 SR
1,498 Elo+
Hera
Hera
D3vil205
Hera
Level 152
God Stats
6W - 4L
1,432 SR
Queue Stats
487W - 448L
1,530 Elo+
Solo
Mulan
Mulan
GibbiestGibby
Mulan
Level 145
God Stats
3W - 4L
1,904 SR
Queue Stats
27W - 48L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
Ms Mazukine
Cthulhu
Level 141
God Stats
8W - 2L
1,717 SR
Queue Stats
160W - 183L
1,510 Elo+
Party 1
Medusa
Medusa
Nerotier
Medusa
Level 171
God Stats
5W - 5L
1,483 SR
Queue Stats
198W - 220L
1,528 Elo+
Party 1
Pele
Pele
xOG BtNt1vEz
Pele
Level 126
God Stats
6W - 6L
1,583 SR
Queue Stats
177W - 182L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,412
583
4,690
6,380
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
11
0 / 2 / 0
5,491
499
3,577
10,435
4,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
JoB4amaTTV
Danzaburou
10
0 / 4 / 0
5,380
489
3,227
6,595
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
S2 Smokin
Hercules
10
1 / 3 / 0
6,041
549
4,697
8,727
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
9
1 / 3 / 1
5,725
520
5,292
8,992
4,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
2 / 1 / 5
6,610
601
8,394
5,836
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 0
7,444
677
7,871
9,609
8,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cthulhu
Ms Mazukine
Cthulhu
10
4 / 1 / 0
6,363
578
4,722
8,393
4,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Nerotier
Medusa
13
4 / 0 / 0
7,175
652
5,548
5,787
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 1 / 0
5,783
526
931
5,963
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
15
15
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Bakasura
0
2
0
0
W
Hera
2
1
5
4.5
W
4
1
0
4
L
Danzaburou
JoB4amaTTV
Danzaburou
0
4
0
0
W
Cthulhu
Ms Mazukine
Cthulhu
4
1
0
4
W
Medusa
Nerotier
Medusa
4
0
0
4
L
Hercules
S2 Smokin
Hercules
1
3
0
0.33
L
Cthulhu
1
3
1
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,483
Damage
27,466
41,129
Taken
35,588
16,876
Mitigated
18,578
13,454
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,690
513
341
2,317
6,380
1,732
0
4,063
2,025
47,274
917
L
Bakasura
3,577
2,323
0
4,584
10,435
4,288
0
2,100
7,947
0
35,726
W
Hera
8,394
2,235
0
500
5,836
1,614
318
2,927
2,672
46,015
0
W
7,871
371
0
5,228
9,609
8,909
0
0
9,169
0
48,400
L
Danzaburou
JoB4amaTTV
Danzaburou
3,227
1,284
0
803
6,595
2,257
0
449
6,146
0
35,942
W
Cthulhu
Ms Mazukine
Cthulhu
4,722
263
1,020
742
8,393
4,372
0
3,836
4,309
18,482
0
W
Medusa
Nerotier
Medusa
5,548
1,048
0
569
5,787
1,952
0
448
5,339
0
58,534
L
Hercules
S2 Smokin
Hercules
4,697
1,991
0
2,990
8,727
4,357
0
0
8,267
0
33,536
L
Cthulhu
5,292
445
831
1,588
8,992
4,242
0
5,948
2,871
18,963
1,400
W
931
115
0
2,917
5,963
1,731
844
1,907
3,946
0
34,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,049
Gold Earned
33,375
335
Minions Killed
400
0
Camps Cleared
0
1,149,779
Distance Traveled
1,118,945
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,412
583
87
8
0
233,139
3
L
Bakasura
5,491
499
77
7
0
259,434
1
W
Hera
6,610
601
105
10
0
222,956
2
W
Mulan
7,444
677
96
9
0
212,268
0
L
Danzaburou
5,380
489
71
6
0
195,886
0
W
Cthulhu
6,363
578
33
3
0
227,687
0
W
Medusa
7,175
652
104
9
0
222,999
0
L
Hercules
6,041
549
66
6
0
223,687
0
L
Cthulhu
5,725
520
34
3
0
237,633
5
W
Pele
5,783
526
62
6
0
233,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role