Player Matchup

Zhong Kui
Zhong Kui
DemurestElm763
Zhong Kui
Level 159
God Stats
3W - 3L
1,310 SR
Queue Stats
270W - 252L
1,521 Elo+
Solo
Artio
Artio
DirtyDab
Artio
Level 151
God Stats
115W - 92L
1,587 SR
Queue Stats
176W - 165L
1,525 Elo+
Solo
Cthulhu
Cthulhu
MelioraVI
Cthulhu
Level 85
God Stats
17W - 14L
1,514 SR
Queue Stats
119W - 108L
1,486 Elo+
Solo
Arachne
Arachne
MyNameIsCrafty
Arachne
Level 114
God Stats
15W - 8L
1,654 SR
Queue Stats
113W - 82L
1,591 Elo+
Solo
Artemis
Artemis
temp-605210
Artemis
Level 191
God Stats
5W - 1L
1,500 SR
Queue Stats
371W - 368L
1,456 Elo+
Solo
Team Averages
Level 140
1,513 SR
1,516 Elo+

VS

Team Averages
Level 134
1,663 SR
1,548 Elo+
Skadi
Skadi
Burch_canoe
Skadi
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 123L
1,481 Elo+
Solo
King Arthur
King Arthur
HUFtoxic
King Arthur
Level 129
God Stats
3W - 2L
1,893 SR
Queue Stats
53W - 75L
1,429 Elo+
Solo
Hun Batz
Hun Batz
Igris43
Hun Batz
Level 138
God Stats
1W - 1L
1,899 SR
Queue Stats
112W - 112L
1,628 Elo+
Party 1
Ix Chel
Ix Chel
Mocuddy
Ix Chel
Level 129
God Stats
0W - 1L
1,309 SR
Queue Stats
226W - 191L
1,544 Elo+
Solo
Loki
Loki
xxxDarkz
Loki
Level 149
God Stats
107W - 98L
1,711 SR
Queue Stats
188W - 182L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DemurestElm763
Zhong Kui
17
4 / 2 / 2
10,056
559
13,900
13,228
10,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
DirtyDab
Artio
17
4 / 1 / 0
10,318
573
12,115
17,227
14,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
MelioraVI
Cthulhu
14
1 / 0 / 6
9,160
509
8,485
10,834
9,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 2 / 5
9,444
525
8,458
16,971
5,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artemis
temp-605210
Artemis
17
4 / 0 / 2
10,179
566
10,098
8,350
3,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 0
9,130
507
5,808
7,861
2,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
HUFtoxic
King Arthur
11
0 / 7 / 0
6,646
369
6,265
18,212
9,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Igris43
Hun Batz
16
3 / 2 / 1
8,897
494
8,065
14,579
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Ix Chel
Mocuddy
Ix Chel
14
1 / 2 / 2
8,286
460
9,023
12,314
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
14
1 / 2 / 1
8,472
471
10,307
17,514
9,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
5
5
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Zhong Kui
DemurestElm763
Zhong Kui
4
2
2
2.5
W
Artio
DirtyDab
Artio
4
1
0
4
L
King Arthur
HUFtoxic
King Arthur
0
7
0
0
L
Hun Batz
Igris43
Hun Batz
3
2
1
1.75
W
Cthulhu
MelioraVI
Cthulhu
1
0
6
4
L
Ix Chel
Mocuddy
Ix Chel
1
2
2
1
W
2
2
5
2.25
W
Artemis
temp-605210
Artemis
4
0
2
5
L
Loki
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,056
Damage
39,468
66,610
Taken
70,480
43,794
Mitigated
30,778
32,188
Healing
15,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,808
1,693
0
965
7,861
2,612
0
2,390
5,471
0
91,956
W
Zhong Kui
DemurestElm763
Zhong Kui
13,900
1,254
0
6,554
13,228
10,271
111
3,929
9,299
77,728
11,676
W
Artio
DirtyDab
Artio
12,115
1,386
640
8,918
17,227
14,647
132
251
16,976
76,256
5,105
L
King Arthur
HUFtoxic
King Arthur
6,265
850
0
710
18,212
9,104
0
9,384
8,828
0
29,654
L
Hun Batz
Igris43
Hun Batz
8,065
909
0
6,519
14,579
5,276
0
4,890
9,689
0
93,446
W
Cthulhu
MelioraVI
Cthulhu
8,485
832
137
3,115
10,834
9,971
13
1,466
9,368
43,656
1,765
L
Ix Chel
Mocuddy
Ix Chel
9,023
864
830
2,782
12,314
4,057
0
7,368
4,946
61,167
0
W
8,458
5,439
0
11,121
16,971
5,815
476
3,377
13,594
0
68,769
W
Artemis
temp-605210
Artemis
10,098
3,827
0
1,703
8,350
3,090
332
0
8,350
0
76,702
L
Loki
10,307
1,916
0
3,248
17,514
9,729
0
8,552
8,962
0
60,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,157
Gold Earned
41,431
595
Minions Killed
573
0
Camps Cleared
0
1,906,567
Distance Traveled
1,925,081
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,130
507
155
9
0
367,206
1
W
Zhong Kui
10,056
559
145
8
0
358,903
2
W
Artio
10,318
573
136
8
0
366,869
3
L
King Arthur
6,646
369
38
2
0
374,891
0
L
Hun Batz
8,897
494
147
8
0
445,983
1
W
Cthulhu
9,160
509
57
3
0
399,047
5
L
Ix Chel
8,286
460
128
7
0
339,456
0
W
Arachne
9,444
525
104
6
0
432,229
0
W
Artemis
10,179
566
153
9
0
349,519
4
L
Loki
8,472
471
105
6
0
397,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role