Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
DaykaJS
Hachiman
Gold II
Level 141
God Stats
6W - 13L
1,385 SR
Queue Stats
183W - 175L
1,622 MMR
Solo
Agni
Agni
Gold II
Tempest873
Agni
Gold II
Level 120
God Stats
15W - 11L
1,646 SR
Queue Stats
173W - 180L
1,627 MMR
Solo
Nike
Nike
Gold II
nacho_the_ag_fan
Nike
Gold II
Level 142
God Stats
11W - 15L
1,506 SR
Queue Stats
268W - 276L
1,625 MMR
Solo
Artio
Artio
Gold I
sporty619
Artio
Gold I
Level 159
God Stats
2W - 3L
1,205 SR
Queue Stats
349W - 351L
1,639 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,448 SR
1,602 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,459 SR
1,602 MMR
Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Platinum V
Aviongazzon
The Morrigan
Platinum V
Level 142
God Stats
3W - 1L
1,288 SR
Queue Stats
181W - 162L
1,626 MMR
Solo
Ares
Ares
Gold II
JerryBerryL
Ares
Gold II
Level 128
God Stats
4W - 3L
1,603 SR
Queue Stats
76W - 82L
1,622 MMR
Solo
Mulan
Mulan
Gold I
Kingfish1535
Mulan
Gold I
Level 111
God Stats
3W - 2L
1,669 SR
Queue Stats
265W - 271L
1,621 MMR
Solo
Nu Wa
Nu Wa
Gold III
Reaperdude
Nu Wa
Gold III
Level 141
God Stats
3W - 1L
1,237 SR
Queue Stats
73W - 66L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
2
0 / 0 / 0
2,626
525
418
420
67
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hachiman
DaykaJS
Hachiman
4
0 / 1 / 0
2,899
580
878
2,609
525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 0 / 0
3,544
709
198
1,762
376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 1 / 0
3,226
645
639
2,883
1,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artio
sporty619
Artio
3
0 / 1 / 0
2,867
573
640
1,747
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
ThorCthulhuFreyaIx Chel

VS

Bans
ThothHerculesAthenaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
2 / 0 / 0
3,752
750
2,530
2,040
444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Morrigan
Aviongazzon
The Morrigan
6
1 / 0 / 2
3,436
687
357
2,174
496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 0 / 2
3,678
736
872
2,594
1,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 0 / 1
3,933
787
638
2,834
769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
7
0 / 0 / 0
3,714
743
1,375
363
77
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
3
3
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
W
Artemis
 
Artemis
2
0
0
2
W
The Morrigan
Aviongazzon
The Morrigan
1
0
2
2
L
Hachiman
DaykaJS
Hachiman
0
1
0
0
W
0
0
2
1
W
0
0
1
0.5
W
Nu Wa
0
0
0
0
L
0
0
0
0
L
0
1
0
0
L
Artio
sporty619
Artio
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,773
Damage
5,772
9,421
Taken
10,005
2,650
Mitigated
3,396
2,945
Healing
4,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
418
135
0
206
420
67
0
126
260
2,970
0
W
Artemis
 
Artemis
2,530
423
0
939
2,040
444
0
0
2,040
0
21,455
W
The Morrigan
Aviongazzon
The Morrigan
357
69
0
1,492
2,174
496
0
220
1,954
13,616
0
L
Hachiman
DaykaJS
Hachiman
878
482
0
750
2,609
525
0
327
2,248
0
11,374
W
872
90
0
1,270
2,594
1,610
0
198
2,396
7,889
0
W
638
74
0
1,220
2,834
769
0
502
2,194
0
20,153
W
Nu Wa
1,375
283
0
0
363
77
0
184
165
18,990
0
L
198
0
0
621
1,762
376
0
771
880
18,079
0
L
639
204
0
908
2,883
1,212
0
924
1,925
0
8,905
L
Artio
sporty619
Artio
640
0
0
460
1,747
470
0
209
1,504
5,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,162
Gold Earned
18,513
120
Minions Killed
174
0
Camps Cleared
0
406,142
Distance Traveled
503,619
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
2,626
525
8
2
0
28,735
0
W
Artemis
3,752
750
44
9
0
90,144
0
W
The Morrigan
3,436
687
33
7
0
109,517
0
L
Hachiman
2,899
580
24
5
0
108,074
0
W
Ares
3,678
736
13
3
0
107,842
2
W
Mulan
3,933
787
42
8
0
95,468
2
W
Nu Wa
3,714
743
42
8
0
100,648
0
L
Agni
3,544
709
56
11
0
110,381
0
L
Nike
3,226
645
17
3
0
95,466
0
L
Artio
2,867
573
15
3
0
63,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role