Player Matchup

Sun Wukong
Sun Wukong
Apacey
Sun Wukong
Level 149
God Stats
5W - 3L
1,483 SR
Queue Stats
370W - 294L
1,675 Elo+
Party 2
Ishtar
Ishtar
BrentlyS
Ishtar
Level 128
God Stats
6W - 6L
1,500 SR
Queue Stats
270W - 227L
1,693 Elo+
Party 2
Geb
Geb
Claymore6911
Geb
Level 84
God Stats
3W - 1L
1,481 SR
Queue Stats
108W - 117L
1,531 Elo+
Party 1
Cerberus
Cerberus
FaceLessGamer
Cerberus
Level 127
God Stats
1W - 1L
1,171 SR
Queue Stats
75W - 99L
1,518 Elo+
Party 1
Danzaburou
Danzaburou
Kaddiee
Danzaburou
Level 141
God Stats
6W - 1L
1,758 SR
Queue Stats
317W - 325L
1,480 Elo+
Solo
Team Averages
Level 126
1,479 SR
1,579 Elo+

VS

Team Averages
Level 136
1,537 SR
1,538 Elo+
Sun Wukong
Sun Wukong
AceOfSpads
Sun Wukong
Level 99
God Stats
4W - 5L
1,414 SR
Queue Stats
246W - 257L
1,592 Elo+
Solo
Loki
Loki
Cutter254
Loki
Level 174
God Stats
1W - 1L
1,712 SR
Queue Stats
77W - 78L
1,557 Elo+
Party 3
King Arthur
King Arthur
Daayygguunn
King Arthur
Level 125
God Stats
3W - 9L
1,367 SR
Queue Stats
720W - 685L
1,514 Elo+
Solo
Ishtar
Ishtar
TropicalTuck
Ishtar
Level 152
God Stats
0W - 3L
1,688 SR
Queue Stats
258W - 255L
1,478 Elo+
Solo
Charybdis
Charybdis
axxKAHRS180xxa
Charybdis
Level 128
God Stats
1W - 2L
1,504 SR
Queue Stats
83W - 93L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Apacey
Sun Wukong
16
8 / 1 / 12
9,827
1,092
11,128
8,606
5,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ishtar
BrentlyS
Ishtar
14
1 / 2 / 14
8,401
933
7,508
8,353
3,573
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 3 / 18
8,989
999
7,360
13,258
15,756
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
FaceLessGamer
Cerberus
13
3 / 2 / 15
8,932
992
7,823
11,493
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Kaddiee
Danzaburou
17
8 / 1 / 12
9,562
1,062
7,472
10,299
5,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AceOfSpads
Sun Wukong
13
2 / 3 / 4
6,978
775
7,200
8,380
8,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
13
2 / 5 / 1
6,785
754
6,955
7,568
2,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Daayygguunn
King Arthur
11
1 / 5 / 5
6,815
757
7,070
11,435
10,137
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ishtar
13
2 / 5 / 3
7,415
824
6,943
9,055
3,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charybdis
axxKAHRS180xxa
Charybdis
12
1 / 4 / 4
6,888
765
4,624
6,476
3,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
25
22
Kills
8
9
Deaths
22
71
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AceOfSpads
Sun Wukong
2
3
4
1.33
W
Sun Wukong
Apacey
Sun Wukong
8
1
12
14
W
Ishtar
BrentlyS
Ishtar
1
2
14
4
W
2
3
18
3.67
L
Loki
2
5
1
0.5
L
King Arthur
Daayygguunn
King Arthur
1
5
5
0.7
W
Cerberus
FaceLessGamer
Cerberus
3
2
15
5.25
W
Danzaburou
Kaddiee
Danzaburou
8
1
12
14
L
Ishtar
2
5
3
0.7
L
Charybdis
axxKAHRS180xxa
Charybdis
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,291
Damage
32,792
52,009
Taken
42,914
45,421
Mitigated
27,317
15,462
Healing
5,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AceOfSpads
Sun Wukong
7,200
428
0
1,263
8,380
8,157
0
2,383
5,997
0
10,507
W
Sun Wukong
Apacey
Sun Wukong
11,128
1,712
842
1,038
8,606
5,829
828
360
8,246
61
24,360
W
Ishtar
BrentlyS
Ishtar
7,508
5,097
333
1,750
8,353
3,573
2,181
260
8,093
0
23,447
W
7,360
254
2,090
2,581
13,258
15,756
356
639
12,619
12,411
1,199
L
Loki
6,955
527
0
375
7,568
2,662
0
2,719
4,849
0
20,200
L
King Arthur
Daayygguunn
King Arthur
7,070
157
228
365
11,435
10,137
0
4,967
6,468
2,008
7,163
W
Cerberus
FaceLessGamer
Cerberus
7,823
453
37
2,588
11,493
15,014
434
380
11,113
12,989
0
W
Danzaburou
Kaddiee
Danzaburou
7,472
3,330
629
3,574
10,299
5,249
3,467
227
10,072
0
27,485
L
Ishtar
6,943
3,862
1,040
1,613
9,055
3,314
0
2,959
6,096
0
16,322
L
Charybdis
axxKAHRS180xxa
Charybdis
4,624
2,105
0
608
6,476
3,047
0
1,995
4,481
0
10,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,711
Gold Earned
34,881
130
Minions Killed
80
0
Camps Cleared
0
835,811
Distance Traveled
739,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,978
775
10
1
0
180,241
0
W
Sun Wukong
9,827
1,092
30
3
0
186,631
0
W
Ishtar
8,401
933
33
4
0
154,848
0
W
Geb
8,989
999
6
1
0
176,654
0
L
Loki
6,785
754
20
2
0
167,583
0
L
King Arthur
6,815
757
12
1
0
142,284
0
W
Cerberus
8,932
992
19
2
0
159,694
0
W
Danzaburou
9,562
1,062
42
5
0
157,984
0
L
Ishtar
7,415
824
20
2
0
135,249
0
L
Charybdis
6,888
765
18
2
0
114,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role