Player Matchup

Ravana
Ravana
ArmyJawbreaker
Ravana
Level 96
God Stats
1W - 1L
1,272 SR
Queue Stats
6W - 14L
1,002 Elo+
Party 1
Hades
Hades
McDouble699639
Hades
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
SalmonStream290
Bellona
Level 86
God Stats
6W - 4L
1,774 SR
Queue Stats
7W - 11L
1,262 Elo+
Party 1
Danzaburou
Danzaburou
hoyIE1
Danzaburou
Level 71
God Stats
2W - 1L
1,292 SR
Queue Stats
6W - 14L
1,002 Elo+
Party 1
Bacchus
Bacchus
poxcys
Bacchus
Level 39
God Stats
1W - 2L
1,191 SR
Queue Stats
2W - 8L
998 Elo+
Party 1
Team Averages
Level 68
1,406 SR
1,153 Elo+

VS

Team Averages
Level 82
1,580 SR
1,452 Elo+
Amaterasu
Amaterasu
X Keshi X
Amaterasu
Level 84
God Stats
6W - 7L
1,533 SR
Queue Stats
87W - 75L
1,530 Elo+
Solo
Anubis
Anubis
killcammuch
Anubis
Level 109
God Stats
19W - 5L
1,663 SR
Queue Stats
152W - 142L
1,430 Elo+
Solo
Sol
Sol
theBurntestOne
Sol
Level 94
God Stats
5W - 7L
1,597 SR
Queue Stats
162W - 155L
1,459 Elo+
Solo
Ymir
Ymir
truckfire11
Ymir
Level 54
God Stats
9W - 11L
1,645 SR
Queue Stats
563W - 549L
1,401 Elo+
Solo
Thanatos
Thanatos
vTyIox
Thanatos
Level 68
God Stats
6W - 8L
1,461 SR
Queue Stats
185W - 173L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 3
7,551
629
7,928
7,171
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 8 / 4
6,624
552
4,584
10,646
2,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 0
6,842
570
8,301
12,077
8,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
hoyIE1
Danzaburou
10
3 / 3 / 4
6,912
576
5,973
6,799
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
poxcys
Bacchus
10
3 / 3 / 5
6,701
558
4,328
8,952
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
X Keshi X
Amaterasu
12
0 / 2 / 5
7,261
605
7,399
11,707
10,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
12
8 / 5 / 2
8,053
671
9,051
7,393
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 5
6,722
560
8,281
8,973
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 5 / 4
6,120
510
3,127
11,741
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
vTyIox
Thanatos
12
9 / 2 / 1
7,787
649
5,797
9,792
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
18
Kills
19
19
Deaths
18
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
W
3
8
4
0.63
W
2
3
0
0.67
L
Amaterasu
X Keshi X
Amaterasu
0
2
5
1.25
W
Danzaburou
hoyIE1
Danzaburou
3
3
4
1.67
L
Anubis
8
5
2
1.8
W
Bacchus
poxcys
Bacchus
3
3
5
1.83
L
1
4
5
0.88
L
1
5
4
0.6
L
Thanatos
vTyIox
Thanatos
9
2
1
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,114
Damage
33,655
45,645
Taken
49,606
22,977
Mitigated
29,588
10,291
Healing
16,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,928
2,591
0
1,067
7,171
2,257
0
1,878
5,254
0
50,661
W
4,584
334
145
1,393
10,646
2,781
0
6,666
3,942
22,274
610
W
8,301
3,740
0
5,162
12,077
8,422
0
961
10,351
0
44,721
L
Amaterasu
X Keshi X
Amaterasu
7,399
3,777
0
3,473
11,707
10,264
0
450
10,390
0
41,345
W
Danzaburou
hoyIE1
Danzaburou
5,973
1,826
0
1,264
6,799
2,108
0
4,269
2,530
0
29,591
L
Anubis
9,051
397
26
1,082
7,393
3,296
572
2,900
4,493
44,145
1,713
W
Bacchus
poxcys
Bacchus
4,328
788
0
1,260
8,952
7,409
0
5,531
3,421
14,436
0
L
8,281
2,868
0
3,402
8,973
2,639
1,047
1,916
7,057
46,948
10,811
L
3,127
259
0
1,330
11,741
9,523
182
2,914
8,827
15,405
0
L
Thanatos
vTyIox
Thanatos
5,797
1,923
0
7,145
9,792
3,866
0
653
9,139
0
46,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,630
Gold Earned
35,943
230
Minions Killed
356
0
Camps Cleared
0
1,278,677
Distance Traveled
1,140,203
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,551
629
68
6
0
291,722
0
W
Hades
6,624
552
44
4
0
241,496
0
W
Bellona
6,842
570
70
6
0
243,865
0
L
Amaterasu
7,261
605
85
7
0
240,687
1
W
Danzaburou
6,912
576
34
3
0
248,539
0
L
Anubis
8,053
671
79
7
0
200,340
0
W
Bacchus
6,701
558
14
1
0
253,055
0
L
Sol
6,722
560
93
8
0
223,038
0
L
Ymir
6,120
510
27
2
0
217,885
0
L
Thanatos
7,787
649
72
6
0
258,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role