Player Matchup

Medusa
Medusa
MercKJ
Medusa
Level 62
God Stats
5W - 9L
1,513 SR
Queue Stats
13W - 20L
1,461 Elo+
Party 2
Fenrir
Fenrir
Mistawizz
Fenrir
Level 51
God Stats
0W - 1L
1,524 SR
Queue Stats
29W - 29L
1,493 Elo+
Party 2
Hel
Hel
WarlordLonsdalei
Hel
Level 156
God Stats
2W - 4L
1,103 SR
Queue Stats
23W - 25L
1,535 Elo+
Party 2
Chaac
Chaac
dzapdzap
Chaac
Level 37
God Stats
1W - 4L
1,544 SR
Queue Stats
21W - 22L
1,466 Elo+
Party 2
Achilles
Achilles
that1tyme
Achilles
Level 165
God Stats
0W - 1L
1,777 SR
Queue Stats
31W - 27L
1,496 Elo+
Party 2
Team Averages
Level 94
1,492 SR
1,490 Elo+

VS

Team Averages
Level 118
1,565 SR
1,541 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Katvish
Hun Batz
Level 193
God Stats
2W - 1L
1,568 SR
Queue Stats
28W - 9L
1,759 Elo+
Party 1
Mulan
Mulan
Krogare
Mulan
Level 108
God Stats
30W - 64L
1,542 SR
Queue Stats
105W - 195L
1,430 Elo+
Party 1
Sol
Sol
OwnedProperty
Sol
Level 137
God Stats
2W - 1L
1,715 SR
Queue Stats
30W - 40L
1,528 Elo+
Party 1
Eset
Eset
TheJuice720
Eset
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 169L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MercKJ
Medusa
10
0 / 4 / 1
5,991
461
2,999
6,796
2,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Mistawizz
Fenrir
9
0 / 4 / 3
5,868
451
3,862
13,619
9,923
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 7 / 1
7,988
614
8,031
11,304
3,378
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
dzapdzap
Chaac
12
3 / 5 / 1
7,432
572
9,554
13,221
11,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
that1tyme
Achilles
12
3 / 6 / 5
7,423
571
4,633
12,452
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 4 / 2
8,374
644
7,111
16,136
10,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Katvish
Hun Batz
16
11 / 0 / 5
9,580
737
12,448
8,689
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
Krogare
Mulan
12
6 / 2 / 4
7,634
587
7,824
13,099
8,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
4 / 1 / 10
9,112
701
6,615
9,227
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
3 / 5 / 5
8,276
637
6,380
6,926
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
12
Kills
26
26
Deaths
12
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
4
2
0.75
W
Hun Batz
Katvish
Hun Batz
11
0
5
13.5
W
Mulan
Krogare
Mulan
6
2
4
4
L
Medusa
MercKJ
Medusa
0
4
1
0.13
L
Fenrir
Mistawizz
Fenrir
0
4
3
0.38
W
4
1
10
9
W
3
5
5
1.1
L
6
7
1
0.93
L
Chaac
dzapdzap
Chaac
3
5
1
0.7
L
Achilles
that1tyme
Achilles
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,079
Damage
40,378
57,392
Taken
54,077
31,230
Mitigated
27,065
15,106
Healing
13,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,111
1,744
0
2,511
16,136
10,921
222
544
14,742
43,925
1,992
W
Hun Batz
Katvish
Hun Batz
12,448
4,576
0
2,895
8,689
3,260
0
1,687
6,960
0
79,360
W
Mulan
Krogare
Mulan
7,824
1,009
0
3,019
13,099
8,423
62
2,237
10,862
0
34,614
L
Medusa
MercKJ
Medusa
2,999
1,087
0
1,215
6,796
2,255
0
2,156
4,640
0
30,034
L
Fenrir
Mistawizz
Fenrir
3,862
1,062
0
2,452
13,619
9,923
0
4,307
9,156
0
18,689
W
6,615
3,346
0
4,120
9,227
2,621
3,215
856
8,371
54,750
12,446
W
6,380
761
92
816
6,926
1,840
563
3,018
3,866
46,529
0
L
8,031
401
2,311
3,346
11,304
3,378
0
1,943
9,287
48,004
881
L
Chaac
dzapdzap
Chaac
9,554
2,409
0
3,212
13,221
11,573
0
6,048
7,133
0
42,894
L
Achilles
that1tyme
Achilles
4,633
1,341
0
2,570
12,452
4,101
0
4,091
8,219
0
44,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,702
Gold Earned
42,976
347
Minions Killed
440
0
Camps Cleared
0
1,301,501
Distance Traveled
1,440,818
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,374
644
97
7
0
269,299
1
W
Hun Batz
9,580
737
103
8
0
345,380
0
W
Mulan
7,634
587
42
3
0
283,597
5
L
Medusa
5,991
461
68
5
0
265,365
0
L
Fenrir
5,868
451
20
2
0
276,487
0
W
Sol
9,112
701
103
8
0
267,141
2
W
Eset
8,276
637
95
7
0
275,401
0
L
Hel
7,988
614
104
8
0
267,806
2
L
Chaac
7,432
572
76
6
0
204,578
0
L
Achilles
7,423
571
79
6
0
287,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role