Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Diegraz
Hercules
Level 155
God Stats
2W - 1L
1,883 SR
Queue Stats
224W - 214L
1,589 Elo+
Solo
Thanatos
Thanatos
Goold13
Thanatos
Level 149
God Stats
35W - 44L
1,437 SR
Queue Stats
300W - 288L
1,505 Elo+
Party 1
Artio
Artio
MrBigode21
Artio
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 164L
1,538 Elo+
Solo
Ra
Ra
iViniy
Ra
Level 124
God Stats
16W - 11L
1,486 SR
Queue Stats
360W - 271L
1,541 Elo+
Solo
Team Averages
Level 133
1,561 SR
1,535 Elo+

VS

Team Averages
Level 181
1,513 SR
1,511 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Luneco99
Charon
Level 158
God Stats
1W - 2L
1,516 SR
Queue Stats
228W - 218L
1,506 Elo+
Party 2
Horus
Horus
Rōma
Horus
Level 273
God Stats
1W - 1L
1,466 SR
Queue Stats
143W - 151L
1,529 Elo+
Solo
Osiris
Osiris
bielzadaxD
Osiris
Level 186
God Stats
2W - 4L
1,583 SR
Queue Stats
132W - 139L
1,509 Elo+
Solo
Persephone
Persephone
sjupiterr
Persephone
Level 108
God Stats
14W - 16L
1,501 SR
Queue Stats
235W - 224L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 3 / 5
6,500
542
2,521
6,836
1,941
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Diegraz
Hercules
11
1 / 2 / 7
6,378
532
3,657
10,677
6,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Goold13
Thanatos
12
3 / 1 / 6
6,707
559
5,995
8,443
3,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
12
5 / 0 / 3
7,882
657
8,395
14,164
14,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
16
7 / 1 / 4
8,631
719
8,500
6,362
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
1 / 1 / 2
6,914
576
5,452
5,934
2,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Luneco99
Charon
10
2 / 3 / 5
6,298
525
9,226
9,330
4,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Rōma
Horus
12
4 / 4 / 2
7,117
593
2,912
11,400
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
bielzadaxD
Osiris
11
0 / 6 / 0
6,065
505
5,324
15,023
8,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
sjupiterr
Persephone
12
0 / 3 / 1
7,051
588
3,510
6,352
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
16
Kills
7
7
Deaths
17
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
3
5
0.83
L
Heimdallr
 
Heimdallr
1
1
2
2
W
Hercules
Diegraz
Hercules
1
2
7
2.25
W
Thanatos
Goold13
Thanatos
3
1
6
6
L
Charon
Luneco99
Charon
2
3
5
1.5
W
Artio
5
0
3
6.5
L
Horus
Rōma
Horus
4
4
2
1.25
L
Osiris
bielzadaxD
Osiris
0
6
0
0
W
Ra
7
1
4
9
L
Persephone
sjupiterr
Persephone
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,068
Damage
26,424
46,482
Taken
48,039
28,260
Mitigated
21,795
22,649
Healing
11,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,521
809
0
2,317
6,836
1,941
0
2,149
4,687
0
38,892
L
Heimdallr
 
Heimdallr
5,452
3,150
0
1,684
5,934
2,169
809
857
5,077
0
57,633
W
Hercules
Diegraz
Hercules
3,657
793
0
2,782
10,677
6,203
0
4,815
5,862
0
22,222
W
Thanatos
Goold13
Thanatos
5,995
829
0
6,572
8,443
3,099
0
2,213
6,230
0
41,382
L
Charon
Luneco99
Charon
9,226
1,567
236
2,580
9,330
4,776
0
2,611
6,671
23,180
0
W
Artio
8,395
1,474
560
5,627
14,164
14,758
0
667
13,497
37,847
2,404
L
Horus
Rōma
Horus
2,912
845
120
1,326
11,400
4,965
0
2,751
8,649
0
52,026
L
Osiris
bielzadaxD
Osiris
5,324
2,571
0
4,506
15,023
8,255
0
6,412
7,770
0
34,756
W
Ra
8,500
295
1,500
3,291
6,362
2,259
304
2,892
3,470
79,668
1,986
L
Persephone
sjupiterr
Persephone
3,510
167
0
1,076
6,352
1,630
0
2,607
3,735
49,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,098
Gold Earned
33,445
401
Minions Killed
354
0
Camps Cleared
0
1,360,094
Distance Traveled
1,208,426
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,500
542
79
7
0
269,417
2
L
Heimdallr
6,914
576
92
8
0
237,473
1
W
Hercules
6,378
532
32
3
0
281,140
4
W
Thanatos
6,707
559
72
6
0
283,227
1
L
Charon
6,298
525
38
3
0
254,258
0
W
Artio
7,882
657
65
5
0
233,288
0
L
Horus
7,117
593
81
7
0
278,564
0
L
Osiris
6,065
505
54
5
0
194,168
0
W
Ra
8,631
719
153
13
0
293,022
5
L
Persephone
7,051
588
89
7
0
243,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role