Player Matchup

Medusa
Medusa
Platinum II
OrSkyline420
Medusa
Platinum II
Level 128
God Stats
19W - 7L
1,656 SR
Queue Stats
122W - 90L
1,742 MMR
Party 1
Bacchus
Bacchus
Gold IV
elyo61
Bacchus
Gold IV
Level 149
God Stats
5W - 2L
1,581 SR
Queue Stats
48W - 37L
1,486 MMR
Party 1
Discordia
Discordia
Platinum IV
oTarK
Discordia
Platinum IV
Level 160
God Stats
3W - 2L
1,712 SR
Queue Stats
122W - 100L
1,561 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,650 SR
1,597 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 107
1,486 SR
1,589 MMR
Skadi
Skadi
Gold II
NycBenz-_-
Skadi
Gold II
Level 89
God Stats
12W - 14L
1,597 SR
Queue Stats
131W - 131L
1,594 MMR
Solo
Agni
Agni
Gold IV
RaccooonDog
Agni
Gold IV
Level 119
God Stats
1W - 5L
1,314 SR
Queue Stats
46W - 47L
1,595 MMR
Party 2
Amaterasu
Amaterasu
Gold IV
RainyGz
Amaterasu
Gold IV
Level 114
God Stats
1W - 1L
1,548 SR
Queue Stats
51W - 53L
1,577 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
7 / 1 / 3
12,419
828
13,948
11,564
5,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
elyo61
Bacchus
17
2 / 2 / 8
10,473
698
11,325
16,517
23,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
oTarK
Discordia
16
1 / 3 / 9
10,796
720
8,974
7,663
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothVulcanZeusAchillesNe Zha

VS

Bans
AtlasKuzenboAphroditeMulanNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
8
0 / 4 / 1
8,082
539
1,218
5,402
1,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

18
3 / 3 / 3
11,033
736
11,978
12,081
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Amaterasu
RainyGz
Amaterasu
18
3 / 3 / 2
10,701
713
10,605
21,718
18,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
10
Kills
6
6
Deaths
10
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Skadi
0
4
1
0.13
W
Medusa
7
1
3
8.5
L
3
3
3
1.5
L
Amaterasu
RainyGz
Amaterasu
3
3
2
1.33
W
Bacchus
elyo61
Bacchus
2
2
8
3
W
Discordia
oTarK
Discordia
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,247
Damage
23,801
35,744
Taken
39,201
31,209
Mitigated
23,712
6,838
Healing
10,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
1,218
141
0
438
5,402
1,516
0
2,669
2,597
0
10,666
W
Medusa
13,948
3,251
0
1,901
11,564
5,058
1,692
3,172
8,392
0
87,342
L
11,978
176
0
3,765
12,081
4,133
0
6,611
4,846
52,101
0
L
Amaterasu
RainyGz
Amaterasu
10,605
3,882
0
6,659
21,718
18,063
149
7,997
12,737
0
43,811
W
Bacchus
elyo61
Bacchus
11,325
577
0
3,997
16,517
23,376
318
4,888
11,629
18,457
2,976
W
Discordia
oTarK
Discordia
8,974
43
0
940
7,663
2,775
414
3,928
3,735
36,229
763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,688
Gold Earned
29,816
208
Minions Killed
171
0
Camps Cleared
0
941,110
Distance Traveled
711,545
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,082
539
27
2
0
100,822
0
W
Medusa
12,419
828
125
8
0
327,722
0
L
Agni
11,033
736
81
5
0
292,571
2
L
Amaterasu
10,701
713
63
4
0
318,152
0
W
Bacchus
10,473
698
18
1
0
321,337
0
W
Discordia
10,796
720
65
4
0
292,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role