Player Matchup

Hercules
Hercules
 
Hercules
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
AceOniFlyer
Ullr
Level 137
God Stats
2W - 6L
1,424 SR
Queue Stats
178W - 166L
1,571 Elo+
Solo
Scylla
Scylla
FuzzyToucan
Scylla
Level 153
God Stats
2W - 4L
1,565 SR
Queue Stats
143W - 142L
1,511 Elo+
Party 1
Anhur
Anhur
ImScorpius
Anhur
Level 126
God Stats
10W - 10L
1,480 SR
Queue Stats
92W - 76L
1,571 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TruT1gerK1ng
Morgan Le Fay
Level 122
God Stats
0W - 2L
1,098 SR
Queue Stats
77W - 71L
1,499 Elo+
Solo
Team Averages
Level 124
1,413 SR
1,530 Elo+

VS

Team Averages
Level 141
1,553 SR
1,518 Elo+
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AchedThunder11
Thor
Level 117
God Stats
2W - 1L
1,719 SR
Queue Stats
8W - 10L
1,467 Elo+
Solo
Hades
Hades
JackdarK19
Hades
Level 140
God Stats
4W - 1L
1,518 SR
Queue Stats
180W - 164L
1,541 Elo+
Solo
The Morrigan
The Morrigan
Oph3lia
The Morrigan
Level 147
God Stats
12W - 16L
1,477 SR
Queue Stats
174W - 158L
1,479 Elo+
Solo
Horus
Horus
yeboichipsahoi9
Horus
Level 147
God Stats
4W - 0L
1,552 SR
Queue Stats
53W - 51L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 1 / 0
5,334
485
2,514
5,824
3,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 2 / 2
6,198
563
3,220
8,291
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
11
2 / 3 / 2
6,016
547
4,710
5,413
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
13
2 / 1 / 0
6,920
629
4,677
7,085
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
TruT1gerK1ng
Morgan Le Fay
5
0 / 3 / 0
4,453
405
1,978
3,675
891
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 2 / 0
6,771
616
4,254
6,274
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
0 / 0 / 1
5,802
527
923
6,695
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
14
4 / 0 / 1
8,388
763
5,357
7,512
4,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

The Morrigan
Oph3lia
The Morrigan
12
5 / 3 / 0
6,609
601
4,821
5,968
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 3
6,289
572
2,357
7,579
4,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
10
10
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
0
1
W
Apollo
 
Apollo
1
2
0
0.5
L
1
2
2
1
W
0
0
1
0.5
L
Scylla
2
3
2
1
L
Anhur
2
1
0
2
W
Hades
4
0
1
4.5
W
The Morrigan
Oph3lia
The Morrigan
5
3
0
1.67
L
Morgan Le Fay
TruT1gerK1ng
Morgan Le Fay
0
3
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,099
Damage
17,712
30,288
Taken
34,028
10,446
Mitigated
14,420
10,882
Healing
13,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,514
196
0
1,368
5,824
3,640
0
1,870
3,954
0
9,575
W
Apollo
 
Apollo
4,254
2,649
0
2,147
6,274
1,179
0
0
6,274
0
52,057
L
3,220
1,030
0
3,635
8,291
2,439
0
3,777
4,514
0
43,402
W
923
304
0
461
6,695
2,647
0
120
6,535
0
46,605
L
Scylla
4,710
329
0
500
5,413
1,305
0
2,375
3,038
44,577
0
L
Anhur
4,677
2,203
0
4,110
7,085
2,171
0
0
7,085
0
57,920
W
Hades
5,357
370
160
6,256
7,512
4,198
0
2,378
5,086
54,302
2,244
W
The Morrigan
Oph3lia
The Morrigan
4,821
712
0
1,703
5,968
1,649
0
1,640
3,829
39,824
0
L
Morgan Le Fay
TruT1gerK1ng
Morgan Le Fay
1,978
265
0
1,269
3,675
891
0
2,020
1,655
12,546
0
W
2,357
1,086
372
2,444
7,579
4,747
0
1,903
5,488
0
13,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,921
Gold Earned
33,859
337
Minions Killed
359
0
Camps Cleared
0
978,731
Distance Traveled
1,169,914
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,334
485
18
2
0
247,158
0
W
Apollo
6,771
616
94
9
0
221,606
0
L
Ullr
6,198
563
89
8
0
229,417
1
W
Thor
5,802
527
73
7
0
257,962
0
L
Scylla
6,016
547
92
8
0
221,620
2
L
Anhur
6,920
629
116
11
0
212,343
1
W
Hades
8,388
763
109
10
0
205,214
0
W
The Morrigan
6,609
601
66
6
0
229,463
2
L
Morgan Le Fay
4,453
405
22
2
0
68,193
0
W
Horus
6,289
572
17
2
0
255,669
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role