Player Matchup

Ix Chel
Ix Chel
Gold IV
ItsFatGandald
Ix Chel
Gold IV
Level 110
God Stats
1W - 0L
1,632 SR
Queue Stats
95W - 94L
1,347 MMR
Solo
Cthulhu
Cthulhu
Gold V
SFN_Kennel
Cthulhu
Gold V
Level 67
God Stats
95W - 99L
1,563 SR
Queue Stats
193W - 244L
1,458 MMR
Solo
Danzaburou
Danzaburou
Silver II
TboneTheBoneMan
Danzaburou
Silver II
Level 67
God Stats
4W - 2L
1,505 SR
Queue Stats
31W - 37L
1,356 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 81
1,567 SR
1,387 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 151
1,574 SR
1,481 MMR
Thanatos
Thanatos
Silver II
 
Thanatos
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
HiuryDisturbed
Sol
Bronze III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,512 MMR
Party 1
Cupid
Cupid
Bronze III
jvctr1
Cupid
Bronze III
Level 155
God Stats
0W - 1L
1,723 SR
Queue Stats
7W - 10L
1,429 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
16
7 / 4 / 7
11,594
828
11,081
9,961
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SFN_Kennel
Cthulhu
17
4 / 3 / 12
11,413
815
11,824
18,724
22,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TboneTheBoneMan
Danzaburou
18
8 / 1 / 9
12,564
897
13,169
10,899
4,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ne ZhaBake KujiraAchillesAtlasKuzenbo

VS

Bans
LancelotAthenaCharybdisHorusIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
4 / 6 / 3
10,417
744
6,445
15,584
5,517
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
2 / 7 / 6
10,569
755
11,215
15,221
4,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cupid
jvctr1
Cupid
15
1 / 6 / 1
9,122
652
5,381
12,566
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
19
Kills
7
8
Deaths
19
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
6
3
0.92
L
2
7
6
0.71
W
Ix Chel
7
4
7
2.63
W
Cthulhu
SFN_Kennel
Cthulhu
4
3
12
3.33
W
Danzaburou
TboneTheBoneMan
Danzaburou
8
1
9
12.5
L
Cupid
jvctr1
Cupid
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,074
Damage
23,041
39,584
Taken
43,371
30,640
Mitigated
14,812
10,844
Healing
11,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,445
1,214
0
6,146
15,584
5,517
0
8,249
7,319
0
35,111
L
11,215
1,935
0
3,665
15,221
4,976
200
7,725
7,464
36,605
0
W
Ix Chel
11,081
1,163
2,776
2,898
9,961
3,492
1,028
2,521
7,236
46,804
351
W
Cthulhu
SFN_Kennel
Cthulhu
11,824
851
71
1,664
18,724
22,803
94
4,920
13,251
39,061
968
W
Danzaburou
TboneTheBoneMan
Danzaburou
13,169
3,032
0
3,435
10,899
4,345
2,068
2,851
7,862
0
52,272
L
Cupid
jvctr1
Cupid
5,381
1,526
56
1,386
12,566
4,319
252
6,476
6,058
0
35,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,571
Gold Earned
30,108
197
Minions Killed
161
0
Camps Cleared
0
814,957
Distance Traveled
710,162
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,417
744
43
3
0
255,430
0
L
Sol
10,569
755
56
4
0
221,423
3
W
Ix Chel
11,594
828
67
5
0
273,404
0
W
Cthulhu
11,413
815
60
4
0
272,020
0
W
Danzaburou
12,564
897
70
5
0
269,533
0
L
Cupid
9,122
652
62
4
0
233,309
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role