Player Matchup

Bacchus
Bacchus
Almays
Bacchus
Level 166
God Stats
2W - 1L
1,279 SR
Queue Stats
142W - 72L
1,625 Elo+
Party 1
Neith
Neith
Brodilly
Neith
Level 156
God Stats
2W - 1L
1,662 SR
Queue Stats
106W - 45L
1,624 Elo+
Party 1
Sol
Sol
FrachlitzTabby
Sol
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 175L
1,437 Elo+
Solo
Team Averages
Level 156
1,480 SR
1,562 Elo+

VS

Team Averages
Level 147
1,580 SR
1,544 Elo+
Da Ji
Da Ji
 
Da Ji
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GEAlmadaZ
Mulan
Level 162
God Stats
81W - 43L
1,741 SR
Queue Stats
274W - 163L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Almays
Bacchus
13
0 / 4 / 4
7,628
693
5,189
8,745
9,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Brodilly
Neith
15
4 / 2 / 2
9,117
829
5,875
5,673
2,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 2 / 4
9,295
845
6,076
8,881
3,029
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 3 / 5
8,034
730
6,569
8,526
4,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
 
Anubis
9
1 / 1 / 2
6,589
599
1,128
3,899
1,515
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
GEAlmadaZ
Mulan
14
4 / 3 / 4
8,506
773
10,731
10,671
9,686
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
7
Kills
8
8
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
5
1.83
L
Anubis
 
Anubis
1
1
2
2
W
Bacchus
Almays
Bacchus
0
4
4
0.5
W
Neith
Brodilly
Neith
4
2
2
2.5
W
3
2
4
2.5
L
Mulan
GEAlmadaZ
Mulan
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,140
Damage
18,428
23,299
Taken
23,096
14,429
Mitigated
15,300
8,545
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,569
1,456
0
1,524
8,526
4,099
0
3,722
4,774
0
24,642
L
Anubis
 
Anubis
1,128
68
0
853
3,899
1,515
0
2,719
1,180
11,548
623
W
Bacchus
Almays
Bacchus
5,189
929
0
2,488
8,745
9,175
353
717
7,804
12,317
2,137
W
Neith
Brodilly
Neith
5,875
1,395
0
1,015
5,673
2,225
1,228
53
5,391
0
32,894
W
6,076
2,355
0
5,042
8,881
3,029
1,106
275
8,316
48,658
2,092
L
Mulan
GEAlmadaZ
Mulan
10,731
564
0
2,388
10,671
9,686
0
4,156
6,486
0
27,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,040
Gold Earned
23,129
156
Minions Killed
106
0
Camps Cleared
0
624,800
Distance Traveled
499,415
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,034
730
34
3
0
191,734
2
L
Anubis
6,589
599
22
2
0
101,059
0
W
Bacchus
7,628
693
11
1
0
220,018
0
W
Neith
9,117
829
71
6
0
204,409
0
W
Sol
9,295
845
74
7
0
200,373
0
L
Mulan
8,506
773
50
5
0
206,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role