Player Matchup

Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold II
 
Sol
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold II
Khode__Meraj
Thor
Gold II
Level 127
God Stats
50W - 32L
1,680 SR
Queue Stats
260W - 260L
1,612 MMR
Solo
Horus
Horus
Gold I
NovArroW
Horus
Gold I
Level 141
God Stats
1W - 1L
1,723 SR
Queue Stats
148W - 145L
1,569 MMR
Solo
Rama
Rama
Bronze III
dcl199424252
Rama
Bronze III
Level 144
God Stats
0W - 1L
1,478 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,576 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,515 SR
1,570 MMR
Cu Chulainn
Cu Chulainn
Bronze III
Araxas3
Cu Chulainn
Bronze III
Level 69
God Stats
2W - 0L
1,634 SR
Queue Stats
25W - 24L
1,500 MMR
Solo
Chiron
Chiron
Gold III
Morkovka2452
Chiron
Gold III
Level 136
God Stats
2W - 3L
1,110 SR
Queue Stats
126W - 130L
1,568 MMR
Solo
Medusa
Medusa
Platinum II
UniHunT
Medusa
Platinum II
Level 125
God Stats
10W - 5L
1,328 SR
Queue Stats
358W - 351L
1,630 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Vosek
Baron Samedi
Gold III
Level 145
God Stats
2W - 0L
1,857 SR
Queue Stats
66W - 62L
1,531 MMR
Solo
He Bo
He Bo
Platinum V
alfiezeroone
He Bo
Platinum V
Level 157
God Stats
5W - 3L
1,644 SR
Queue Stats
284W - 266L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
2 / 1 / 0
3,611
722
1,977
4,524
2,053
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
 
Sol
3
0 / 1 / 0
2,711
542
94
1,093
178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

5
0 / 1 / 0
2,982
596
65
2,476
552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Horus
NovArroW
Horus
5
0 / 0 / 2
3,428
686
2,002
4,151
2,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
2 / 1 / 0
3,503
701
2,044
2,323
610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SusanoCthulhuXbalanqueAgni

VS

Bans
Ao KuangAthenaThanatosOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Araxas3
Cu Chulainn
6
0 / 2 / 0
3,396
679
2,048
4,055
1,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
6
1 / 1 / 0
3,469
694
1,993
2,531
416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
UniHunT
Medusa
7
1 / 0 / 1
4,263
853
1,224
1,042
232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
Vosek
Baron Samedi
5
0 / 0 / 0
3,332
666
1,788
4,011
1,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 1 / 0
3,698
740
1,406
3,022
497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
4
4
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
0
2
L
Sol
 
Sol
0
1
0
0
W
Cu Chulainn
Araxas3
Cu Chulainn
0
2
0
0
L
0
1
0
0
W
Chiron
1
1
0
1
L
Horus
NovArroW
Horus
0
0
2
1
W
Medusa
UniHunT
Medusa
1
0
1
1.5
W
Baron Samedi
Vosek
Baron Samedi
0
0
0
0
W
2
1
0
2
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,182
Damage
8,459
14,567
Taken
14,661
5,865
Mitigated
4,332
7,533
Healing
6,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,977
354
0
2,521
4,524
2,053
0
535
3,674
16,038
312
L
Sol
 
Sol
94
0
0
345
1,093
178
0
110
983
4,844
0
W
Cu Chulainn
Araxas3
Cu Chulainn
2,048
391
0
1,087
4,055
1,883
0
1,716
2,339
0
12,299
L
65
65
0
1,458
2,476
552
0
343
2,133
0
9,188
W
Chiron
1,993
700
197
953
2,531
416
0
0
2,531
0
17,607
L
Horus
NovArroW
Horus
2,002
922
160
2,249
4,151
2,472
0
1,304
2,847
0
8,600
W
Medusa
UniHunT
Medusa
1,224
319
0
312
1,042
232
0
72
970
0
24,884
W
Baron Samedi
Vosek
Baron Samedi
1,788
386
78
1,876
4,011
1,304
374
0
4,011
11,645
0
W
1,406
207
0
1,697
3,022
497
0
233
2,789
17,789
0
L
2,044
1,548
0
800
2,323
610
0
902
1,421
0
18,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,235
Gold Earned
18,158
128
Minions Killed
160
0
Camps Cleared
0
443,498
Distance Traveled
511,297
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,611
722
40
8
0
90,203
0
L
Sol
2,711
542
14
3
0
40,895
0
W
Cu Chulainn
3,396
679
31
6
0
107,737
0
L
Thor
2,982
596
25
5
0
108,922
0
W
Chiron
3,469
694
41
8
0
100,636
0
L
Horus
3,428
686
10
2
0
104,188
1
W
Medusa
4,263
853
35
7
0
104,050
0
W
Baron Samedi
3,332
666
10
2
0
85,003
0
W
He Bo
3,698
740
43
9
0
113,871
0
L
Rama
3,503
701
39
8
0
99,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role