Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
AngelKurumu
Chronos
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 66L
1,411 Elo+
Party 1
Cupid
Cupid
Comfyottoman
Cupid
Level 133
God Stats
1W - 2L
1,510 SR
Queue Stats
93W - 134L
1,506 Elo+
Party 1
Pele
Pele
GBC_YaBoi
Pele
Level 104
God Stats
2W - 2L
1,280 SR
Queue Stats
152W - 184L
1,464 Elo+
Party 1
Xing Tian
Xing Tian
SpearheadPaladin
Xing Tian
Level 144
God Stats
2W - 1L
1,728 SR
Queue Stats
9W - 9L
1,663 Elo+
Party 1
Team Averages
Level 135
1,504 SR
1,509 Elo+

VS

Team Averages
Level 125
1,402 SR
1,500 Elo+
Cerberus
Cerberus
CresentKitten
Cerberus
Level 39
God Stats
24W - 21L
1,554 SR
Queue Stats
76W - 70L
1,449 Elo+
Party 2
Cernunnos
Cernunnos
Dragon_Elite9
Cernunnos
Level 174
God Stats
4W - 5L
1,214 SR
Queue Stats
169W - 159L
1,554 Elo+
Solo
Mercury
Mercury
Smogreaaper
Mercury
Level 129
God Stats
1W - 0L
1,285 SR
Queue Stats
86W - 79L
1,466 Elo+
Party 2
Eset
Eset
aqert
Eset
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 27L
1,558 Elo+
Solo
Ymir
Ymir
vvolf22
Ymir
Level 146
God Stats
5W - 6L
1,458 SR
Queue Stats
101W - 109L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 8 / 2
8,194
546
5,906
15,953
16,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
AngelKurumu
Chronos
13
1 / 5 / 0
7,880
525
3,105
9,822
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

13
0 / 4 / 2
7,551
503
6,401
11,874
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
15
3 / 7 / 4
7,974
532
10,293
16,575
6,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Xing Tian
12
3 / 3 / 1
7,568
505
6,990
15,754
11,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CresentKitten
Cerberus
12
3 / 2 / 4
7,873
525
3,355
12,564
8,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cernunnos
Dragon_Elite9
Cernunnos
16
5 / 2 / 1
9,439
629
11,320
10,726
4,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Smogreaaper
Mercury
16
8 / 1 / 3
9,454
630
7,665
12,582
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
aqert
Eset
15
2 / 2 / 7
9,235
616
12,282
8,030
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ymir
vvolf22
Ymir
16
9 / 2 / 4
10,467
698
14,011
12,723
8,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
27
27
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
8
2
0.38
L
Chronos
AngelKurumu
Chronos
1
5
0
0.2
L
0
4
2
0.25
W
Cerberus
CresentKitten
Cerberus
3
2
4
2.5
W
Cernunnos
Dragon_Elite9
Cernunnos
5
2
1
2.75
L
Pele
3
7
4
0.71
W
Mercury
Smogreaaper
Mercury
8
1
3
9.5
L
Xing Tian
3
3
1
1.17
W
Eset
aqert
Eset
2
2
7
2.75
W
Ymir
vvolf22
Ymir
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,695
Damage
48,633
69,978
Taken
56,625
40,290
Mitigated
28,621
14,513
Healing
18,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,906
1,098
0
3,393
15,953
16,710
0
7,664
7,598
591
39,470
L
Chronos
AngelKurumu
Chronos
3,105
316
0
1,580
9,822
2,414
0
5,864
3,398
53,040
1,157
L
6,401
3,689
464
4,419
11,874
3,073
522
1,737
10,111
0
58,850
W
Cerberus
CresentKitten
Cerberus
3,355
200
0
4,427
12,564
8,896
27
3,504
9,060
21,178
0
W
Cernunnos
Dragon_Elite9
Cernunnos
11,320
6,978
0
2,385
10,726
4,272
1,567
1,833
8,893
0
78,615
L
Pele
10,293
2,505
0
2,959
16,575
6,163
0
5,887
10,250
0
70,026
W
Mercury
Smogreaaper
Mercury
7,665
4,482
0
6,490
12,582
4,368
119
1,082
11,500
0
77,918
L
Xing Tian
6,990
1,156
0
1,698
15,754
11,930
0
5,417
10,055
27,136
2,282
W
Eset
aqert
Eset
12,282
406
196
943
8,030
2,813
0
3,476
4,554
63,976
2,250
W
Ymir
vvolf22
Ymir
14,011
3,428
0
4,370
12,723
8,272
0
1,068
11,655
56,985
2,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,167
Gold Earned
46,468
441
Minions Killed
519
0
Camps Cleared
0
1,440,647
Distance Traveled
1,489,262
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,194
546
75
5
0
251,341
1
L
Chronos
7,880
525
114
8
0
283,261
0
L
Cupid
7,551
503
101
7
0
264,611
3
W
Cerberus
7,873
525
33
2
0
295,257
6
W
Cernunnos
9,439
629
131
9
0
258,791
0
L
Pele
7,974
532
107
7
0
323,273
4
W
Mercury
9,454
630
116
8
0
373,121
3
L
Xing Tian
7,568
505
44
3
0
318,161
3
W
Eset
9,235
616
130
9
0
300,266
2
W
Ymir
10,467
698
109
7
0
261,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role