Player Matchup

Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
AngryBunny40044
Bacchus
Gold III
Level 114
God Stats
14W - 3L
1,823 SR
Queue Stats
80W - 87L
1,534 MMR
Solo
Bakasura
Bakasura
Platinum I
Risedroid
Bakasura
Platinum I
Level 250
God Stats
4W - 0L
1,742 SR
Queue Stats
191W - 169L
1,510 MMR
Solo
Kukulkan
Kukulkan
Gold I
justinbustin705
Kukulkan
Gold I
Level 127
God Stats
9W - 8L
1,591 SR
Queue Stats
111W - 113L
1,539 MMR
Solo
Artemis
Artemis
Gold II
usmilitary
Artemis
Gold II
Level 183
God Stats
2W - 7L
1,530 SR
Queue Stats
92W - 85L
1,540 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 155
1,637 SR
1,524 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,431 SR
1,426 MMR
Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze IV
Kai-DaDon
Thor
Bronze IV
Level 126
God Stats
0W - 1L
1,168 SR
Queue Stats
1W - 9L
1,269 MMR
Party 1
Chang'e
Chang'e
Gold II
SmiteTrashAsf
Chang'e
Gold II
Level 59
God Stats
10W - 15L
1,500 SR
Queue Stats
281W - 290L
1,571 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze IV
maniacal-cheeks
Cu Chulainn
Bronze IV
Level 144
God Stats
0W - 1L
1,420 SR
Queue Stats
2W - 11L
1,176 MMR
Party 1
Neith
Neith
Gold III
wgbeta
Neith
Gold III
Level 158
God Stats
22W - 19L
1,567 SR
Queue Stats
343W - 357L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 1 / 4
8,785
676
7,731
11,234
6,603
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 0 / 9
7,704
593
4,029
6,446
5,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Risedroid
Bakasura
14
9 / 2 / 3
8,030
618
10,717
12,946
5,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kukulkan
14
3 / 3 / 1
8,222
632
4,787
4,807
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
usmilitary
Artemis
16
5 / 0 / 2
8,648
665
7,681
6,922
2,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Morgan Le FayKuzenboAgniMedusa

VS

Bans
SurtrAthenaAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 5 / 0
4,945
380
1,604
9,336
5,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
11
1 / 4 / 1
6,190
476
3,782
9,989
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
14
4 / 3 / 1
7,794
600
6,379
10,752
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
maniacal-cheeks
Cu Chulainn
12
1 / 4 / 1
6,992
538
6,061
11,601
6,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
wgbeta
Neith
10
0 / 4 / 0
6,138
472
3,664
7,501
1,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
20
Kills
6
6
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
4
5
L
Ymir
 
Ymir
0
5
0
0
W
0
0
9
4.5
L
Thor
1
4
1
0.38
W
Bakasura
Risedroid
Bakasura
9
2
3
5.25
L
Chang'e
4
3
1
1.5
W
Kukulkan
3
3
1
1.17
L
Cu Chulainn
maniacal-cheeks
Cu Chulainn
1
4
1
0.38
W
Artemis
usmilitary
Artemis
5
0
2
6
L
Neith
wgbeta
Neith
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,945
Damage
21,490
42,355
Taken
49,179
21,331
Mitigated
20,013
12,292
Healing
11,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,731
1,671
0
4,435
11,234
6,603
0
0
11,234
62,106
1,120
L
Ymir
 
Ymir
1,604
181
0
283
9,336
5,331
0
1,564
6,452
13,934
0
W
4,029
582
0
2,612
6,446
5,254
0
1,320
5,126
17,556
1,000
L
Thor
3,782
746
0
3,751
9,989
2,977
0
2,333
7,080
0
40,805
W
Bakasura
Risedroid
Bakasura
10,717
7,120
0
3,207
12,946
5,231
15
3,552
9,394
0
49,028
L
Chang'e
6,379
495
344
3,907
10,752
2,883
0
4,655
5,302
53,159
928
W
Kukulkan
4,787
463
0
328
4,807
1,388
560
2,687
2,120
65,012
0
L
Cu Chulainn
maniacal-cheeks
Cu Chulainn
6,061
918
0
2,302
11,601
6,834
0
6,970
4,188
0
52,228
W
Artemis
usmilitary
Artemis
7,681
3,329
0
1,710
6,922
2,855
0
384
6,538
0
82,009
L
Neith
wgbeta
Neith
3,664
1,244
0
1,393
7,501
1,988
0
1,008
6,493
0
41,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,389
Gold Earned
32,059
511
Minions Killed
367
0
Camps Cleared
0
1,374,474
Distance Traveled
1,245,604
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,785
676
122
9
0
267,254
2
L
Ymir
4,945
380
26
2
0
261,429
5
W
Bacchus
7,704
593
27
2
0
288,226
5
L
Thor
6,190
476
66
5
0
273,930
1
W
Bakasura
8,030
618
99
8
0
297,921
0
L
Chang'e
7,794
600
113
9
0
256,994
4
W
Kukulkan
8,222
632
126
10
0
272,063
1
L
Cu Chulainn
6,992
538
90
7
0
240,280
3
W
Artemis
8,648
665
137
11
0
249,010
2
L
Neith
6,138
472
72
6
0
212,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role