Player Matchup

Ymir
Ymir
Accured_Fluffy69
Ymir
Level 152
God Stats
3W - 10L
1,206 SR
Queue Stats
372W - 410L
1,498 Elo+
Party 2
Baba Yaga
Baba Yaga
Allstar1972
Baba Yaga
Level 103
God Stats
6W - 7L
1,473 SR
Queue Stats
92W - 128L
1,491 Elo+
Party 2
Susano
Susano
GhxstSZN-_-
Susano
Level 126
God Stats
5W - 7L
1,441 SR
Queue Stats
173W - 227L
1,492 Elo+
Party 2
Charybdis
Charybdis
HBK-SmokingRod-
Charybdis
Level 137
God Stats
6W - 9L
1,489 SR
Queue Stats
196W - 254L
1,486 Elo+
Party 2
Ne Zha
Ne Zha
RagingWolf4189
Ne Zha
Level 154
God Stats
2W - 3L
1,599 SR
Queue Stats
61W - 61L
1,454 Elo+
Solo
Team Averages
Level 134
1,442 SR
1,484 Elo+

VS

Team Averages
Level 133
1,575 SR
1,487 Elo+
Bellona
Bellona
Colc11
Bellona
Level 119
God Stats
21W - 11L
1,767 SR
Queue Stats
292W - 323L
1,456 Elo+
Party 1
Ganesha
Ganesha
Darth Scalia
Ganesha
Level 142
God Stats
9W - 6L
1,660 SR
Queue Stats
141W - 168L
1,502 Elo+
Party 1
Shiva
Shiva
Edgar Good Boy
Shiva
Level 140
God Stats
17W - 13L
1,527 SR
Queue Stats
296W - 319L
1,507 Elo+
Party 1
Olorun
Olorun
XxRAMMPARTxX
Olorun
Level 143
God Stats
3W - 9L
1,234 SR
Queue Stats
188W - 186L
1,517 Elo+
Solo
Kali
Kali
XxblueflamexX20
Kali
Level 123
God Stats
23W - 14L
1,689 SR
Queue Stats
149W - 202L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
6,976
634
6,829
8,298
7,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baba Yaga
Allstar1972
Baba Yaga
12
3 / 0 / 3
6,877
625
5,782
2,700
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
12
5 / 0 / 7
6,639
604
6,652
6,711
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
HBK-SmokingRod-
Charybdis
12
3 / 2 / 2
6,826
621
6,102
7,115
2,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 2 / 7
6,103
555
2,514
9,146
4,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Colc11
Bellona
10
0 / 4 / 0
5,994
545
5,214
10,154
7,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
Darth Scalia
Ganesha
10
0 / 4 / 0
5,479
498
2,724
7,466
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 2 / 1
6,372
579
6,792
9,880
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Olorun
11
1 / 4 / 3
5,935
540
3,808
9,013
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

9
0 / 2 / 0
5,010
455
2,550
8,620
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
16
Kills
4
4
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
Baba Yaga
Allstar1972
Baba Yaga
3
0
3
4.5
L
Bellona
Colc11
Bellona
0
4
0
0
L
Ganesha
Darth Scalia
Ganesha
0
4
0
0
L
3
2
1
1.75
W
Susano
5
0
7
8.5
W
Charybdis
HBK-SmokingRod-
Charybdis
3
2
2
2
W
1
2
7
2.25
L
Olorun
1
4
3
0.63
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,879
Damage
21,088
33,970
Taken
45,133
16,871
Mitigated
22,803
10,197
Healing
12,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,829
1,665
0
2,112
8,298
7,076
0
0
8,298
35,806
932
W
Baba Yaga
Allstar1972
Baba Yaga
5,782
75
0
1,205
2,700
873
306
1,020
1,517
43,097
634
L
Bellona
Colc11
Bellona
5,214
1,546
0
2,069
10,154
7,637
0
4,865
4,761
0
40,917
L
Ganesha
Darth Scalia
Ganesha
2,724
107
0
1,965
7,466
3,014
0
3,584
3,818
29,860
494
L
6,792
1,291
220
2,551
9,880
6,145
0
1,294
8,538
0
22,786
W
Susano
6,652
1,378
0
2,640
6,711
1,860
0
1,249
5,368
0
35,249
W
Charybdis
HBK-SmokingRod-
Charybdis
6,102
3,268
0
1,738
7,115
2,248
343
2,282
4,833
0
48,805
W
2,514
527
112
2,390
9,146
4,814
0
1,113
8,033
0
22,481
L
Olorun
3,808
1,911
425
3,172
9,013
2,580
0
0
9,013
36,133
6,213
L
2,550
936
0
1,906
8,620
3,427
0
1,966
6,565
0
39,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,421
Gold Earned
28,790
320
Minions Killed
316
0
Camps Cleared
0
1,164,723
Distance Traveled
1,099,660
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,976
634
80
7
0
187,658
2
W
Baba Yaga
6,877
625
64
6
0
233,831
0
L
Bellona
5,994
545
76
7
0
194,699
0
L
Ganesha
5,479
498
49
4
0
193,321
1
L
Shiva
6,372
579
39
4
0
234,383
0
W
Susano
6,639
604
66
6
0
295,717
0
W
Charybdis
6,826
621
89
8
0
193,416
5
W
Ne Zha
6,103
555
21
2
0
254,101
0
L
Olorun
5,935
540
70
6
0
209,239
1
L
Kali
5,010
455
82
7
0
268,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role