Player Matchup

Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
darkmagician206
Sylvanus
Level 125
God Stats
8W - 3L
1,602 SR
Queue Stats
224W - 199L
1,487 Elo+
Solo
Camazotz
Camazotz
itsCosm0
Camazotz
Level 29
God Stats
1W - 3L
1,471 SR
Queue Stats
13W - 21L
1,563 Elo+
Party 1
Ares
Ares
patronium906
Ares
Level 116
God Stats
5W - 2L
1,702 SR
Queue Stats
153W - 131L
1,514 Elo+
Solo
Chiron
Chiron
АfIR
Chiron
Level 163
God Stats
0W - 1L
1,504 SR
Queue Stats
38W - 38L
1,548 Elo+
Solo
Team Averages
Level 116
1,556 SR
1,522 Elo+

VS

Team Averages
Level 122
1,412 SR
1,568 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Fadsie
Ares
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,835 Elo+
Solo
Zeus
Zeus
Gotrunks30000
Zeus
Level 66
God Stats
20W - 16L
1,258 SR
Queue Stats
310W - 315L
1,455 Elo+
Solo
Medusa
Medusa
P0_vm
Medusa
Level 146
God Stats
2W - 3L
1,242 SR
Queue Stats
254W - 266L
1,555 Elo+
Solo
Ravana
Ravana
mazbabe
Ravana
Level 85
God Stats
7W - 6L
1,561 SR
Queue Stats
82W - 84L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 3 / 0
5,705
519
2,145
5,888
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
11
1 / 2 / 0
6,166
561
3,177
7,132
3,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Camazotz
itsCosm0
Camazotz
9
0 / 0 / 1
4,858
442
2,224
7,590
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 4 / 0
4,666
424
1,908
9,331
4,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
АfIR
Chiron
10
1 / 3 / 0
5,793
527
4,770
6,747
1,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 0 / 1
6,823
620
4,036
6,955
3,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Fadsie
Ares
9
1 / 1 / 4
6,161
560
3,797
7,169
3,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
1 / 0 / 4
6,925
630
5,946
3,549
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Medusa
P0_vm
Medusa
11
2 / 1 / 1
6,501
591
4,783
5,073
1,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
mazbabe
Ravana
13
7 / 2 / 2
7,361
669
6,512
7,838
3,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
12
12
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
0
0.33
W
Hercules
 
Hercules
1
0
1
1.5
W
Ares
Fadsie
Ares
1
1
4
3
W
1
0
4
3
W
Medusa
P0_vm
Medusa
2
1
1
2.5
L
Sylvanus
1
2
0
0.5
L
Camazotz
itsCosm0
Camazotz
0
0
1
0.5
W
Ravana
mazbabe
Ravana
7
2
2
4
L
1
4
0
0.25
L
Chiron
АfIR
Chiron
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,224
Damage
25,074
36,688
Taken
30,584
14,224
Mitigated
12,631
11,995
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,145
50
0
1,042
5,888
1,617
0
2,485
3,403
38,140
0
W
Hercules
 
Hercules
4,036
378
0
3,994
6,955
3,361
0
2,845
4,110
0
40,897
W
Ares
Fadsie
Ares
3,797
198
0
1,823
7,169
3,748
429
1,433
5,704
17,722
0
W
5,946
247
0
616
3,549
869
190
902
2,569
45,106
1,795
W
Medusa
P0_vm
Medusa
4,783
1,671
0
1,438
5,073
1,619
916
293
4,780
0
45,513
L
Sylvanus
3,177
1,061
0
2,607
7,132
3,956
0
116
6,647
31,123
8,484
L
Camazotz
itsCosm0
Camazotz
2,224
596
0
4,513
7,590
1,815
0
1,764
5,826
0
20,919
W
Ravana
mazbabe
Ravana
6,512
1,579
0
4,872
7,838
3,034
0
1,297
6,415
0
57,261
L
1,908
430
0
1,620
9,331
4,959
0
3,595
5,736
7,717
0
L
Chiron
АfIR
Chiron
4,770
1,307
144
2,069
6,747
1,877
0
1,475
5,272
0
40,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,188
Gold Earned
33,771
297
Minions Killed
384
0
Camps Cleared
0
1,029,364
Distance Traveled
1,161,283
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,705
519
87
8
0
224,509
4
W
Hercules
6,823
620
89
8
0
204,719
0
W
Ares
6,161
560
34
3
0
235,293
5
W
Zeus
6,925
630
91
8
0
221,008
1
W
Medusa
6,501
591
73
7
0
224,325
1
L
Sylvanus
6,166
561
79
7
0
175,065
3
L
Camazotz
4,858
442
41
4
0
225,600
0
W
Ravana
7,361
669
97
9
0
275,938
0
L
Ares
4,666
424
18
2
0
204,321
2
L
Chiron
5,793
527
72
7
0
199,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role