Player Matchup

Loki
Loki
FearlessHavok69
Loki
Level 50
God Stats
0W - 3L
982 SR
Queue Stats
0W - 4L
1,207 Elo+
Party 1
Ra
Ra
ManaWar02
Ra
Level 8
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 4L
1,207 Elo+
Party 1
Bellona
Bellona
MrCampinCanadian
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,207 Elo+
Party 1
Bacchus
Bacchus
MrRowdyRyan
Bacchus
Level 14
God Stats
0W - 3L
1,011 SR
Queue Stats
0W - 4L
1,207 Elo+
Party 1
Neith
Neith
OGButtBandit
Neith
Level 158
God Stats
9W - 4L
1,682 SR
Queue Stats
277W - 288L
1,416 Elo+
Solo
Team Averages
Level 48
1,287 SR
1,249 Elo+

VS

Team Averages
Level 130
1,547 SR
1,445 Elo+
Cthulhu
Cthulhu
BrokeBoi420
Cthulhu
Level 98
God Stats
3W - 0L
1,648 SR
Queue Stats
18W - 13L
1,451 Elo+
Solo
Cu Chulainn
Cu Chulainn
ChrisFromStateFa
Cu Chulainn
Level 159
God Stats
11W - 9L
1,552 SR
Queue Stats
154W - 141L
1,448 Elo+
Solo
Nut
Nut
DemonicPast
Nut
Level 127
God Stats
1W - 0L
1,703 SR
Queue Stats
109W - 112L
1,432 Elo+
Solo
Hades
Hades
Doorst0pth3if
Hades
Level 109
God Stats
5W - 1L
1,277 SR
Queue Stats
69W - 66L
1,383 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yusak1994
Tsukuyomi
Level 157
God Stats
3W - 2L
1,556 SR
Queue Stats
96W - 87L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,303
450
5,470
12,019
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 6 / 0
5,969
426
2,538
7,235
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 9 / 0
5,893
421
1,241
11,214
6,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
MrRowdyRyan
Bacchus
9
0 / 6 / 0
5,931
424
2,533
9,116
7,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 1
5,786
413
7,006
8,658
2,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrokeBoi420
Cthulhu
12
3 / 1 / 5
7,618
544
6,341
8,406
5,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cu Chulainn
ChrisFromStateFa
Cu Chulainn
16
12 / 1 / 1
10,311
737
10,124
7,099
4,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 0 / 6
7,346
525
5,200
6,675
2,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
7 / 0 / 2
9,143
653
7,825
11,237
5,766
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
Yusak1994
Tsukuyomi
14
4 / 0 / 2
8,216
587
3,441
8,829
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
2
Kills
28
28
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BrokeBoi420
Cthulhu
3
1
5
5.5
W
Cu Chulainn
ChrisFromStateFa
Cu Chulainn
12
1
1
12.5
W
2
0
6
5
W
7
0
2
8
L
1
5
0
0.2
L
0
6
0
0
L
1
9
0
0.11
L
Bacchus
MrRowdyRyan
Bacchus
0
6
0
0
L
0
2
1
0.25
W
Tsukuyomi
Yusak1994
Tsukuyomi
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,788
Damage
32,931
48,242
Taken
42,246
22,848
Mitigated
21,149
8,984
Healing
17,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BrokeBoi420
Cthulhu
6,341
635
57
643
8,406
5,620
46
1,639
6,767
26,270
0
W
Cu Chulainn
ChrisFromStateFa
Cu Chulainn
10,124
1,965
0
1,824
7,099
4,698
0
0
7,099
10,002
61,182
W
5,200
3,294
0
2,948
6,675
2,195
248
530
6,145
0
43,222
W
7,825
593
203
7,004
11,237
5,766
559
2,217
8,699
59,472
1,034
L
5,470
1,520
0
4,435
12,019
3,949
0
3,790
8,229
0
44,620
L
2,538
667
0
330
7,235
2,232
0
5,074
2,161
27,271
0
L
1,241
555
0
896
11,214
6,475
96
1,022
10,192
0
15,828
L
Bacchus
MrRowdyRyan
Bacchus
2,533
350
0
772
9,116
7,640
0
2,958
6,158
14,440
1,924
L
7,006
1,731
0
2,551
8,658
2,552
90
2,642
6,016
0
42,902
W
Tsukuyomi
Yusak1994
Tsukuyomi
3,441
1,424
0
4,669
8,829
2,870
0
713
8,116
0
63,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,882
Gold Earned
42,634
256
Minions Killed
479
0
Camps Cleared
0
1,255,579
Distance Traveled
1,380,306
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,618
544
40
3
0
285,330
4
W
Cu Chulainn
10,311
737
132
9
0
250,859
0
W
Nut
7,346
525
79
6
0
243,164
0
W
Hades
9,143
653
126
9
0
278,103
2
L
Loki
6,303
450
79
6
0
313,295
0
L
Ra
5,969
426
54
4
0
214,516
0
L
Bellona
5,893
421
34
2
0
222,574
0
L
Bacchus
5,931
424
28
2
0
256,426
0
L
Neith
5,786
413
61
4
0
248,768
0
W
Tsukuyomi
8,216
587
102
7
0
322,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role