Player Matchup

Anhur
Anhur
Nourmallacy
Anhur
Level 141
God Stats
2W - 1L
1,663 SR
Queue Stats
20W - 12L
1,568 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SaíntAlpha
Tsukuyomi
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 17L
1,653 Elo+
Party 2
Yemoja
Yemoja
TwilightSteel
Yemoja
Level 159
God Stats
1W - 4L
1,338 SR
Queue Stats
173W - 165L
1,553 Elo+
Solo
Tiamat
Tiamat
jbombzy1
Tiamat
Level 138
God Stats
2W - 2L
1,733 SR
Queue Stats
189W - 200L
1,467 Elo+
Solo
Fafnir
Fafnir
screwzroo
Fafnir
Level 146
God Stats
2W - 1L
1,663 SR
Queue Stats
35W - 17L
1,617 Elo+
Party 2
Team Averages
Level 148
1,579 SR
1,572 Elo+

VS

Team Averages
Level 145
1,603 SR
1,510 Elo+
Atlas
Atlas
 
Atlas
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BrunosGTI
Zhong Kui
Level 158
God Stats
3W - 4L
1,558 SR
Queue Stats
227W - 221L
1,552 Elo+
Party 1
Gilgamesh
Gilgamesh
KINGofTHEjoose
Gilgamesh
Level 115
God Stats
21W - 16L
1,657 SR
Queue Stats
480W - 488L
1,534 Elo+
Party 1
Yemoja
Yemoja
SnipedAlpaca
Yemoja
Level 157
God Stats
3W - 0L
1,731 SR
Queue Stats
178W - 181L
1,447 Elo+
Solo
Bastet
Bastet
garlais
Bastet
Level 100
God Stats
21W - 13L
1,570 SR
Queue Stats
441W - 453L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 1
8,916
811
7,373
10,860
4,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
SaíntAlpha
Tsukuyomi
15
2 / 6 / 5
8,050
732
15,314
12,219
4,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 4 / 5
7,068
643
3,780
13,607
8,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tiamat
jbombzy1
Tiamat
13
1 / 6 / 5
7,657
696
8,686
12,851
6,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
screwzroo
Fafnir
14
0 / 4 / 4
8,052
732
5,864
14,718
16,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
5 / 0 / 17
9,454
859
14,615
10,526
9,889
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Zhong Kui
BrunosGTI
Zhong Kui
17
7 / 1 / 15
10,258
933
18,379
10,455
9,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
KINGofTHEjoose
Gilgamesh
15
4 / 2 / 16
9,118
829
11,379
15,277
16,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
16
1 / 1 / 20
9,126
830
3,570
12,085
9,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
garlais
Bastet
15
7 / 3 / 11
9,205
837
12,327
11,281
4,845
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
103
7
Kills
24
24
Deaths
7
20
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
0
17
13.5
W
Zhong Kui
BrunosGTI
Zhong Kui
7
1
15
14.5
W
Gilgamesh
KINGofTHEjoose
Gilgamesh
4
2
16
6
L
4
4
1
1.13
L
Tsukuyomi
SaíntAlpha
Tsukuyomi
2
6
5
0.75
W
Yemoja
1
1
20
11
L
0
4
5
0.63
W
Bastet
garlais
Bastet
7
3
11
4.17
L
Tiamat
jbombzy1
Tiamat
1
6
5
0.58
L
Fafnir
screwzroo
Fafnir
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,017
Damage
60,270
64,255
Taken
59,624
41,379
Mitigated
50,507
24,591
Healing
28,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
14,615
3,761
356
1,415
10,526
9,889
0
3,168
7,358
24,762
2,950
W
Zhong Kui
BrunosGTI
Zhong Kui
18,379
4,967
384
1,688
10,455
9,650
865
2,490
7,965
42,045
7,821
W
Gilgamesh
KINGofTHEjoose
Gilgamesh
11,379
1,155
1,084
1,992
15,277
16,327
38
5,724
9,553
3,670
10,232
L
7,373
3,985
0
324
10,860
4,189
0
4,396
5,992
0
19,123
L
Tsukuyomi
SaíntAlpha
Tsukuyomi
15,314
3,314
773
1,986
12,219
4,903
0
7,829
3,926
0
30,012
W
Yemoja
3,570
1,493
12,890
5,656
12,085
9,796
500
3,938
8,147
8,126
0
L
3,780
788
9,227
5,114
13,607
8,888
0
7,783
5,336
6,702
501
W
Bastet
garlais
Bastet
12,327
1,726
280
2,491
11,281
4,845
0
2,818
8,463
0
16,674
L
Tiamat
jbombzy1
Tiamat
8,686
491
363
2,423
12,851
6,907
0
7,126
5,120
17,389
0
L
Fafnir
screwzroo
Fafnir
5,864
1,649
720
3,661
14,718
16,492
0
7,746
6,153
12,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,743
Gold Earned
47,161
116
Minions Killed
128
0
Camps Cleared
0
1,087,163
Distance Traveled
1,100,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,454
859
22
2
0
233,969
0
W
Zhong Kui
10,258
933
83
8
0
195,217
0
W
Gilgamesh
9,118
829
9
1
0
225,174
0
L
Anhur
8,916
811
50
5
0
181,251
0
L
Tsukuyomi
8,050
732
23
2
0
252,881
0
W
Yemoja
9,126
830
3
0
0
197,402
0
L
Yemoja
7,068
643
13
1
0
189,339
0
W
Bastet
9,205
837
11
1
0
248,934
0
L
Tiamat
7,657
696
21
2
0
241,733
0
L
Fafnir
8,052
732
9
1
0
221,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role