Player Matchup

Eset
Eset
BOOMandBOOM313
Eset
Level 156
God Stats
42W - 27L
1,605 SR
Queue Stats
79W - 78L
1,477 Elo+
Party 2
Bellona
Bellona
Connerjay
Bellona
Level 143
God Stats
35W - 39L
1,529 SR
Queue Stats
71W - 78L
1,451 Elo+
Party 2
Hachiman
Hachiman
OniRakshasa
Hachiman
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
259W - 240L
1,529 Elo+
Solo
Kali
Kali
djxnitro
Kali
Level 128
God Stats
5W - 5L
1,517 SR
Queue Stats
150W - 139L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
slatthuis
Cthulhu
Level 118
God Stats
2W - 0L
1,307 SR
Queue Stats
36W - 31L
1,557 Elo+
Party 2
Team Averages
Level 134
1,492 SR
1,503 Elo+

VS

Team Averages
Level 134
1,674 SR
1,532 Elo+
Da Ji
Da Ji
DEFLEKA
Da Ji
Level 128
God Stats
1W - 4L
1,457 SR
Queue Stats
164W - 170L
1,504 Elo+
Party 1
Hel
Hel
IHeartMilk
Hel
Level 145
God Stats
3W - 3L
1,772 SR
Queue Stats
110W - 58L
1,636 Elo+
Solo
Amaterasu
Amaterasu
Kowanga
Amaterasu
Level 148
God Stats
3W - 2L
1,773 SR
Queue Stats
183W - 192L
1,495 Elo+
Party 1
Merlin
Merlin
Xavster806
Merlin
Level 119
God Stats
2W - 1L
1,655 SR
Queue Stats
133W - 159L
1,469 Elo+
Party 1
Skadi
Skadi
Zyrhes
Skadi
Level 131
God Stats
6W - 4L
1,712 SR
Queue Stats
105W - 122L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,467
893
1,886
2,012
496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Connerjay
Bellona
6
1 / 0 / 1
3,476
695
1,464
2,957
1,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
OniRakshasa
Hachiman
6
0 / 0 / 0
3,356
671
1,148
1,782
480
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Kali
7
0 / 1 / 0
3,743
749
2,501
4,883
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cthulhu
slatthuis
Cthulhu
6
0 / 0 / 0
3,809
762
1,251
2,721
1,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DEFLEKA
Da Ji
7
0 / 1 / 1
3,509
702
2,306
4,579
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,333
667
1,108
3,083
1,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Amaterasu
Kowanga
Amaterasu
7
1 / 0 / 0
3,743
749
2,372
4,019
2,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Xavster806
Merlin
6
0 / 2 / 0
3,185
637
813
2,463
508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Skadi
Zyrhes
Skadi
1
0 / 0 / 0
2,504
501
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
3
Kills
1
1
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Bellona
Connerjay
Bellona
1
0
1
1.5
L
Da Ji
DEFLEKA
Da Ji
0
1
1
0.5
L
0
0
0
0
L
Amaterasu
Kowanga
Amaterasu
1
0
0
1
W
Hachiman
OniRakshasa
Hachiman
0
0
0
0
L
Merlin
Xavster806
Merlin
0
2
0
0
L
Skadi
Zyrhes
Skadi
0
0
0
0
W
Kali
0
1
0
0
W
Cthulhu
slatthuis
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,250
Damage
6,599
14,355
Taken
14,144
5,052
Mitigated
5,383
4,908
Healing
6,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,886
342
0
595
2,012
496
0
813
1,199
24,073
451
W
Bellona
Connerjay
Bellona
1,464
750
0
0
2,957
1,299
0
0
2,957
0
16,077
L
Da Ji
DEFLEKA
Da Ji
2,306
668
0
1,947
4,579
1,167
0
745
3,834
0
17,368
L
1,108
33
0
1,668
3,083
1,046
0
1,125
1,958
13,414
0
L
Amaterasu
Kowanga
Amaterasu
2,372
1,578
0
1,742
4,019
2,662
0
0
4,019
0
16,762
W
Hachiman
OniRakshasa
Hachiman
1,148
644
0
792
1,782
480
324
393
1,389
0
22,225
L
Merlin
Xavster806
Merlin
813
0
0
784
2,463
508
0
1,115
1,348
10,639
0
L
Skadi
Zyrhes
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Kali
2,501
1,508
0
2,640
4,883
1,218
0
0
4,571
0
19,069
W
Cthulhu
slatthuis
Cthulhu
1,251
64
0
881
2,721
1,559
0
715
2,006
12,109
206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,851
Gold Earned
16,274
174
Minions Killed
107
0
Camps Cleared
0
539,923
Distance Traveled
472,181
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
4,467
893
53
11
0
105,429
0
W
Bellona
3,476
695
30
6
0
127,688
0
L
Da Ji
3,509
702
37
7
0
125,348
0
L
Hel
3,333
667
14
3
0
127,097
1
L
Amaterasu
3,743
749
40
8
0
104,576
0
W
Hachiman
3,356
671
25
5
0
98,844
1
L
Merlin
3,185
637
16
3
0
111,372
1
L
Skadi
2,504
501
0
0
0
3,788
0
W
Kali
3,743
749
42
8
0
101,559
0
W
Cthulhu
3,809
762
24
5
0
106,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role