Player Matchup

Mercury
Mercury
Gold V
ChinoAntrax13
Mercury
Gold V
Level 155
God Stats
9W - 10L
1,564 SR
Queue Stats
136W - 136L
1,091 MMR
Party 2
King Arthur
King Arthur
Gold IV
Joselo029
King Arthur
Gold IV
Level 124
God Stats
2W - 7L
1,283 SR
Queue Stats
192W - 206L
1,327 MMR
Solo
Hel
Hel
Gold V
TaxEvasion111
Hel
Gold V
Level 102
God Stats
1W - 2L
1,612 SR
Queue Stats
21W - 19L
1,506 MMR
Party 2
Medusa
Medusa
Gold V
axew1555
Medusa
Gold V
Level 69
God Stats
4W - 2L
1,429 SR
Queue Stats
185W - 194L
1,286 MMR
Solo
Sobek
Sobek
Silver I
jonhy22
Sobek
Silver I
Level 158
God Stats
7W - 7L
1,491 SR
Queue Stats
295W - 307L
1,284 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,476 SR
1,299 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 177
1,592 SR
1,300 MMR
Charybdis
Charybdis
Gold V
Hawk Pride319
Charybdis
Gold V
Level 199
God Stats
81W - 78L
1,552 SR
Queue Stats
582W - 590L
1,239 MMR
Party 1
Bellona
Bellona
Silver IV
PEMBORT
Bellona
Silver IV
Level 128
God Stats
6W - 16L
1,493 SR
Queue Stats
174W - 181L
1,319 MMR
Solo
Ra
Ra
Gold IV
TheOnlyNagatoKun
Ra
Gold IV
Level 159
God Stats
4W - 5L
1,507 SR
Queue Stats
212W - 218L
1,325 MMR
Solo
Bakasura
Bakasura
Gold V
Veeloy
Bakasura
Gold V
Level 241
God Stats
8W - 16L
1,649 SR
Queue Stats
388W - 390L
1,312 MMR
Party 1
Ares
Ares
Gold II
Zachmaul
Ares
Gold II
Level 158
God Stats
11W - 5L
1,758 SR
Queue Stats
188W - 183L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
18
13 / 4 / 3
11,077
652
11,982
17,648
6,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

King Arthur
Joselo029
King Arthur
16
5 / 1 / 7
10,514
618
13,281
18,824
16,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
13 / 0 / 10
11,904
700
18,001
16,928
5,902
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
axew1555
Medusa
17
5 / 3 / 6
11,226
660
10,266
11,142
3,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
jonhy22
Sobek
13
1 / 1 / 5
8,555
503
2,078
10,427
8,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
Cu ChulainnAgniGilgameshAthena

VS

Bans
OdinArachneSurtrChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hawk Pride319
Charybdis
16
3 / 6 / 1
9,369
551
10,371
13,556
5,079
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
PEMBORT
Bellona
13
1 / 8 / 2
8,171
481
8,458
22,108
20,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 8 / 2
7,669
451
7,871
11,896
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Veeloy
Bakasura
16
5 / 9 / 1
9,421
554
11,613
21,089
8,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ares
6
0 / 6 / 2
6,041
355
4,322
8,673
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
37
Kills
9
9
Deaths
37
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
13
4
3
3.63
L
Charybdis
Hawk Pride319
Charybdis
3
6
1
0.58
W
King Arthur
Joselo029
King Arthur
5
1
7
8.5
L
Bellona
PEMBORT
Bellona
1
8
2
0.25
W
13
0
10
18
L
0
8
2
0.13
L
Bakasura
Veeloy
Bakasura
5
9
1
0.61
L
Ares
0
6
2
0.17
W
Medusa
axew1555
Medusa
5
3
6
2.67
W
Sobek
jonhy22
Sobek
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,608
Damage
42,635
74,969
Taken
77,322
40,687
Mitigated
44,040
31,189
Healing
19,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
11,982
8,093
0
4,369
17,648
6,546
747
2,634
14,017
0
80,334
L
Charybdis
Hawk Pride319
Charybdis
10,371
5,474
0
2,267
13,556
5,079
908
2,572
10,801
0
85,599
W
King Arthur
Joselo029
King Arthur
13,281
1,701
0
5,253
18,824
16,387
576
3,559
14,657
368
61,992
L
Bellona
PEMBORT
Bellona
8,458
3,376
0
5,559
22,108
20,298
26
4,052
18,056
0
48,680
W
18,001
1,243
3,479
11,230
16,928
5,902
1,003
6,554
9,412
75,137
1,202
L
7,871
361
612
2,066
11,896
4,232
0
4,253
7,621
54,355
0
L
Bakasura
Veeloy
Bakasura
11,613
6,624
0
8,141
21,089
8,921
0
5,264
15,735
0
66,856
L
Ares
4,322
789
0
1,028
8,673
5,510
0
3,648
4,905
8,322
0
W
Medusa
axew1555
Medusa
10,266
3,743
0
3,126
11,142
3,849
3,795
2,479
7,775
0
80,400
W
Sobek
jonhy22
Sobek
2,078
137
0
3,732
10,427
8,003
457
1,943
8,414
25,171
2,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,276
Gold Earned
40,671
499
Minions Killed
457
0
Camps Cleared
0
1,716,679
Distance Traveled
1,467,914
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,077
652
110
6
0
410,223
0
L
Charybdis
9,369
551
143
8
0
304,008
0
W
King Arthur
10,514
618
92
5
0
338,966
5
L
Bellona
8,171
481
87
5
0
307,598
1
W
Hel
11,904
700
125
7
0
372,602
5
L
Ra
7,669
451
95
6
0
315,583
5
L
Bakasura
9,421
554
126
7
0
343,530
3
L
Ares
6,041
355
6
0
0
197,195
2
W
Medusa
11,226
660
135
8
0
340,093
3
W
Sobek
8,555
503
37
2
0
254,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role