Player Matchup

Medusa
Medusa
Silver III
B Tizzle03
Medusa
Silver III
Level 158
God Stats
78W - 92L
1,546 SR
Queue Stats
511W - 575L
964 MMR
Solo
Ymir
Ymir
Bronze I
Biienperron
Ymir
Bronze I
Level 61
God Stats
16W - 22L
1,375 SR
Queue Stats
159W - 190L
1,117 MMR
Solo
Hera
Hera
Silver III
GhettoGodJu
Hera
Silver III
Level 133
God Stats
26W - 21L
1,568 SR
Queue Stats
959W - 1,148L
906 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,496 SR
996 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,522 SR
1,105 MMR
Ix Chel
Ix Chel
Silver V
Akachi720
Ix Chel
Silver V
Level 125
God Stats
28W - 47L
1,422 SR
Queue Stats
229W - 328L
825 MMR
Solo
Mulan
Mulan
Gold V
Trainfood5579
Mulan
Gold V
Level 58
God Stats
18W - 15L
1,513 SR
Queue Stats
583W - 626L
1,144 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
WetKittyKat
Kuzenbo
Gold III
Level 109
God Stats
24W - 24L
1,632 SR
Queue Stats
460W - 484L
1,345 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
B Tizzle03
Medusa
14
0 / 6 / 2
9,547
682
6,415
12,532
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 7 / 1
9,084
649
4,828
23,884
9,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 7 / 1
9,280
663
8,811
9,683
3,227
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ArtemisNe ZhaHachimanCthulhuHeimdallr

VS

Bans
AchillesVulcanThothNeithAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Akachi720
Ix Chel
16
4 / 1 / 15
10,893
778
9,771
5,390
2,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
9 / 3 / 10
11,560
826
17,850
13,814
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
WetKittyKat
Kuzenbo
16
7 / 1 / 12
11,095
793
11,924
15,098
20,759
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
4
Kills
20
20
Deaths
5
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Akachi720
Ix Chel
4
1
15
11.5
L
Medusa
B Tizzle03
Medusa
0
6
2
0.17
L
1
7
1
0.21
L
3
7
1
0.5
W
9
3
10
4.67
W
Kuzenbo
WetKittyKat
Kuzenbo
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,054
Damage
39,545
46,099
Taken
34,302
17,138
Mitigated
34,447
5,814
Healing
9,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Akachi720
Ix Chel
9,771
548
2,314
873
5,390
2,837
1,548
2,378
3,012
47,817
2,261
L
Medusa
B Tizzle03
Medusa
6,415
1,703
0
1,349
12,532
3,946
657
6,058
5,681
0
43,517
L
4,828
1,365
0
4,399
23,884
9,965
0
9,745
13,036
22,234
1,850
L
8,811
2,614
0
66
9,683
3,227
213
3,818
5,385
31,254
0
W
17,850
3,186
0
3,113
13,814
10,851
778
4,631
9,069
0
51,206
W
Kuzenbo
WetKittyKat
Kuzenbo
11,924
5,085
0
3,268
15,098
20,759
316
6,144
8,858
21,897
554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,911
Gold Earned
33,548
159
Minions Killed
142
0
Camps Cleared
0
659,116
Distance Traveled
782,518
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,893
778
74
5
0
245,508
0
L
Medusa
9,547
682
71
5
0
225,160
4
L
Ymir
9,084
649
40
3
0
204,592
0
L
Hera
9,280
663
48
3
0
229,364
0
W
Mulan
11,560
826
51
4
0
245,304
0
W
Kuzenbo
11,095
793
17
1
0
291,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role