Player Matchup

Thanatos
Thanatos
Bro-Dontbe-Mad
Thanatos
Level 58
God Stats
20W - 37L
1,353 SR
Queue Stats
117W - 143L
1,377 Elo+
Solo
Achilles
Achilles
Cal Yentay
Achilles
Level 181
God Stats
0W - 1L
1,257 SR
Queue Stats
211W - 224L
1,467 Elo+
Solo
Geb
Geb
JURASSIC x MAN
Geb
Level 128
God Stats
6W - 9L
1,554 SR
Queue Stats
51W - 67L
1,500 Elo+
Solo
Medusa
Medusa
elanglkido
Medusa
Level 145
God Stats
85W - 67L
1,562 SR
Queue Stats
226W - 227L
1,459 Elo+
Solo
Scylla
Scylla
paillalef
Scylla
Level 185
God Stats
2W - 7L
1,370 SR
Queue Stats
246W - 231L
1,525 Elo+
Solo
Team Averages
Level 139
1,419 SR
1,466 Elo+

VS

Team Averages
Level 129
1,575 SR
1,484 Elo+
Artio
Artio
A-P-O-S-T-L-E-8
Artio
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
399W - 404L
1,473 Elo+
Solo
Ra
Ra
CanadianN
Ra
Level 81
God Stats
7W - 6L
1,354 SR
Queue Stats
99W - 90L
1,484 Elo+
Solo
Awilix
Awilix
Sebastiaan19_
Awilix
Level 152
God Stats
37W - 16L
1,719 SR
Queue Stats
128W - 110L
1,519 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Youtb3420
Cu Chulainn
Level 122
God Stats
98W - 84L
1,548 SR
Queue Stats
168W - 171L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
danilofla2525
Danzaburou
Level 141
God Stats
4W - 3L
1,754 SR
Queue Stats
373W - 368L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
7
0 / 8 / 0
5,300
408
3,371
9,852
2,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Achilles
Cal Yentay
Achilles
9
0 / 2 / 0
5,667
436
3,389
8,650
5,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 3 / 2
5,652
435
3,459
8,726
5,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
elanglkido
Medusa
12
5 / 6 / 0
7,317
563
10,541
11,200
3,373
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
paillalef
Scylla
13
0 / 3 / 0
6,840
526
1,429
6,333
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 7
7,294
561
2,821
12,463
9,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 0 / 5
9,237
711
2,557
4,414
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
16 / 1 / 5
9,857
758
14,907
9,873
3,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cu Chulainn
Youtb3420
Cu Chulainn
15
3 / 0 / 1
9,323
717
6,963
13,433
10,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
danilofla2525
Danzaburou
12
3 / 2 / 2
7,679
591
3,496
7,105
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
22
22
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
L
Thanatos
0
8
0
0
L
Achilles
Cal Yentay
Achilles
0
2
0
0
W
0
0
5
2.5
L
0
3
2
0.33
W
16
1
5
18.5
W
Cu Chulainn
Youtb3420
Cu Chulainn
3
0
1
3.5
W
Danzaburou
danilofla2525
Danzaburou
3
2
2
2
L
Medusa
elanglkido
Medusa
5
6
0
0.83
L
Scylla
paillalef
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,189
Damage
30,744
44,761
Taken
47,288
18,370
Mitigated
27,645
11,117
Healing
18,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,821
706
80
4,615
12,463
9,734
66
1,961
10,502
18,860
2,507
L
Thanatos
3,371
979
0
2,494
9,852
2,988
0
701
9,151
0
24,231
L
Achilles
Cal Yentay
Achilles
3,389
712
0
3,520
8,650
5,270
0
0
8,650
0
25,416
W
2,557
248
438
3,365
4,414
1,890
86
816
3,598
76,598
1,556
L
3,459
352
44
782
8,726
5,010
220
811
7,915
13,927
0
W
14,907
6,527
0
3,748
9,873
3,554
242
815
9,017
0
60,312
W
Cu Chulainn
Youtb3420
Cu Chulainn
6,963
523
0
2,839
13,433
10,352
486
233
12,679
406
74,899
W
Danzaburou
danilofla2525
Danzaburou
3,496
837
0
2,980
7,105
2,115
751
1,789
5,316
0
41,234
L
Medusa
elanglkido
Medusa
10,541
5,111
0
2,708
11,200
3,373
1,586
1,691
9,509
0
48,926
L
Scylla
paillalef
Scylla
1,429
387
0
1,569
6,333
1,729
0
1,987
4,346
45,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,776
Gold Earned
43,390
285
Minions Killed
449
0
Camps Cleared
0
1,119,202
Distance Traveled
1,418,506
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,294
561
36
3
0
282,834
0
L
Thanatos
5,300
408
39
3
0
229,899
3
L
Achilles
5,667
436
47
4
0
164,618
0
W
Ra
9,237
711
139
11
0
287,059
4
L
Geb
5,652
435
16
1
0
229,310
0
W
Awilix
9,857
758
82
6
0
317,434
0
W
Cu Chulainn
9,323
717
131
10
0
269,256
0
W
Danzaburou
7,679
591
61
5
0
261,923
0
L
Medusa
7,317
563
66
5
0
233,929
4
L
Scylla
6,840
526
117
9
0
261,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role