Player Matchup

Charybdis
Charybdis
Barbiell
Charybdis
Level 56
God Stats
1W - 2L
1,488 SR
Queue Stats
12W - 18L
1,438 Elo+
Party 1
Raijin
Raijin
Blueraven366
Raijin
Level 108
God Stats
6W - 6L
1,957 SR
Queue Stats
128W - 150L
1,475 Elo+
Party 1
Thanatos
Thanatos
Champion456741
Thanatos
Level 152
God Stats
0W - 2L
1,128 SR
Queue Stats
77W - 70L
1,586 Elo+
Party 1
Khepri
Khepri
DrPepperWizard02
Khepri
Level 125
God Stats
3W - 1L
1,378 SR
Queue Stats
104W - 118L
1,543 Elo+
Party 1
Mulan
Mulan
pennless
Mulan
Level 78
God Stats
24W - 17L
1,320 SR
Queue Stats
199W - 259L
1,413 Elo+
Party 1
Team Averages
Level 104
1,454 SR
1,491 Elo+

VS

Team Averages
Level 136
1,403 SR
1,493 Elo+
Geb
Geb
PSYCHO TOD
Geb
Level 181
God Stats
15W - 16L
1,446 SR
Queue Stats
118W - 116L
1,467 Elo+
Party 2
Hachiman
Hachiman
SacNadou
Hachiman
Level 142
God Stats
6W - 10L
1,192 SR
Queue Stats
883W - 867L
1,524 Elo+
Solo
Hel
Hel
Sylvaen7
Hel
Level 127
God Stats
4W - 3L
1,391 SR
Queue Stats
285W - 269L
1,491 Elo+
Solo
Nemesis
Nemesis
luciandastreet
Nemesis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 43L
1,542 Elo+
Solo
Shiva
Shiva
xX RapTaGoN Xx
Shiva
Level 128
God Stats
16W - 16L
1,484 SR
Queue Stats
436W - 444L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Barbiell
Charybdis
9
0 / 2 / 0
4,973
497
2,271
5,033
1,338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
9
0 / 3 / 1
5,037
504
2,702
6,139
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
8
1 / 7 / 0
4,953
495
4,171
10,807
3,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 4 / 1
5,070
507
1,903
7,260
3,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Mulan
pennless
Mulan
9
1 / 4 / 1
5,059
506
3,396
8,479
5,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 7
6,138
614
3,834
6,829
4,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
SacNadou
Hachiman
11
3 / 0 / 1
6,137
614
4,126
4,517
1,391
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 5
6,440
644
4,911
4,046
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 1 / 6
6,667
667
7,757
6,212
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

11
5 / 1 / 3
6,632
663
6,717
7,145
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
20
20
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Barbiell
Charybdis
0
2
0
0
L
Raijin
0
3
1
0.17
L
Thanatos
1
7
0
0.14
L
1
4
1
0.38
W
2
0
7
5.5
W
Hachiman
SacNadou
Hachiman
3
0
1
3.5
W
3
1
5
5.5
W
7
1
6
10
L
Mulan
pennless
Mulan
1
4
1
0.38
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,443
Damage
27,345
37,718
Taken
28,749
15,059
Mitigated
12,108
10,697
Healing
12,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Barbiell
Charybdis
2,271
1,230
0
1,494
5,033
1,338
0
381
4,652
0
25,339
L
Raijin
2,702
176
0
1,639
6,139
1,572
0
2,656
3,235
28,477
0
L
Thanatos
4,171
1,653
0
4,379
10,807
3,214
0
2,010
8,663
0
32,115
L
1,903
247
0
486
7,260
3,355
0
1,799
5,421
7,937
1,465
W
3,834
499
0
1,591
6,829
4,731
0
1,073
5,629
21,808
0
W
Hachiman
SacNadou
Hachiman
4,126
2,000
0
3,024
4,517
1,391
416
485
4,032
0
41,417
W
4,911
310
1,673
2,186
4,046
1,286
0
1,333
2,713
33,417
969
W
7,757
4,271
0
2,295
6,212
1,816
0
546
5,622
0
44,159
L
Mulan
pennless
Mulan
3,396
637
0
2,699
8,479
5,580
0
1,351
7,072
0
16,643
W
6,717
1,561
140
1,275
7,145
2,884
0
572
6,331
0
35,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,092
Gold Earned
32,014
220
Minions Killed
327
0
Camps Cleared
0
936,064
Distance Traveled
1,017,058
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,973
497
59
6
0
183,963
3
L
Raijin
5,037
504
58
6
0
178,473
2
L
Thanatos
4,953
495
58
6
0
194,595
0
L
Khepri
5,070
507
12
1
0
204,269
2
W
Geb
6,138
614
24
2
0
207,025
3
W
Hachiman
6,137
614
92
9
0
173,608
2
W
Hel
6,440
644
65
7
0
191,629
2
W
Nemesis
6,667
667
78
8
0
232,263
0
L
Mulan
5,059
506
33
3
0
174,764
0
W
Shiva
6,632
663
68
7
0
212,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role