Player Matchup

Hun Batz
Hun Batz
Chruetli
Hun Batz
Level 88
God Stats
0W - 3L
1,232 SR
Queue Stats
182W - 199L
1,487 Elo+
Solo
Xbalanque
Xbalanque
Isa_games2012
Xbalanque
Level 15
God Stats
0W - 1L
1,680 SR
Queue Stats
0W - 5L
1,095 Elo+
Party 1
Raijin
Raijin
Itachiii6738
Raijin
Level 123
God Stats
2W - 4L
1,533 SR
Queue Stats
139W - 127L
1,494 Elo+
Solo
Achilles
Achilles
RapidzRayzx
Achilles
Level 54
God Stats
4W - 5L
1,629 SR
Queue Stats
78W - 102L
1,377 Elo+
Party 1
Cliodhna
Cliodhna
SteTZyRapZzx
Cliodhna
Level 105
God Stats
23W - 27L
1,514 SR
Queue Stats
99W - 112L
1,397 Elo+
Party 1
Team Averages
Level 77
1,518 SR
1,370 Elo+

VS

Team Averages
Level 88
1,517 SR
1,439 Elo+
Khepri
Khepri
Alex_Agudo14
Khepri
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
252W - 294L
1,371 Elo+
Party 2
Anhur
Anhur
Andz_2003
Anhur
Level 151
God Stats
3W - 0L
1,724 SR
Queue Stats
140W - 140L
1,486 Elo+
Solo
Janus
Janus
GHIBS83tv
Janus
Level 68
God Stats
6W - 9L
1,359 SR
Queue Stats
255W - 251L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
Joshejc
Gilgamesh
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 96L
1,375 Elo+
Party 2
Thor
Thor
SpiritualHarpy6
Thor
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chruetli
Hun Batz
16
5 / 2 / 9
9,410
523
10,396
12,904
5,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
Isa_games2012
Xbalanque
9
0 / 8 / 2
6,300
350
2,550
10,703
1,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
17
5 / 1 / 5
10,382
577
11,040
9,662
3,280
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
RapidzRayzx
Achilles
12
4 / 4 / 3
8,293
461
7,514
14,920
7,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cliodhna
SteTZyRapZzx
Cliodhna
15
3 / 5 / 6
8,816
490
10,785
11,959
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
3 / 1 / 11
8,551
475
4,375
9,536
7,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Andz_2003
Anhur
15
10 / 3 / 6
10,056
559
17,971
11,582
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
GHIBS83tv
Janus
16
3 / 3 / 4
8,847
492
5,945
8,503
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Joshejc
Gilgamesh
13
1 / 3 / 2
8,323
462
5,343
14,122
11,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
3 / 7 / 2
7,937
441
7,792
15,471
6,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
45
17
Kills
20
20
Deaths
17
25
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Khepri
3
1
11
8.5
W
Anhur
Andz_2003
Anhur
10
3
6
4.33
L
Hun Batz
Chruetli
Hun Batz
5
2
9
4.75
W
Janus
GHIBS83tv
Janus
3
3
4
1.67
L
Xbalanque
Isa_games2012
Xbalanque
0
8
2
0.13
L
Raijin
5
1
5
7.5
W
Gilgamesh
Joshejc
Gilgamesh
1
3
2
0.67
L
Achilles
RapidzRayzx
Achilles
4
4
3
1.38
W
3
7
2
0.57
L
Cliodhna
SteTZyRapZzx
Cliodhna
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,285
Damage
41,426
60,148
Taken
59,214
22,339
Mitigated
31,595
10,597
Healing
11,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
4,375
230
178
1,523
9,536
7,992
0
3,503
5,830
26,972
0
W
Anhur
Andz_2003
Anhur
17,971
11,051
0
4,601
11,582
3,632
463
1,974
9,062
0
70,293
L
Hun Batz
Chruetli
Hun Batz
10,396
5,124
0
3,184
12,904
5,236
0
957
11,947
0
73,721
W
Janus
GHIBS83tv
Janus
5,945
280
0
3,117
8,503
2,605
0
1,773
6,647
82,195
1,179
L
Xbalanque
Isa_games2012
Xbalanque
2,550
920
0
489
10,703
1,681
0
1,088
9,615
0
15,682
L
Raijin
11,040
764
0
3,674
9,662
3,280
332
2,869
6,793
81,631
2,060
W
Gilgamesh
Joshejc
Gilgamesh
5,343
1,122
0
660
14,122
11,199
51
1,584
12,494
1,428
45,539
L
Achilles
RapidzRayzx
Achilles
7,514
2,188
0
2,128
14,920
7,976
0
4,534
10,386
0
20,125
W
7,792
2,706
0
979
15,471
6,167
0
2,180
13,196
0
42,767
L
Cliodhna
SteTZyRapZzx
Cliodhna
10,785
2,567
0
1,122
11,959
4,166
0
1,693
10,266
0
64,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,201
Gold Earned
43,714
409
Minions Killed
403
0
Camps Cleared
0
1,809,401
Distance Traveled
1,675,284
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,551
475
48
3
0
361,423
1
W
Anhur
10,056
559
85
5
0
322,184
3
L
Hun Batz
9,410
523
99
6
0
431,015
0
W
Janus
8,847
492
130
7
0
345,057
0
L
Xbalanque
6,300
350
29
2
0
346,964
0
L
Raijin
10,382
577
154
9
0
321,165
0
W
Gilgamesh
8,323
462
83
5
0
311,580
0
L
Achilles
8,293
461
24
1
0
349,925
0
W
Thor
7,937
441
57
3
0
335,040
0
L
Cliodhna
8,816
490
103
6
0
360,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role