Player Matchup

Cerberus
Cerberus
Gold V
CertifiedPark
Cerberus
Gold V
Level 65
God Stats
20W - 28L
1,415 SR
Queue Stats
279W - 291L
1,396 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
Deltamino
Ah Muzen Cab
Gold V
Level 128
God Stats
0W - 1L
1,579 SR
Queue Stats
186W - 189L
1,341 MMR
Solo
Arachne
Arachne
Silver I
Helkaon
Arachne
Silver I
Level 149
God Stats
0W - 1L
1,687 SR
Queue Stats
71W - 91L
1,014 MMR
Party 1
Sun Wukong
Sun Wukong
Silver IV
JaketheRuss
Sun Wukong
Silver IV
Level 167
God Stats
1W - 3L
1,362 SR
Queue Stats
115W - 142L
782 MMR
Party 1
Raijin
Raijin
Bronze III
RJ0711
Raijin
Bronze III
Level 50
God Stats
4W - 2L
1,886 SR
Queue Stats
14W - 18L
1,554 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,586 SR
1,218 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,693 SR
1,223 MMR
Hun Batz
Hun Batz
Silver III
Aly0n
Hun Batz
Silver III
Level 108
God Stats
3W - 1L
1,629 SR
Queue Stats
191W - 219L
873 MMR
Solo
Medusa
Medusa
Gold II
BlightPhe0nix
Medusa
Gold II
Level 119
God Stats
5W - 0L
1,872 SR
Queue Stats
119W - 115L
1,468 MMR
Solo
Chang'e
Chang'e
Gold V
Deacon885
Chang'e
Gold V
Level 148
God Stats
16W - 13L
1,648 SR
Queue Stats
356W - 376L
1,388 MMR
Solo
Janus
Janus
Gold III
Moose Warrior64
Janus
Gold III
Level 173
God Stats
6W - 2L
1,740 SR
Queue Stats
188W - 193L
1,542 MMR
Solo
Cthulhu
Cthulhu
Silver III
Suco_De_Inseto
Cthulhu
Silver III
Level 49
God Stats
5W - 5L
1,574 SR
Queue Stats
34W - 48L
844 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CertifiedPark
Cerberus
14
1 / 1 / 8
8,984
499
10,591
18,994
16,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Deltamino
Ah Muzen Cab
16
2 / 6 / 2
9,390
522
8,301
11,049
3,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Helkaon
Arachne
15
0 / 2 / 2
8,292
461
4,566
16,766
6,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
JaketheRuss
Sun Wukong
16
0 / 3 / 0
9,530
529
8,125
17,220
8,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
RJ0711
Raijin
14
6 / 6 / 1
9,302
517
13,111
11,343
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
Ao KuangThanatosThothCharybdis

VS

Bans
ThorIx ChelLokiIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aly0n
Hun Batz
18
8 / 1 / 5
10,719
596
12,687
13,944
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
7 / 1 / 4
11,222
623
10,791
12,125
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chang'e
Deacon885
Chang'e
17
2 / 1 / 4
10,983
610
13,437
17,052
11,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 6
9,112
506
7,022
8,500
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 7
9,300
517
9,171
18,531
15,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
9
Kills
18
18
Deaths
11
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Aly0n
Hun Batz
8
1
5
10.5
W
7
1
4
9
L
Cerberus
CertifiedPark
Cerberus
1
1
8
5
W
Chang'e
Deacon885
Chang'e
2
1
4
4
L
Ah Muzen Cab
Deltamino
Ah Muzen Cab
2
6
2
0.5
L
Arachne
Helkaon
Arachne
0
2
2
0.5
L
Sun Wukong
JaketheRuss
Sun Wukong
0
3
0
0
W
0
4
6
0.75
L
Raijin
RJ0711
Raijin
6
6
1
1.08
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,694
Damage
53,108
75,372
Taken
70,152
39,271
Mitigated
37,501
23,159
Healing
29,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Aly0n
Hun Batz
12,687
2,515
0
8,112
13,944
4,602
0
4,229
9,453
0
93,018
W
10,791
4,050
0
5,118
12,125
4,336
360
2,243
9,802
0
100,184
L
Cerberus
CertifiedPark
Cerberus
10,591
344
0
7,577
18,994
16,066
0
9,046
9,556
33,877
0
W
Chang'e
Deacon885
Chang'e
13,437
1,095
160
9,989
17,052
11,368
482
1,777
15,183
81,937
2,006
L
Ah Muzen Cab
Deltamino
Ah Muzen Cab
8,301
2,699
0
844
11,049
3,931
267
1,665
9,384
0
75,687
L
Arachne
Helkaon
Arachne
4,566
3,356
0
6,136
16,766
6,940
0
3,646
13,042
0
70,439
L
Sun Wukong
JaketheRuss
Sun Wukong
8,125
1,723
0
6,702
17,220
8,328
540
8,900
8,320
0
81,616
W
7,022
181
90
1,565
8,500
1,972
198
4,954
3,240
64,153
1,310
L
Raijin
RJ0711
Raijin
13,111
1,817
0
1,900
11,343
4,006
32
5,071
6,076
64,500
594
W
9,171
859
53
4,330
18,531
15,223
93
9,808
8,132
41,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,498
Gold Earned
51,336
584
Minions Killed
652
0
Camps Cleared
0
1,758,729
Distance Traveled
1,836,815
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,719
596
127
7
0
421,286
5
W
Medusa
11,222
623
178
10
0
353,907
3
L
Cerberus
8,984
499
66
4
0
363,506
6
W
Chang'e
10,983
610
164
9
0
341,174
1
L
Ah Muzen Cab
9,390
522
124
7
0
370,194
2
L
Arachne
8,292
461
117
7
0
391,228
4
L
Sun Wukong
9,530
529
154
9
0
313,310
1
W
Janus
9,112
506
119
7
0
364,129
3
L
Raijin
9,302
517
123
7
0
320,491
1
W
Cthulhu
9,300
517
64
4
0
356,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role