Player Matchup

Mercury
Mercury
 
Mercury
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
KiLLer_ANtrAx777
Bellona
Level 33
God Stats
2W - 7L
1,197 SR
Queue Stats
20W - 65L
1,465 Elo+
Solo
Atlas
Atlas
NuunGames
Atlas
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,101 Elo+
Solo
Medusa
Medusa
ReiBasil
Medusa
Level 64
God Stats
155W - 147L
1,548 SR
Queue Stats
584W - 601L
1,442 Elo+
Solo
Janus
Janus
trumpmoney417
Janus
Level 85
God Stats
0W - 3L
1,170 SR
Queue Stats
378W - 394L
1,386 Elo+
Solo
Team Averages
Level 75
1,383 SR
1,379 Elo+

VS

Team Averages
Level 78
1,493 SR
1,386 Elo+
Chiron
Chiron
CEORHV
Chiron
Level 153
God Stats
3W - 5L
1,207 SR
Queue Stats
378W - 354L
1,468 Elo+
Solo
Bakasura
Bakasura
CarlosElgod
Bakasura
Level 97
God Stats
6W - 4L
1,766 SR
Queue Stats
95W - 101L
1,417 Elo+
Party 1
Sobek
Sobek
MSharkoff
Sobek
Level 24
God Stats
1W - 1L
1,219 SR
Queue Stats
1W - 1L
1,195 Elo+
Party 1
Sol
Sol
Zhawky
Sol
Level 51
God Stats
16W - 16L
1,651 SR
Queue Stats
33W - 38L
1,443 Elo+
Party 1
Achilles
Achilles
thanatosalter
Achilles
Level 63
God Stats
31W - 23L
1,622 SR
Queue Stats
93W - 98L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
2 / 1 / 1
8,743
546
5,146
12,164
5,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 2 / 0
7,060
441
1,696
12,340
5,823
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
NuunGames
Atlas
10
0 / 3 / 2
6,713
420
8,191
12,557
7,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
ReiBasil
Medusa
11
1 / 3 / 1
6,792
425
9,891
9,348
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 3 / 2
7,279
455
4,418
9,702
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CEORHV
Chiron
14
2 / 0 / 4
8,192
512
10,817
10,899
3,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
CarlosElgod
Bakasura
15
4 / 1 / 3
8,537
534
6,282
13,154
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sobek
MSharkoff
Sobek
12
2 / 2 / 5
7,914
495
5,977
12,829
10,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
Zhawky
Sol
14
2 / 1 / 1
8,455
528
8,471
5,660
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
thanatosalter
Achilles
14
2 / 0 / 1
8,404
525
8,738
8,119
8,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
12
12
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
1
1
2.5
W
Chiron
CEORHV
Chiron
2
0
4
4
W
Bakasura
CarlosElgod
Bakasura
4
1
3
5.5
L
0
2
0
0
W
Sobek
MSharkoff
Sobek
2
2
5
2.25
L
Atlas
NuunGames
Atlas
0
3
2
0.33
L
Medusa
ReiBasil
Medusa
1
3
1
0.5
W
Sol
Zhawky
Sol
2
1
1
2.5
W
Achilles
thanatosalter
Achilles
2
0
1
2.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,342
Damage
40,285
56,111
Taken
50,661
25,283
Mitigated
30,190
11,412
Healing
23,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,146
2,127
0
3,223
12,164
5,759
0
1,411
10,514
0
98,863
W
Chiron
CEORHV
Chiron
10,817
3,810
881
5,486
10,899
3,979
394
3,299
7,600
0
64,631
W
Bakasura
CarlosElgod
Bakasura
6,282
3,663
0
7,258
13,154
5,777
384
2,524
10,630
0
44,143
L
1,696
313
0
381
12,340
5,823
305
1,374
9,800
0
31,441
W
Sobek
MSharkoff
Sobek
5,977
712
0
3,405
12,829
10,619
30
4,725
8,104
17,921
0
L
Atlas
NuunGames
Atlas
8,191
2,533
0
2,327
12,557
7,584
0
4,529
7,738
22,819
299
L
Medusa
ReiBasil
Medusa
9,891
3,628
0
2,496
9,348
2,970
0
2,198
6,923
0
43,555
W
Sol
Zhawky
Sol
8,471
3,214
0
3,031
5,660
1,725
989
1,496
4,164
59,887
1,141
W
Achilles
thanatosalter
Achilles
8,738
2,025
0
3,866
8,119
8,090
239
196
7,923
0
41,021
L
4,418
141
0
2,985
9,702
3,147
0
4,717
4,905
49,179
470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,587
Gold Earned
41,502
420
Minions Killed
411
0
Camps Cleared
0
1,697,424
Distance Traveled
1,636,627
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,743
546
176
11
0
378,712
0
W
Chiron
8,192
512
122
8
0
327,750
0
W
Bakasura
8,537
534
114
7
0
402,969
0
L
Bellona
7,060
441
57
4
0
313,899
0
W
Sobek
7,914
495
22
1
0
343,847
10
L
Atlas
6,713
420
30
2
0
347,436
4
L
Medusa
6,792
425
66
4
0
327,698
0
W
Sol
8,455
528
93
6
0
264,979
0
W
Achilles
8,404
525
60
4
0
297,082
0
L
Janus
7,279
455
91
6
0
329,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role