Player Matchup

Fenrir
Fenrir
Eduardo_ESR
Fenrir
Level 108
God Stats
0W - 2L
1,217 SR
Queue Stats
33W - 62L
1,329 Elo+
Party 2
Ymir
Ymir
Foux111
Ymir
Level 9
God Stats
17W - 42L
1,797 SR
Queue Stats
23W - 57L
1,784 Elo+
Party 2
Yu Huang
Yu Huang
KERODZILLA
Yu Huang
Level 48
God Stats
2W - 9L
1,316 SR
Queue Stats
69W - 120L
1,264 Elo+
Party 2
Bellona
Bellona
Pailaa
Bellona
Level 27
God Stats
17W - 32L
1,388 SR
Queue Stats
176W - 261L
1,284 Elo+
Party 2
Jing Wei
Jing Wei
SlaadM
Jing Wei
Level 126
God Stats
10W - 3L
1,813 SR
Queue Stats
797W - 775L
1,421 Elo+
Solo
Team Averages
Level 64
1,506 SR
1,416 Elo+

VS

Team Averages
Level 120
1,439 SR
1,494 Elo+
Zhong Kui
Zhong Kui
BJDrizzle
Zhong Kui
Level 144
God Stats
52W - 25L
1,174 SR
Queue Stats
139W - 119L
1,508 Elo+
Party 1
Ah Puch
Ah Puch
BreadmanSands
Ah Puch
Level 129
God Stats
3W - 4L
1,282 SR
Queue Stats
87W - 73L
1,487 Elo+
Party 1
Bellona
Bellona
JuanDeLaNooch
Bellona
Level 123
God Stats
15W - 13L
1,430 SR
Queue Stats
93W - 75L
1,492 Elo+
Solo
Poseidon
Poseidon
RumbleKGX
Poseidon
Level 86
God Stats
1W - 0L
1,646 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
nuefsinNey
Hou Yi
Level 116
God Stats
7W - 3L
1,665 SR
Queue Stats
240W - 228L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 5 / 2
8,668
510
8,901
18,653
6,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
Foux111
Ymir
13
1 / 4 / 4
7,831
461
2,993
14,620
11,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Yu Huang
KERODZILLA
Yu Huang
13
0 / 3 / 2
7,645
450
2,135
9,165
4,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Pailaa
Bellona
14
1 / 2 / 3
7,826
460
4,865
17,008
11,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jing Wei
SlaadM
Jing Wei
16
7 / 4 / 4
9,754
574
10,107
13,205
4,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BJDrizzle
Zhong Kui
16
4 / 1 / 1
10,166
598
13,348
10,857
11,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Puch
17
2 / 2 / 3
9,704
571
12,130
7,096
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
16
7 / 3 / 1
9,546
562
8,071
12,309
6,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
RumbleKGX
Poseidon
13
2 / 7 / 5
8,269
486
8,211
9,483
2,460
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
nuefsinNey
Hou Yi
14
3 / 3 / 5
8,678
510
8,061
10,301
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
16
Kills
18
18
Deaths
16
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BJDrizzle
Zhong Kui
4
1
1
4.5
W
Ah Puch
2
2
3
1.75
L
Fenrir
7
5
2
1.6
L
Ymir
Foux111
Ymir
1
4
4
0.75
W
Bellona
7
3
1
2.5
L
Yu Huang
KERODZILLA
Yu Huang
0
3
2
0.33
L
Bellona
Pailaa
Bellona
1
2
3
1.25
W
Poseidon
RumbleKGX
Poseidon
2
7
5
0.64
L
Jing Wei
SlaadM
Jing Wei
7
4
4
2.25
W
Hou Yi
nuefsinNey
Hou Yi
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,001
Damage
49,821
72,651
Taken
50,046
39,654
Mitigated
26,657
20,811
Healing
12,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BJDrizzle
Zhong Kui
13,348
2,612
0
5,572
10,857
11,721
351
402
10,455
64,765
6,013
W
Ah Puch
12,130
365
0
1,766
7,096
2,485
0
1,560
5,536
74,891
1,415
L
Fenrir
8,901
2,286
0
7,717
18,653
6,979
0
8,047
10,554
0
60,598
L
Ymir
Foux111
Ymir
2,993
491
0
1,008
14,620
11,601
27
5,192
9,148
18,929
1,648
W
Bellona
8,071
1,282
0
2,854
12,309
6,477
0
1,132
11,177
0
69,059
L
Yu Huang
KERODZILLA
Yu Huang
2,135
482
0
2,756
9,165
4,824
0
5,532
3,633
36,513
3,367
L
Bellona
Pailaa
Bellona
4,865
832
0
4,653
17,008
11,774
0
10,673
6,335
0
43,318
W
Poseidon
RumbleKGX
Poseidon
8,211
1,512
0
0
9,483
2,460
511
1,016
8,467
49,442
1,573
L
Jing Wei
SlaadM
Jing Wei
10,107
7,489
0
4,677
13,205
4,476
581
3,456
9,709
0
64,571
W
Hou Yi
nuefsinNey
Hou Yi
8,061
4,399
0
2,165
10,301
3,514
0
964
9,337
0
48,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,724
Gold Earned
46,363
404
Minions Killed
482
0
Camps Cleared
0
1,782,366
Distance Traveled
1,601,944
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,166
598
97
6
0
268,672
0
W
Ah Puch
9,704
571
128
8
0
344,059
5
L
Fenrir
8,668
510
95
6
0
363,284
0
L
Ymir
7,831
461
33
2
0
412,682
0
W
Bellona
9,546
562
93
5
0
345,472
0
L
Yu Huang
7,645
450
86
5
0
329,753
4
L
Bellona
7,826
460
75
4
0
331,304
5
W
Poseidon
8,269
486
72
4
0
328,468
0
L
Jing Wei
9,754
574
115
7
0
345,343
4
W
Hou Yi
8,678
510
92
5
0
315,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role