Player Matchup

Lancelot
Lancelot
Everlast66
Lancelot
Level 183
God Stats
18W - 14L
1,534 SR
Queue Stats
102W - 74L
1,617 Elo+
Party 1
Ullr
Ullr
Mukok
Ullr
Level 196
God Stats
1W - 1L
1,531 SR
Queue Stats
108W - 83L
1,616 Elo+
Party 1
Hercules
Hercules
ThatOnePanther
Hercules
Level 126
God Stats
3W - 3L
1,200 SR
Queue Stats
133W - 112L
1,665 Elo+
Solo
Eset
Eset
Ulthy
Eset
Level 174
God Stats
3W - 0L
1,834 SR
Queue Stats
106W - 84L
1,608 Elo+
Party 1
Kumbhakarna
Kumbhakarna
VERmySocks
Kumbhakarna
Level 158
God Stats
1W - 0L
1,285 SR
Queue Stats
50W - 48L
1,571 Elo+
Solo
Team Averages
Level 167
1,477 SR
1,615 Elo+

VS

Team Averages
Level 165
1,449 SR
1,549 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
MrYoutube
Thor
Level 156
God Stats
0W - 1L
1,267 SR
Queue Stats
176W - 163L
1,599 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nipsyyy
Morgan Le Fay
Level 125
God Stats
4W - 3L
1,521 SR
Queue Stats
412W - 387L
1,566 Elo+
Party 2
Artio
Artio
Serinitiy
Artio
Level 218
God Stats
0W - 1L
1,290 SR
Queue Stats
157W - 178L
1,503 Elo+
Solo
Ullr
Ullr
jjfridayy
Ullr
Level 131
God Stats
6W - 6L
1,668 SR
Queue Stats
261W - 257L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Everlast66
Lancelot
13
3 / 3 / 6
7,380
568
5,850
8,793
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
Mukok
Ullr
15
6 / 2 / 2
8,946
688
10,439
8,212
2,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
15
7 / 1 / 0
9,365
720
12,162
14,203
8,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
Ulthy
Eset
14
6 / 2 / 1
8,223
633
8,374
6,855
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
VERmySocks
Kumbhakarna
12
0 / 0 / 10
7,337
564
1,523
10,827
6,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 2 / 5
6,527
502
5,522
8,785
6,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
12
3 / 4 / 1
7,050
542
4,117
12,345
4,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Nipsyyy
Morgan Le Fay
13
4 / 4 / 0
7,679
591
6,987
8,243
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
Serinitiy
Artio
12
0 / 7 / 2
7,114
547
8,311
17,663
9,887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ullr
12
1 / 5 / 0
6,672
513
4,486
9,378
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
22
Kills
8
8
Deaths
22
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
5
1.25
W
Lancelot
Everlast66
Lancelot
3
3
6
2
L
Thor
3
4
1
0.88
W
Ullr
Mukok
Ullr
6
2
2
3.5
L
Morgan Le Fay
Nipsyyy
Morgan Le Fay
4
4
0
1
L
Artio
Serinitiy
Artio
0
7
2
0.14
W
Hercules
7
1
0
7
W
Eset
Ulthy
Eset
6
2
1
3.25
W
Kumbhakarna
VERmySocks
Kumbhakarna
0
0
10
5
L
Ullr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,348
Damage
29,423
48,890
Taken
56,414
23,188
Mitigated
25,882
11,160
Healing
14,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,522
150
312
2,687
8,785
6,504
0
2,885
5,808
29,349
1,009
W
Lancelot
Everlast66
Lancelot
5,850
1,459
0
230
8,793
3,074
0
3,650
5,143
0
50,084
L
Thor
4,117
1,247
0
2,298
12,345
4,042
0
2,754
9,591
0
52,710
W
Ullr
Mukok
Ullr
10,439
3,438
0
848
8,212
2,731
0
1,933
6,279
0
74,542
L
Morgan Le Fay
Nipsyyy
Morgan Le Fay
6,987
111
0
519
8,243
2,523
0
3,771
4,472
46,134
151
L
Artio
Serinitiy
Artio
8,311
1,320
0
7,113
17,663
9,887
0
371
16,579
53,716
0
W
Hercules
12,162
5,454
0
5,361
14,203
8,641
0
8,378
5,825
0
64,943
W
Eset
Ulthy
Eset
8,374
559
544
1,962
6,855
2,037
0
3,166
3,689
62,229
0
W
Kumbhakarna
VERmySocks
Kumbhakarna
1,523
363
0
2,215
10,827
6,705
0
3,809
7,018
7,403
0
L
Ullr
4,486
1,399
0
1,284
9,378
2,926
0
235
9,143
0
44,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,251
Gold Earned
35,042
449
Minions Killed
406
0
Camps Cleared
0
1,481,115
Distance Traveled
1,363,591
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,527
502
46
4
0
293,469
4
W
Lancelot
7,380
568
81
6
0
345,690
4
L
Thor
7,050
542
73
6
0
310,745
0
W
Ullr
8,946
688
125
10
0
264,600
4
L
Morgan Le Fay
7,679
591
101
8
0
273,970
2
L
Artio
7,114
547
89
7
0
235,993
1
W
Hercules
9,365
720
117
9
0
262,522
0
W
Eset
8,223
633
117
9
0
299,410
1
W
Kumbhakarna
7,337
564
9
1
0
308,893
5
L
Ullr
6,672
513
97
7
0
249,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role